Game for simulating american football with poker hands
Abstract
A game for simulating the play of American football with poker hands. The game includes a game playing board that is divided into two sides, each side having a plurality of parallel bands with each band itself having a plurality of demarcated spaces, and a single, undivided intermediate band located between the two sides, with the spaces on the game playing board representing yard positions on a playing field, and with two end zones located at opposite ends of the playing field, with each end zone being represented by a band having a plurality of demarcated spaces, and a goal area adjacent to each end zone. Chips are used to represent players and points on the playing field, and a first down marker is also provided. The first team to capture all of the other team's chips wins. The game can be a physical game or computer game.
Claims
exact text as granted — not AI-modified1 . A game for simulating the play of American football with poker hands and adapted to be used in conjunction with a deck of 52 playing cards, including jokers, comprising:
a game playing board that is divided into two sides, each side having a plurality of parallel bands with each band itself having a plurality of demarcated spaces, and a single, undivided intermediate band located between the two sides, with the spaces on the game playing board representing yard positions on a playing field, and with two end zones located at opposite ends of the playing field, with each end zone being represented by a band having a plurality of demarcated spaces, and a goal area adjacent to each end zone, a plurality of playing pieces to represent players and points on the playing field; and a first down marker.
2 . The game for simulating the play of American football with poker hands of claim 1 , wherein the game playing board further comprises representations of goal posts at each goal area in the two end zones.
3 . The game for simulating the play of American football with poker hands of claim 1 , wherein each side of the playing board has four bands each of 10 spaces each, with the single, undivided intermediate band located between the two sides representing a 50 yard zone in American football, and with each of the two bands representing the end zones having 10 spaces each, and further comprising goal areas next to each end zone.
4 . The game for simulating the play of American football with poker hands of claim 3 , wherein the intermediate band represents yards 41 to 50 from both an offense and defense side of the playing field.
5 . The game for simulating the play of American football with poker hands of claim 1 , wherein the spaces are laid out to constitute a path or course extending in a serpentine manner across the playing field and moving through each parallel band of spaces before moving to the next parallel band, and wherein the position of players on the playing field is represented by their position on the spaces.
6 . The game for simulating the play of American football with poker hands of claim 1 , wherein the game includes a deck of 52 playing cards, including jokers, and wherein each team will:
(a) hold a poker hand of five cards; (b) have an additional three cards, face down, in the that team's goal area; (c) offense will use two playing pieces to represent offense's quarterback and receiver, and offense's passing attack when said two playing pieces are separated; and (d) defense will use six playing pieces on the defense side of the game playing board, and on defense's side of a first down marker to defend defense's goal.
7 . The game for simulating the play of American football with poker hands of claim 1 , wherein the game playing board is generally rectangular and has four edges, and extending along its four edges are receiving areas to receive disposed cards and captured placing pieces, with the receiving areas being designated to match the each team.
8 . The game for simulating the play of American football with poker hands of claim 1 , wherein the game playing board, the plurality of playing pieces, and the first down marker are all physical items.
9 . The game for simulating the play of American football with poker hands of claim 1 , wherein the game playing board, the plurality of playing pieces, and the first down marker are all represented in an electronic medium, such as on a display of an electronic device.
10 . The game for simulating the play of American football with poker hands of claim 1 , wherein the game includes rules of play, wherein there are two teams representing offense and defense, with each team placing playing pieces on the playing field, and then drawing playing cards which determine how the playing pieces are moved, wherein the first team to capture all of the playing pieces of the other team wins the game.
11 . The game for simulating the play of American football with poker hands of claim 1 , wherein the rules of the game include one or more of the following attributes:
(a) offense will flip the first card in his/her goal area, and if offense's card is of a higher value than defense's card, offense will move his/her playing pieces forward in the squares in the playing field by the value of the difference between the cards of offense and defense; (b) offense may instead choose to forward pass by moving his/her top playing piece vertically or diagonally towards defender's playing piece offense may be challenging, or by passing to an undefended space on the 50 yard line or in the end zone, three spaces vertically or diagonally with a three of a kind playing cards or better; (c) after the playing cards are used by each team after a pass, kick, or bet, such playing cards being replaced in each team by cards from the deck of playing cards; (d) each team will have a joker card which represents a kicker on each respective side of the playing field board and each team can thus present such joker card to represent a kick attempt; (e) each team will hold a hand of five playing cards plus three cards placed face down in the goal area, with one of the three cards being flipped up one at a time to represent a first, a second, and third down, and with an opportunity to kick or punt on a 4th down; (f) the defense hand will be available to defend against a forward pass by offense, with defense's Ace card or wild card being usable to blitz the offense by throwing the Ace card or wild card down to add an element of pressure to the rush, and the Ace card being available to drive back offense 10 spaces if defense wins the flip; (g) offense will have an option to flip the joker card back over if offense decides to bet or rush on 4th down; (h) offense, on 4th down or any time offense has passed the 50 yard zone, may attempt a field goal by signaling such an attempt by placing offense's joker on the playing board, and offense will make a 3-of-a kind or better with one of the defender's cards in offense's goal, and if defense cannot make a better hand, offense wins a three point field goal, if not, defense takes over possession at the spot of the kick; (i) a first team can win an extra one point after a six point touchdown by taking a new playing card from the deck of playing cards and placing the new card on top of one of the three cards in the second team's goal area, with the first team either placing the new card face up on a card that is face down, or without looking at the new card, can place it face down on top of a playing card that is face up, and if the first team has a higher ranked card than the one being challenged, the first team wins the extra point; (j) after a touchdown and winning six points, a two point try can be attempted by a three card hand of poker, wherein the team making a touchdown will indicate he/she is going to attempt a two point try by putting a playing piece in an empty space in the other team's end-zone, and three new playing cards will be dealt to each team face up, and if offense wins, offense collects 2 points, and defense can bet and risk his two points on the two point try by placing defense's own 2 points on offense's playing piece, and if defense is successful, offense wins the playing piece and the points it represents; and (k) any Aces or Jacks (if wild) can be used to “show blitz” before offense moves, wherein defense can throw down an Ace card or a Jack card and if offense chooses to pass, the thrown playing card can still be used in the defender's hand to try to win the hand, and block the pass, and if defense blitzes with an Ace or a Jack and offense chooses to rush by flipping the card in offense's goal, and losing such flip, then offense then loses an additional 10 spaces, wherein the Ace card or Jack card will then be discarded and defense will take new card.
12 . A game for simulating the play of American football with poker hands, comprising:
a game playing board that is divided into two sides, each side having a plurality of parallel bands with each band itself having a plurality of demarcated spaces, and a single, undivided intermediate band located between the two sides, with the spaces on the game playing board representing yard positions on a playing field, and with two end zones located at opposite ends of the playing field, with each end zone being represented by a band having a plurality of demarcated spaces, and a goal area adjacent to each end zone, a plurality of playing pieces to represent players and points on the playing field; a first down marker; and a deck of 52 playing cards, including jokers; wherein in rules of play of the game, there are two teams representing offense and defense, with each team placing playing pieces on the playing field, and then drawing playing cards which determine how the playing pieces are moved, wherein the first team to capture all of the playing pieces of the other team wins the game.
13 . The game for simulating the play of American football with poker hands of claim 12 , wherein the game playing board further comprises representations of goal posts at each goal area in the two end zones.
14 . The game for simulating the play of American football with poker hands of claim 12 , wherein each side of the playing board has four bands each of 10 spaces each, with the single, undivided intermediate band located between the two sides representing a 50 yard zone in American football, and with each of the two bands representing the end zones having 10 spaces each, and further comprising goal areas next to each end zone.
15 . The game for simulating the play of American football with poker hands of claim 14 , wherein the intermediate band represents yards 41 to 50 from both an offense and defense side of the playing field.
16 . The game for simulating the play of American football with poker hands of claim 12 , wherein the spaces are laid out to constitute a path or course extending in a serpentine manner across the playing field and moving through each parallel band of spaces before moving to the next parallel band, and wherein the position of players on the playing field is represented by their position on the spaces.
17 . The game for simulating the play of American football with poker hands of claim 1 , wherein the game includes rules of play, wherein there are two teams representing offense and defense, with each team placing playing pieces on the playing field, and then drawing playing cards which determine how the playing pieces are moved, wherein the first team to capture all of the playing pieces of the other team wins the game.Join the waitlist — get patent alerts
Track US2012175843A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.