Gaming system and a method of gaming
Abstract
A gaming system is disclosed that comprises a plurality of spinnable reels, each reel comprising a plurality of selectable symbols corresponding to respective reel stopping positions, and a symbol selector arranged to select a stopping position for each reel and thereby select at least one symbol from each reel. A reel controller is arranged to control spinning and stopping of the reels according to the selected reel stopping positions, and a player input device is arranged to facilitate reception of a reel stopping instruction from a player. The reel controller is arranged to stop a rightmost spinning reel in response to reception of the reel stopping instruction.
Claims
exact text as granted — not AI-modified1 . A gaming system comprising:
a plurality of spinnable reels, each reel comprising a plurality of selectable symbols corresponding to respective reel stopping positions; a symbol selector arranged to select a stopping position for each reel and thereby select at least one symbol from each reel; a reel controller arranged to control spinning and stopping of the reels according to the selected reel stopping positions; and a player input device arranged to facilitate reception of a reel stopping instruction from a player; the reel controller being arranged to stop a rightmost spinning reel in response to reception of the reel stopping instruction.
2 . The gaming system as claimed in claim 1 , wherein the reel controller is arranged to cause the reels to stop in a left to right stopping sequence if a reel stopping instruction is not received from a player within a defined first time period.
3 . The gaming system as claimed in claim 1 , wherein the reel controller is arranged to stop a rightmost spinning reel each time a reel stopping instruction is received from a player.
4 . The gaming system as claimed in claim 1 , wherein if a reel stopping instruction is received from a player and no subsequent reel stopping instruction is received from the player within a defined second time period, the reel controller is arranged to stop the remaining spinning reels automatically in a defined sequence.
5 . The gaming system as claimed in claim 4 , wherein the defined sequence is a left to right stopping sequence.
6 . The gaming system as claimed in claim 4 , wherein the defined sequence is a right to left stopping sequence.
7 . The gaming system as claimed in claim 1 , wherein the gaming system comprises first and second player input devices, the first player input device being arranged to facilitate reception of a first reel stopping instruction from a player, and the second player input device being arranged to facilitate reception of a second reel stopping instruction from a player;
wherein the reel controller is arranged to stop a rightmost spinning reel in response to reception of the first reel stopping instruction, and the reel controller is arranged to stop all spinning reels substantially simultaneously in response to reception of the second reel stopping instruction.
8 . The gaming system as claimed in claim 1 , wherein the reels are virtual reels represented on a display.
9 . The gaming system as claimed in claim 1 , wherein the reels are physical reels.
10 . The gaming system as claimed in claim 1 , wherein the gaming system is arranged to implement a base game and in response to a trigger condition to implement a feature game different to the base game.
11 . The gaming system as claimed in claim 10 , wherein the trigger condition comprises display of at least one trigger symbol.
12 . The gaming system as claimed in claim 10 , wherein the trigger condition comprises display of a particular combination of trigger symbols.
13 . The gaming system as claimed in claim 1 , wherein the gaming system is implemented as a stand alone gaming machine or across a network.
14 . A method of gaming comprising:
providing a plurality of spinnable reels, each reel comprising a plurality of selectable symbols corresponding to respective reel stopping positions; selecting a stopping position for each reel and thereby at least one symbol from each reel; facilitating reception of a reel stopping instruction from a player; and stopping a rightmost spinning reel in response to reception of the reel stopping instruction.
15 . The method as claimed in claim 14 , comprising stopping the reels in a left to right stopping sequence if a reel stopping instruction is not received from a player within a defined first time period.
16 . The method as claimed in claim 14 , comprising stopping a rightmost spinning reel each time a reel stopping instruction is received from a player.
17 . The method as claimed in claim 14 , comprising stopping the remaining spinning reels automatically in a defined sequence if a reel stopping instruction is received from a player and no subsequent reel stopping instruction is received from the player within a defined second time period.
18 . The method as claimed in claim 17 , wherein the defined sequence is a left to right stopping sequence.
19 . The method as claimed in claim 17 , wherein the defined sequence is a right to left stopping sequence.
20 . The method as claimed in claim 14 , comprising:
providing first and second player input devices, the first player input device being arranged to facilitate reception of a first reel stopping instruction from a player, and the second player input device being arranged to facilitate reception of a second reel stopping instruction from a player; stopping a rightmost spinning reel in response to reception of the first reel stopping instruction; and stopping all spinning reels substantially simultaneously in response to reception of the second reel stopping instruction.
21 . The method as claimed in claim 14 , wherein the reels are virtual reels represented on a display.
22 . The method as claimed in claim 14 , wherein the reels are physical reels.
23 . The method as claimed in claim 14 , comprising implementing a base game and in response to a trigger condition to implement a feature game different to the base game.
24 . The method as claimed in claim 23 , wherein the trigger condition comprises display of at least one trigger symbol.
25 . The method as claimed in claim 23 , wherein the trigger condition comprises display of a particular combination of trigger symbols.Join the waitlist — get patent alerts
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