US2012088569A1PendingUtilityA1

Gaming machine with feature trigger

Assignee: STEVENS CHRISTOPHERPriority: Jul 9, 2002Filed: Oct 10, 2011Published: Apr 12, 2012
Est. expiryJul 9, 2022(expired)· nominal 20-yr term from priority
G07F 17/34G07F 17/3211
46
PatentIndex Score
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Claims

Abstract

A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random even is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. If in the game, a plurality of die symbols are present on the display, the die symbols reveal outcomes, at least one of which results in the awarding of a feature.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising a game controller arranged to facilitate a play of a first game and a play of a second game, wherein the game controller is arranged to:
 randomly generate a plurality of symbols as an outcome for the play of the first game;   determine whether the plurality of symbols comprises a plurality of die symbols among a plurality of non-die symbols displayed for the outcome;   randomly select a plurality of numerical values if it is determined that the symbols comprise the die symbols, wherein the game controller is arranged to obtain the numerical values from the die symbols;   determine whether the numerical values meet a predefined criterion; and   commence the play of the second game if it is determined that the numerical values meet the predefined criterion.   
     
     
         2 . The gaming machine as claimed in  claim 1 , wherein the game controller is arranged to use the numerical values as a basis for selecting one of a plurality of different start conditions from which the play of the second game will commence. 
     
     
         3 . The gaming machine as claimed in  claim 1 , wherein the criterion comprises any one of the following:
 all of the numerical values being of equal value to each other; and   the total sum value of the numerical values is equal to a predefined value.   
     
     
         4 . A method for use with a gaming machine comprising a game controller, the method comprising the steps of:
 facilitating, via the game controller, a play of a first game and a play of a second game;   randomly generating, via the game controller, a plurality of symbols as an outcome for the play of the first game;   determining, via the game controller, whether the plurality of symbols comprises a plurality of die symbols among a plurality of non-die symbols displayed for the outcome;   randomly selecting, via the game controller, a plurality of numerical values if it is determined that the symbols comprises the die symbols, wherein the game controller is arranged to obtain the numerical values from the die symbols;   determining, via the game controller, whether the numerical values meet a predefined criterion; and   commencing, via the game controller, the play of the second game if it is determined that the numerical values meet the predefined criterion.   
     
     
         5 . The method as claimed in  claim 4 , further comprising using the numerical values as a basis for selecting one of a plurality of different start conditions from which the play of the second game will commence. 
     
     
         6 . The method as claimed in  claim 4 , wherein the criterion comprises any one of the following:
 all of the numerical values being of equal value to each other; and   the total sum value of the numerical values is equal to a predefined value.

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