US2012178536A1PendingUtilityA1

Method for inviting users to game through chatting in mobile platform

Assignee: OH HAN JINPriority: Jan 11, 2011Filed: Dec 29, 2011Published: Jul 12, 2012
Est. expiryJan 11, 2031(~4.5 yrs left)· nominal 20-yr term from priority
A63F 2300/572A63F 2300/575A63F 2300/5566A63F 2300/556H04L 67/54H04L 51/58H04M 1/72427A63F 13/533A63F 13/77A63F 13/26A63F 13/35A63F 13/795A63F 13/92A63F 13/332H04L 51/046H04L 12/1822G06Q 50/10A63F 13/87
18
PatentIndex Score
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Claims

Abstract

The present invention relates to a method for inviting smartphone users to a game for smartphones using a social network among the smartphone users. According to the present invention, a user may invite another user to a game through a chat window, and thus it is possible to simply play a game together.

Claims

exact text as granted — not AI-modified
1 . A method for inviting users to a game through a chatting in a mobile platform, the method comprising:
 providing, by a first smartphone, a server with account access information, by accessing the server via a network, the account access information being used to access an account of the mobile platform;   permitting, by the server, the first smartphone to access an account of the first smartphone, when the account access information is identical to pre-stored information;   providing, by the server, the first smartphone with a smartphone list of smartphones of users registered as friends in the account of the first smartphone, or a game list of games available in the first smartphone;   transmitting, by the first smartphone, to the server, information on a smartphone selected by a user of the first smartphone from the smartphone list, or information on a game selected by the user of the first smartphone from the game list;   pushing, by the server, a message including an application identifier (ID) of the selected game to a second smartphone selected by the user of the first smartphone;   parsing, by the second smartphone, a message received from the first smartphone, the message including the application ID of the selected game, and a message pushed via the server from the second smartphone to the first smartphone, among messages pushed by the server, and displaying the parsed messages on a screen of the second smartphone in a chronological order; and   executing, by the second smartphone, the game corresponding to the application ID using a function provided by an Operating System (OS), when the game is already installed in the second smartphone based on selection of the message including the application ID from the screen.   
     
     
         2 . The method of  claim 1 , further comprising, after the executing:
 processing, by the server, the first smartphone and the second smartphone to play the game together.   
     
     
         3 . The method of  claim 2 , further comprising, after the processing:
 receiving, by the server, messages received and sent between the first smartphone and the second smartphone during execution of the game, and pushing the received messages;   parsing, by the first smartphone and the second smartphone, the messages pushed by the server, and displaying the parsed messages on a game screen, during the execution of the game;   storing, by the server, the messages received and sent between the first smartphone and the second smartphone during the execution of the game; and   providing, by the server, the stored messages to the first smartphone or the second smartphone, when a request to retrieve the stored messages is received from the first smartphone or the second smartphone after the execution of the game is finished.   
     
     
         4 . The method of  claim 1 , further comprising, after the executing:
 accessing, by the second smartphone, a page used to buy an app for smartphones, or launching an app dedicated to buying an app for smartphones, providing the application ID as a factor, and displaying, on the screen, a page used to buy the game corresponding to the application ID, when the game is not installed in the second smartphone.   
     
     
         5 . A method for inviting users to a game through a chatting in a mobile platform, the method comprising:
 providing, by a first smartphone, a server with account access information, by accessing the server via a network, the account access information being used to access an account of the mobile platform;   displaying, by the first smartphone, a chat window with a second smartphone on a screen of the first smartphone, when a user of the first smartphone selects the second smartphone from among smartphones of other users registered as friends;   displaying, by the first smartphone, on the chat window in a chronological order, a message sent to the second smartphone via the server, and a message received from the second smartphone via the server;   displaying, by the first smartphone, a list of pre-installed games on the screen based on an operation of the user of the first smartphone; and   providing, by the first smartphone, the server with information on a selected game so that a message including an application identifier (ID) of the selected game is pushed to the second smartphone, when the user of the first smartphone selects the game from the list.   
     
     
         6 . The method of  claim 5 , further comprising, after the providing of the information on the selected game:
 displaying, by the first smartphone, the information on the selected game on the chat window.   
     
     
         7 . A method for inviting users to a game through a chatting in a mobile platform, the method comprising:
 executing, by a first smartphone, a pre-installed game based on an operation of a user of the first smartphone;   displaying, by the first smartphone, a friend list of other users registered as friends on a screen of the first smartphone, when the user selects a friend invitation function from a screen of the executed game; and   transferring, by the first smartphone, to a server, an application identifier (ID) of the game or information used to specify the game, and identification information of a second smartphone corresponding to a selected user, when the user of the first smartphone selects the user from the friend list.   
     
     
         8 . The method of  claim 7 , further comprising, after the transferring:
 playing, by the first smartphone, the game together with the second smartphone under a control of the server, when the second smartphone executes a same game as the executed game and accesses the server.   
     
     
         9 . A method for inviting users to a game through a chatting in a mobile platform, the method comprising:
 displaying, by a second smartphone, a chat window with a first smartphone on a screen of the second smartphone, when a message including identification information of the first smartphone and a game application identifier (ID) is pushed to the second smartphone;   displaying a link associated with the game application ID on the displayed chat window; and   executing, by the second smartphone, a game corresponding to the game application ID using a function provided by an Operating System (OS), when a user selects the link and the game is already installed in the second smartphone.   
     
     
         10 . The method of  claim 9 , further comprising, after the executing:
 accessing, by the second smartphone, a page used to buy an app for smartphones, or launching an app dedicated to buying an app for smartphones, providing the game application ID as a factor, and displaying, on the screen, a page used to buy the game corresponding to the game application ID, when the game is not installed in the second smartphone.   
     
     
         11 . A method for inviting users to a game through a chatting in a mobile platform, the method comprising:
 generating a first message using identification information and message content of a first smartphone and pushing the generated first message to the first smartphone when the identification information and message content of the first smartphone are received from a second smartphone, and generating a second message using identification information and message content of the second smartphone and pushing the generated second message to the second smartphone when the identification information and message content of the second smartphone are received from the first smartphone; and   generating a third message and pushing the generated third message so that information regarding a game is displayed in the form of a link on a chat window of the second smartphone, when the identification information of the second smartphone, an application identifier (ID) of the game, or information used to specify the game are received from the first smartphone.   
     
     
         12 . The method of  claim 11 , further comprising, after the generating of the third message:
 processing the first smartphone and the second smartphone to play the game together, when the first smartphone and the second smartphone simultaneously access the same game by launching the same game.   
     
     
         13 . The method of  claim 12 , further comprising, after the processing:
 receiving messages received and sent between the first smartphone and the second smartphone during execution of the game, and pushing the received messages;   storing the messages received and sent between the first smartphone and the second smartphone during the execution of the game; and   providing the stored messages to the first smartphone or the second smartphone, when a request to retrieve the stored messages is received from the first smartphone or the second smartphone after the execution of the game is finished.   
     
     
         14 . A non-transitory computer readable recording medium storing a program to cause a computer to implement the method of  claim 1 .

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