US2012094767A1PendingUtilityA1

Method and system for electronic game real world interaction and role playing

Assignee: PRESGRAVES SAMUEL MATTHEWPriority: Oct 12, 2010Filed: Oct 12, 2011Published: Apr 19, 2012
Est. expiryOct 12, 2030(~4.2 yrs left)· nominal 20-yr term from priority
A63F 13/216A63F 13/86A63F 13/46A63F 13/795A63F 13/79A63F 2300/5573A63F 13/92A63F 13/327A63F 13/822A63F 13/332A63F 2300/537A63F 2300/8029A63F 13/61A63F 2300/406A63F 2300/8064
17
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Real world interactive role playing games (“RWIRPG”) is a new intellectual property aimed at revolutionizing the gaming industry. No longer will garners be forced to stay inside in order to play and socialize with other garners. The embodiments of the invention are aimed at creating an interactive “real world” gaming experience, placing a new emphasis on human interaction in order to advance electronic gaming. Utilizing the latest GPS/GPRS mapping technology and software, RWIRPG would be location-aware of the player and any other players of any particular game. Once two or more players of a particular game are within a predetermined radius of each other, that game would allow them to directly interact and socialize with each other. Primary gaming will involve aspects of role playing, player vs. player combat, real world awareness, and the ability to think outside of conventional games.

Claims

exact text as granted — not AI-modified
1 . A system for providing a mobile device based player-versus-player virtual-world game comprising: a system server including location data pertaining to a plurality of geographic sites; at least one mobile device with a plurality of geographically diverse mobile device location identifiers; software executing on said system server for receiving location data pertaining to said geographic site; at least one mobile device with the location data indicative of the location of said mobile device and relative to at least one of the location identifiers; software for direct engagement via messaging between players; software executing on said system server for determining at least one of the geographic sites within a predetermined distance of the location; and software executing on said system server for providing at least a portion of the game data pertaining to the said mobile device. 
     
     
         2 . The system according to  claim 1 , wherein said at least one mobile device includes a player interface for displaying the game data and receiving at least one other player's input. 
     
     
         3 . The system according to  claim 1 , wherein the location data includes a player's input, wherein the player interface receives another player's input indicative of location of said other player, and wherein said first player engages said other player. 
     
     
         4 . The system according to  claim 1 , wherein said mobile device includes software for receiving tower data from at least one of said location identifiers and generating the location data based on the tower data. 
     
     
         5 . The system according to  claim 1 , wherein the location identifiers include at least one of a cell tower and at least one mobile device beacon. 
     
     
         6 . The system according to  claim 1 , wherein said system server includes two or more groups of game data, each group corresponding to an individual player. 
     
     
         7 . The system according to  claim 1 , wherein said game data is selected from experience points, goal accomplishment points, connection points. 
     
     
         8 . The system according to  claim 1 , further comprising: software executing on said system server for determining a score for a player of the mobile device based game, the score based at least in part on a number of geographic sites located by the player. 
     
     
         9 . The system according to  claim 1 , wherein said at least one mobile device includes a cellular data service, WiFi transmitter or equipped with Bluetooth™ for sending and receiving location data and game data. 
     
     
         10 . The system according to  claim 1 , wherein said software for providing at least a portion of the game data to said mobile device further provides location data indicative of a location of a second mobile device. 
     
     
         11 . The system according to  claim 1 , further comprising: software executing on said system server for determining a score for a player of said mobile device based game. 
     
     
         12 . The system according to  claim 1 , wherein said mobile device is at least one of a mobile phone, a personal data assistant (PDA), an iPAD® or iTOUCH®, ANDROID® based mobile device or a portable music MP3 or iPOD® device. 
     
     
         13 . The system according to  claim 1 , wherein the game data poses a question to the player, and further comprises software executing on said system server for receiving a game response from said mobile device. 
     
     
         14 . The system according to  claim 1 , wherein the location data is determined using at least one of a GPS and an enhanced observed time difference system. 
     
     
         15 . A method for providing real world virtual gaming comprising:
 determining a plurality of geographic sites; generating location data concerning the plurality of geographic sites, the location data including at least a location of each of the geographic sites;   determining a location of at least one mobile device; determining at least one of the geographic sites within a predetermined range of the location of the mobile device; and   providing at least a portion of the location data concerning the geographic sites within the predetermined range to the mobile device.   
     
     
         16 . The method according to  claim 15 , wherein said step of generating location data includes receiving location data from a player via a mobile device. 
     
     
         17 . The method according to  claim 15 , further comprising the steps of:
 displaying a question concerning at least one of the geographic sites on a player interface of the mobile device; receiving player input indicative of a response to the question.   
     
     
         18 . The method according to  claim 15 , further comprising storing points associated with a player of the mobile device based game on the response.

Join the waitlist — get patent alerts

Track US2012094767A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.