Method and system of playing game through communication tool
Abstract
A method playing games includes the steps of allowing a plurality of players to play the game via a plurality of individual electronic devices respectively; remotely linking the individual electronic devices to a networking system, wherein the players are able to play the game with each other through the networking system in a real time manner; and enabling the players to chat with each other through the networking system in a real time manner, wherein the players are able to remotely and simultaneously play the game and chart with each other via the individual electronic devices through the to networking system. Therefore, the networking system forms not only a playing channel for the player to play the game but also a communication channel for the players to chat so as to enhance the entertainment of the game, casino and safety.
Claims
exact text as granted — not AI-modified1 . A method of playing games, comprising the steps of:
(a) allowing a plurality of players to play said game via a plurality of individual electronic devices respectively; (b) remotely linking said individual electronic devices to a networking system, wherein said players are able to play said game with each other through said networking system in a real time manner; and (c) enabling said players to chat with each other through said networking system in a real time manner, wherein said players are able to remotely and to simultaneously play said game and chart with each other via said individual electronic devices through said networking system, such that said networking system forms not only a playing channel for said player to play said game but also a communication channel for said players to chat so as to enhance the entertainment of said game.
2 . The method, as recited in claim 1 , wherein the step (b) further comprises a step of providing a virtual dealer to deal and shuffle a predetermined deck of playing cards for said players to play said game through said networking system.
3 . The method, as recited in claim 1 , wherein the step (a) further comprises a step of verifying said player to play said game via said individual electronic device in an authorized manner, wherein each of said players is able to sign in said networking system to participate said game and to sign out said networking system to quit said game at any time.
4 . The method, as recited in claim 2 , wherein the step (a) further comprises a step of verifying said player to play said game via said individual electronic device in an authorized manner, wherein each of said players is able to sign in said networking system to participate said game and to sign out said networking system to quit said game at any time.
5 . The method, as recited in claim 1 , further comprising a step of posting a record of competence in said game for each of said players at said respective individual electronic device.
6 . The method, as recited in claim 4 , further comprising a step of posting a record of competence in said game for each of said players at said respective individual electronic device.
7 . The method, as recited in claim 1 , wherein the step (c) further comprises a step of providing a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.
8 . The method, as recited in claim 6 , wherein the step (c) further comprises a step of providing a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.
9 . The method, as recited in claim 1 , wherein the step (c) further comprises a step of providing a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.
10 . The method, as recited in claim 6 , wherein the step (c) further comprises a step of providing a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.
11 . The method, as recited in claim 1 , wherein the step (c) further comprises a step of providing a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.
12 . The method, as recited in claim 6 , wherein the step (c) further comprises a step of providing a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.
14 . The method, as recited in claim 8 , wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.
15 . The method, as recited in claim 10 , wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.
16 . The method, as recited in claim 12 , wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.
17 . A system for players to play games, comprising:
a plurality of individual electronic devices for said players to play said game respectively; a networking system remotely linking to said individual electronic devices for allowing said players to play said game with each other through said networking system in a real time manner; and a chatting module linked to said networking system for enabling said players to chat with each other through said networking system in a real time manner, wherein said networking system forms not only a playing channel for said player to play said game but also a communication channel for said players to chat so as to enhance the entertainment of said game, such that said players are able to remotely and simultaneously play said game and chart with each other via said individual electronic devices through said networking system.
18 . The system, as recited in claim 17 , wherein said networking system comprises a central control remotely linked with said individual electronic devices to form a virtual dealer to deal and shuffle a predetermined deck of playing cards for said players to play said game through said networking system.
19 . The system, as recited in claim 17 , wherein said networking system comprises a player verification module for verifying said player to play said game via said individual electronic device in an authorized manner, wherein each of said players is able to sign in said networking system to participate said game and to sign out said networking system to quit said game at any time.
20 . The system, as recited in claim 17 , wherein said networking system comprises an information storage module linked to said individual electronic devices for posting a record of competence in said game for each of said players at said respective individual electronic device.
21 . The system, as recited in claim 19 , wherein said networking system comprises an information storage module linked to said individual electronic devices for posting a record of competence in said game for each of said players at said respective individual electronic device.
22 . The system, as recited in claim 20 , wherein said networking system comprises an information storage module linked to said individual electronic devices for posting a record of competence in said game for each of said players at said respective individual electronic device.
23 . The system, as recited in claim 17 ; wherein said chatting module comprises a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.
24 . The system, as recited in claim 22 , wherein said chatting module comprises a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.
25 . The system, as recited in claim 17 , wherein said chatting module comprises a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.
26 . The system, as recited in claim 22 , wherein said chatting module comprises a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.
27 . The system, as recited in claim 17 , wherein said chatting module comprises a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.
28 . The system, as recited in claim 22 , wherein said chatting module comprises a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.
29 . The system, as recited in claim 24 , wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.
30 . The system, as recited in claim 26 , wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.
31 . The system, as recited in claim 28 , wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.Join the waitlist — get patent alerts
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