Method and Apparatus for Gaming Reward Platforms
Abstract
Method and systems for providing online gaming to a plurality of players through a network, such as the Internet is disclosed. A server enables the plurality of players on remote terminals to access a game application in the memory in the server through the network. A processor on the server monitors the activity of each of the plurality of players while accessing the game application to determine an activity level of each of the plurality of players. It also compares the activity level of each of the plurality of players and causes a reward to be issued to one or more of the plurality of players based on the comparison of the activity level of each of the plurality of players. Various levels of rewards are contemplated.
Claims
exact text as granted — not AI-modified1 . A method of providing online gaming to a plurality of players, each of the plurality of players being on a remote terminal that is connected through a network to a server, the server having a processor and a memory, comprising:
the server enabling the plurality of players on the remote terminals to access a game application in the memory in the server through the network; the processor monitoring the activity of each of the plurality of players while accessing the game application to determine an activity level of each of the plurality of players; the processor comparing the activity level of each of the plurality of players; the processor comparing the activity level of each of the plurality of players and determining a revenue collected from each of the plurality of players accessing the game application; and the processor using results from comparing the activity level and the revenue to allot a portion of the revenue as a reward to one or more of the plurality of players.
2 . The method of claim 1 , wherein the step of monitoring the activity of each of the plurality of players includes monitoring a length of time the game application is accessed.
3 . The method of claim 1 , wherein the step of monitoring the activity of each of the plurality of players includes monitoring for purchases of advertised goods or services.
4 . The method of claim 1 , wherein the step of monitoring the activity of each of the plurality of players includes monitoring for purchases of extra points.
5 . The method of claim 1 , wherein the step of monitoring the activity of each of the plurality of players includes monitoring for referrals of other players to the game application on the server.
6 . The method of claim 2 , wherein the step of monitoring the activity of each of the plurality of players further includes monitoring for purchases of advertised goods or services, for purchases of extra points and for referrals of other players to the game application on the server.
7 . The method of claim 1 , wherein the network is the Internet.
8 . The method of claim 1 , wherein a predetermined percentage of the plurality of players with the highest activity levels are allotted a portion of the total revenue.
9 . The method of claim 1 , wherein a first predetermined percentage of the plurality of players with the highest activity levels are allotted a first percentage of the total revenue, a second predetermined percentage of the plurality of players with the second highest activity levels are allotted a second percentage of the total revenue, a third predetermined percentage of the plurality of players with the third highest activity levels are allotted a third percentage of the total revenue and a fourth predetermined percentage of the plurality of players with the fourth highest activity levels are allotted a fourth percentage of the total revenue, the first percentage of the total revenue being higher than the second percentage of total revenue, which is higher than the third percentage of total revenue, which is higher than the fourth percentage of total revenue.
10 . A system for providing online gaming to a plurality of players, each of the plurality of players being on a remote terminal connected through a network to a server, the server having a processor, comprising:
a server with a processor, a memory connected to the processor and a gaming application stored in the memory and operable on the processor, the server being connected to the network and enabling the plurality of remote terminals to access the gaming application on the server via the network; the processor being operable to: monitor the activity of each of the plurality of players while accessing the game application to determine an activity level of each of the plurality of players; compare the activity level of each of the plurality of players; and determine a revenue collected from each of the plurality of players accessing the game application; and allot a portion of the revenue as a reward to one or more of the plurality of players based on the activity level of each of the plurality of players and based on the revenue.
11 . The system of claim 10 , wherein a length of time the game application is accessed is monitored.
12 . The system of claim 10 , wherein purchases of advertised goods or services while the game application is accessed is monitored.
13 . The system of claim 10 , wherein purchases of extra points for purposes of playing the game application made while accessing the game application is monitored.
14 . The system of claim 10 , wherein referrals of other players to the game application on the server made while accessing the game application is monitored.
15 . The system of claim 10 , wherein purchases of advertised goods or services while the game application is accessed, purchases of extra points for purposes of playing the game application made while accessing the game application and referrals of other players to the game application on the server made while accessing the game application are also monitored.
16 . The system of claim 10 , wherein the network is the Internet.
17 . The system of claim 10 , wherein a predetermined percentage of the plurality of players with the highest activity levels are allotted a portion of the total revenue.
18 . The system of claim 17 , wherein a first predetermined percentage of the plurality of players with the highest activity levels are allotted a first percentage of the total revenue, a second predetermined percentage of the plurality of players with the second highest activity levels are allotted a second percentage of the total revenue, a third predetermined percentage of the plurality of players with the third highest activity levels are allotted a third percentage of the total revenue and a fourth predetermined percentage of the plurality of players with the fourth highest activity levels are allotted a fourth percentage of the total revenue, the first percentage of the total revenue being higher than the second percentage of total revenue, which is higher than the third percentage of total revenue, which is higher than the fourth percentage of total revenue.Join the waitlist — get patent alerts
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