US2012190417A1PendingUtilityA1

Crane Controller Method and PCB

Assignee: BALABAN GARYPriority: Jan 26, 2011Filed: Jan 26, 2012Published: Jul 26, 2012
Est. expiryJan 26, 2031(~4.5 yrs left)· nominal 20-yr term from priority
A63F 9/30A63F 2009/2407G07F 17/3209A63F 2009/2491G07F 17/3234G07F 17/3227A63F 9/24G07F 17/3297A63F 2009/2488G07F 17/3223G07F 17/3218
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Claims

Abstract

A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio.

Claims

exact text as granted — not AI-modified
1 . A method for controlling a crane machine comprising:
 providing a PCB with a memory;   accessing the PCB from a controller;   retrieving information from the PCB memory;   programming information into the PCB;   performing diagnostics of the game and machine via the PCB;   establishing a setup mode using the PCB;   making adjustments, based on an algorithm, to properly set the strength of the crane's claw to have the game play properly.   
     
     
         2 . The method of  claim 1 , wherein, based on an algorithm, the PCB makes its own adjustments to set the strength of the crane's claw. 
     
     
         3 . The method of  claim 1  further comprising:
 equipping the controller with a wireless access point to allow the owner to remotely to access and control the functions. 
 
     
     
         4 . The method of  claim 1  further comprising:
 providing remote access to the controller via the Internet. 
 
     
     
         5 . The method of  claim 4  wherein access is provided by any mobile electronic device with an Internet connection. 
     
     
         6 . The method of  claim 1  further comprising:
 programming the value of the prize in the game along with the desired amount of money to be collected, on average, to maintain a profitable win ratio. 
 
     
     
         7 . The method of  claim 1  further comprising
 status LEDs on the controller to assist in diagnostics and status of physical parts of the game itself. 
 
     
     
         8 . The method of  claim 1  further comprising
 a Hand Held Controller Wand providing a graphical user interface (GUI) for accessing the printed circuit board (PCB); 
 the Hand Held Controller Wand is used to retrieve information from the controller PCB and to program other information into it as well as perform diagnostics of the game and machine. 
 
     
     
         9 . The method of  claim 1  further comprising the steps of:
 programming the value of the prize in the game along with the desired amount of money to be collected, on average, to maintain a profitable win ratio; and 
 adjusting the crane's claw, to make it weaker or stronger in a random fashion, to maintain these values as a percentage. 
 
     
     
         10 . The method of  claim 1  further comprising the steps of:
 providing adjustable price per play; 
 providing the ability to set a bonus play; 
 providing the ability to adjustable play per credit; 
 providing the ability to keep track of money in and prizes out; and 
 providing digital music for game play via a SD memory card attached to and accessed by the PCB. 
 
     
     
         11 . A crane controller PCB device comprising:
 a PCB with a memory;   a controller,
 accessing the PCB memory; 
 retrieving information from the PCB memory; 
 programming information into the PCB memory; 
 performing diagnostics of the game and machine via the PCB; 
 establishing a setup mode using the PCB; and making adjustments, based on an algorithm, to properly set the strength of the crane's claw to have the game play properly. 
   
     
     
         12 . The device of  claim 11 , wherein, based on an algorithm, the PCB makes its own adjustments to set the strength of the crane's claw. 
     
     
         13 . The device of  claim 11  further comprising a wireless access point connected to the controller allowing remote access and control the functions. 
     
     
         14 . The device of  claim 13  wherein the wireless access point provides remote access to the controller via the Internet. 
     
     
         15 . The device of  claim 14  wherein the wireless access point provides remote access to the controller by any mobile electronic device with an Internet connection. 
     
     
         16 . The device of  claim 11  further comprising:
 programming information into the PCB memory, wherein programming the value of the prize in the game along with the desired amount of money to be collected, on average, to maintain a profitable win ratio. 
 
     
     
         17 . The device of  claim 11  further comprising one or more status LEDs on the controller to assist in diagnostics and status of physical parts of the game itself. 
     
     
         18 . The device of  claim 11  further comprising:
 a Hand Held Controller Wand providing a graphical user interface (GUI) for accessing the printed circuit board (PCB). 
 
     
     
         19 . The device of  claim 11  further comprising means for adjusting the crane's claw, to make it weaker or stronger in a random fashion, to maintain these values as a percentage. 
     
     
         20 . The device of  claim 11  further comprising a SD memory card attached to and accessed by the PCB providing digital music for game play.

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