Method of Playing a Casino Game
Abstract
A method of playing a casino game is played in conjunction with common casino table games. The game employs two identical dice and a third different colored dice called the “Dragon's Eye”. Wagers are placed on the cumulative numbers of the thrown dice and on the “Dragon's Eye”. A unique casino table into which wager sensors and indicator lights are imbedded, is used to facilitate the measurement and calculation of wagers and game results. Game activity data is inputted into a microprocessor and processed to identify winning wagers. The game is designed to be played at any number of casino tables prior to the play of the primary casino game. Tables are linked electronically to establish a progressive jackpot. This results in players both playing against the dealer and other players to see who wins the bonus, and against other tables to see who hits the interlinked jackpot first.
Claims
exact text as granted — not AI-modified1 . A method of playing a casino game for up to six players against a dealer, the method comprising the steps of:
providing a table with designated wagering areas for each player, each wagering area having multiple wager locations, said table having a wager sensor and winning player indicators for each location; providing an electronic microprocessor for accepting and processing game activity data; providing first and second standard numbered dice and a third standard numbered dice of a different color than either of the other two dice; designating to each player a different seating number between one and six on the table; assigning each seating number on the table with two different cumulative dice numbers; placing an optional wager based on the occurrence of an odd number or even dice number upon a roll of all three dice on one of the wager locations; placing an optional wager based on the outcome of the same number appearing on the first and second dice upon a roll of the three dice on a second wager location; placing an optional wager based on the occurrence of the same number appearing on all three dice upon a roll of the three dice on a third wager location; determining the amount of each optional wager by utilizing the wager sensors at each location to measure and calculate the wagers; rolling all three dice; determining the results of the roll of the three dice, including whether the third dice exhibits an odd or even number, whether the first and second dice show identical numbers, and whether the three dice show identical numbers; inputting the amounts of all the placed optional wagers and the results of the roll of the three dice as game activity data into the microprocessor; processing the game activity data inputted into the microprocessor to determine the winning players; actuating a winning player indicator only for those players wagering on the occurrence of an odd number, when the third die shows an odd number; actuating a winning player indicator only for those players wagering on the occurrence of an even number, when the third die shows an even number; actuating a winning player indicator only for those players wagering on the occurrence of the first and second dice showing identical numbers, when the first and second dice show identical numbers; actuating a winning player indicator only for those players wagering on the occurrence of the three dice showing identical numbers, when the three dice show identical numbers; after rolling the dice, totaling the numbers on the three dice to determine the cumulative dice number; and passing the roll of the dice to the player who has the same cumulative dice number as the cumulative total number shown on the three dice or to the player who has the same player location as the rolled number shown on the third dice.
2 . The method as in claim 1 comprising the further steps of:
assigning the dealer two different cumulative dice numbers which are different from any of the cumulative dice numbers of the players' seating numbers;
placing an optional wager based on the occurrence of certain cumulative sums of the three dice, upon a roll of the dice; and
after a minimum of four consecutive rolls of the three dice, actuating a winning player indicator only for those players wagering on the occurrence of said certain cumulative sums when the cumulative sum of the three rolled dice is a cumulative dice number which has been assigned to a player seating number.
3 . The method as in claim 2 wherein the cumulative dice numbers assigned to player seat numbers are 10 and 18, 3 and 11, 4 and 12, 5 and 13, 6 and 14, and 7 and 15 and the cumulative dice numbers assigned to the dealer are 8 and 9.
4 . The method as in claim 1 comprising the further step of proceeding with the play of an alternate, different game, by all wagering players.
5 . The method as in claim 1 further comprising repeating the steps of the method as described in claim 1 with a plurality of separate sets of no more than six players per set.
6 . The method as in claim 5 comprising the further steps of:
following rolling of the dice, retrieving the wagers of the losing players wagering on the occurrence of the first and second dice showing identical numbers and the three dice showing three identical numbers; and
accumulating said wagers to form a progressive jackpot.
7 . The method as in claim 6 comprising the further step of paying out the jackpot to each player in the separate sets of players who, on subsequent rolls of the dice, are successful in wagering on the occurrence of the first and second dice showing identical numbers and the occurrence of the three dice each showing identical dice numbers.
8 . The method as in claim 1 comprising the further step of designating the dealer with four different cumulative dice numbers.
9 . The method as in claim 4 wherein the alternate, different game is any game played with six player locations.
10 . The method as in claim 4 wherein the alternate, different game is no commission Baccarat, whereby when three identical numbers come up upon a roll of the three dice, a commission is paid out giving a 2.77 advantage to the host house.
11 . The method as in claim 1 comprising the further steps of
providing a keypad for inputting game activity data into the microprocessor device and, inputting the results of the roil of the three dice into said microprocessor by use of the keypad.Join the waitlist — get patent alerts
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