Managing franchise objects in an interactive social game
Abstract
Systems and methods to manage franchise objects in an interactive social game are described. In some embodiments, a method permits a first player to access a virtual game environment of a second player. The virtual game environment being associated with the interactive social game. The method receives a selection of a franchise object from the first player and locates the selected franchise object in the virtual game environment of the second player. Further, the method locates a franchise headquarters object in the virtual game environment of the second player and associates the franchise headquarters object with the selected franchise object.
Claims
exact text as granted — not AI-modified1 . A computer-implemented method comprising:
permitting a first player to access a virtual game environment of a second player, the virtual game environment associated with an interactive social game; receiving a selection of a franchise object from the first player; locating, using one or more processors, the selected franchise object in the virtual game environment of the second player; locating a franchise headquarters object in the virtual game environment of the second player; and associating the franchise headquarters object with the selected franchise object.
2 . The computer-implemented method of claim 1 , further comprising executing a harvest mechanic cycle for the selected franchise object, the harvest mechanic cycle generating an in-game award.
3 . The computer-implemented method of claim 2 , wherein execution of the harvest mechanic cycle is initiated by the first player or the second player.
4 . The computer-implemented method of claim 2 , further comprising distributing the in-game award to the first player and the second player.
5 . The computer-implemented method of claim 2 , further comprising distributing the in-game award equally between the first player and the second player.
6 . The computer-implemented method of claim 2 , further comprising allocating the in-game award based on revenue sharing data associated with the selected franchise object.
7 . The computer-implemented method of claim 1 , wherein the franchise headquarters object is associated with the selected franchise object.
8 . The computer-implemented method of claim 1 , further comprising modifying an appearance of the franchise headquarters object based on a number of franchise objects associated with the franchise headquarters object.
9 . The computer-implemented method of claim 1 , further comprising modifying an operational parameter of an in-game object based on a proximity of the in-game object to the franchise headquarters object.
10 . The computer-implemented method of claim 1 , further comprising displaying a franchise management interface responsive to a player activation of the franchise headquarters object.
11 . The computer-implemented method of claim 10 , wherein the franchise management interface displays a plurality of franchise objects associated with the franchise headquarters object.
12 . The computer-implemented method of claim 10 , wherein the franchise management interface displays a rating for each of the plurality of franchise objects associated with the franchise headquarters object.
13 . The computer-implemented method of claim 10 , wherein the franchise management interface permits modification of a revenue sharing arrangement for allocating an in-game award between the first player and the second player.
14 . A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
permitting a first player to access a virtual game environment of a second player, the virtual game environment associated with an interactive social game; receiving a selection of a franchise object from the first player; locating the selected franchise object in the virtual game environment of the second player; locating a franchise headquarters object in the virtual game environment of the second player; and associating the franchise headquarters object with the selected franchise object.
15 . The non-transitory machine-readable storage medium of claim 14 , wherein the machine further performs operations including modifying an appearance of the franchise headquarters object based on a number of franchise objects associated with the franchise headquarters object.
16 . The non-transitory machine-readable storage medium of claim 14 , wherein the machine further performs operations including modifying an operational parameter of an in-game object based on a proximity of the in-game object to the franchise headquarters object.
17 . The non-transitory machine-readable storage medium of claim 14 , wherein the machine further performs operations including displaying a franchise management interface responsive to a player activation of the franchise headquarters object.
18 . The non-transitory machine-readable storage medium of claim 17 , wherein the franchise management interface displays a plurality of franchise objects associated with the franchise headquarters object.
19 . A game system comprising:
an interface to communicate with players of a game; a memory to store data associated with the game; and one or more processors coupled to the interface and the memory, the one or more processors configured to:
permit a first player to access a virtual game environment of a second player, the virtual game environment associated with an interactive social game;
receive a selection of a franchise object from the first player;
locate the selected franchise object in the virtual game environment of the second player;
receive a selection of a franchise headquarters object from the first player;
locate the franchise headquarters object in the virtual game environment of the second player; and
associate the selected franchise headquarters object with the selected franchise object.
20 . The game system of claim 19 , wherein the one or more processors further modify an appearance of the franchise headquarters object based on a number of franchise objects associated with the franchise headquarters object.Join the waitlist — get patent alerts
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