Card game for standard playing cards
Abstract
A wagering game utilizing standard playing cards and comprising the object of reaching the numerical value of nine, ten, or eleven, herein referred to as qualifying, and wherein the player coming closest to eleven wins the hand. The game further provides for automatic payouts for the occurrence of a flush, a straight, and three of a kind. Additionally, if neither the dealer nor the player qualifies, than the bet is a push and if both the dealer and the player qualify, whoever is closer to eleven wins the game. Furthermore, the house is given the option of choosing to play the game against the player with playing cards, a six sided die, or a seven panel spin dial.
Claims
exact text as granted — not AI-modified1 . A method of playing a card game, comprising the following steps:
(a) utilizing at least one deck of playing cards; (b) removing a quantity of cards comprising a set of tens and court cards for all four suits, totaling thirty six cards; (c) retaining a set of cards comprising a quantity of cards comprising a set of aces through nines, for all four suits; (d) shuffling said set of cards prior to beginning play; (e) assigning a point value to each of the playing cards, with the two through nine of each suit counted at face value of two through nine points, and the ace being values at either one or zero; (f) allowing a player to place wagers on the outcome of play of the card game by said player; (g) allowing said player the option of placing a wager on the bonus circle for an additional wager on the outcome of the play of the card game the player; (h) dealing each of said player an initial two hands of three cards, all face up, to the player and an initial dealer's single hand of three cards to the dealer, the point value of the initial dealer's hand revealed by dealing the dealer's cards face up; (i) adding the point values of each of the initial player's hands to provide a numerical value; (j) adding the point value of the dealers hand to provide a numerical value; (k) allowing each of said players the choice to switch one card in one hand with another card in his second hand; (l) adding the numerical value of the players two hands; (m) allowing the dealer the option of playing either two or three of the cards dealt to the dealer to reach a desired numerical value; and, (n) comparing the final numerical value of the dealer's hand with the numerical value of each of said player's hands, a player's completed hand having a value between nine and eleven and greater than the dealer's final numerical value resulting in a win for said player, said player's completed hand having a numerical value equal to the dealer's final numerical value resulting in a push, and a player's completed hand having a numerical value less than dealer's numerical value, if between nine and eleven, resulting in a loss for the player, if neither the player's or the dealer's hand have a numerical value of nine, ten or eleven the result is a push
2 . The method of playing a card game according to claim 1 , wherein the player is paid for winning said game.
3 . The method of playing a card game according to claim 1 , wherein upon a tie score, said player retains said player's bet.
4 . The method of playing a card game according to claim 1 , wherein upon neither said dealer nor said player reach nine, ten or eleven, said bet is a push.
5 . The method of playing a card game according to claim 1 , including the steps of:
(a) determining whether the player placed a bet in the bonus circle prior to the cards being dealt, if so, then; (b) determining whether any of the players' hands are formed entirely of the same suit to form a flush hand, and; (c) determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind; and, (d) determining whether any of the players' hands are formed of three cards in numerical succession to form a straight.
6 . The method of playing a card game according to claim 5 , further comprising the steps of:
(a) providing a payoff of five times the amount wagered in the bonus circle for three card flush hands; (b) providing a payoff of ten times the amount wagered in the bonus circle for three of a kind hands; and, (c) providing a payoff of three times the amount wagered in the bonus circle for straight hands.
7 . A method of playing a wagering card game wherein the house elects playing with a standard six sided die, comprising:
(a) providing at least one deck of playing cards, with a set of tens and court cards being removed from said deck of playing cards, comprising four suits totaling thirty six cards, with each suit including ten cards ranking from ace to nine, (b) shuffling the deck of cards shuffled before playing; (b) assigning a point value to each of the playing cards, with the two through nine of each suit counted at face value of two through nine points, and the ace being values at either one or zero; (c) assigning a point value to each side of the die that will be used, four of the sides will be equal to nine, one side equals ten and another side equals eleven; (d) allowing for the placement of wagers on the outcome of play of the card game by player; (e) allowing said player the option of placing a wager on the bonus circle for an additional wager on the outcome of the play of the card game the player; (f) dealing an initial player's two hands of three cards, all face up, and adding the point values of each of the initial player's hands to provide a numerical value; (g) assigning the rule that a dealer rolls the die and the side it rests on represents dealers hand and numerical value; (h) allowing said player is permitted to switch one card in one hand with another card in his second hand, the numerical value of the players two hands are then added; and, (i) comparing the final numerical value of the dealer's hand with the numerical value of each of the player's hands, a player's completed hand having a value between nine and eleven and greater than the dealer's final numerical value resulting in a win for the player, a player's completed hand having a numerical value equal to the dealer's final numerical value resulting in a push, and a player's completed hand having a numerical value less than dealer's numerical value, if between nine and eleven, resulting in a loss for the player.
8 . The method of playing a card game according to claim 7 , wherein the player is paid for winning said game.
9 . The method of playing a card game according to claim 7 , wherein upon a tie score, said player retains said player's bet.
10 . The method of playing a card game according to claim 7 , including the steps of:
(e) determining whether the player placed a bet in the bonus circle prior to the cards being dealt, if so, than; (f) determining whether any of the players' hands are formed entirely of the same suit to form a flush hand; (g) determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind; and, (h) determining whether any of the players' hands are formed of three cards in numerical succession to form a straight.
11 . The method of playing a card game according to claim 11 , including the steps of:
(d) providing a payoff of five times the amount wagered in the bonus circle for three card flush hands; (e) providing a payoff of ten times the amount wagered in the bonus circle for three of a kind hands; and, (f) providing a payoff of three times the amount wagered in the bonus circle for straight hands.
12 . The method of playing a card game according to claim 7 further comprising providing the player playing two hands at once and swapping a single card between the two hands to obtain a numerical value of nine, ten, or eleven.
13 . A method of playing a wagering card game wherein the house elects playing with a seven panel spin dial, comprising:
(a) providing at least one deck of playing cards, with a set of tens and court cards being removed from said deck of playing cards, comprising four suits totaling thirty six cards, with each suit including ten cards ranking from ace to nine, (b) shuffling the deck of cards shuffled before playing; (c) assigning a point value to each of the playing cards, with the two through nine of each suit counted at face value of two through nine points, and the ace being values at either one or zero; (d) assigning a point value to each panel on the spin dial, four panels equaling nine, one panel equals ten, one panel equals eleven and one panel is a non-qualify; (e) placing wagers on the outcome of play of the card game by player; (f) allowing a player the option of placing a wager on a bonus circle for an additional wager on the outcome of the play of the card game the player; (g) dealing an initial player's two hands of three cards, all face up, and adding the point values of each of the initial player's hands to provide a numerical value; (h) allowing the dealer to spin the dial and assigning the panel the dial stops on represents dealers hand and numerical value; and, (i) the player is permitted to switch one card in one hand with another card in his second hand, the numerical value of the players two hands are then added up; and, (j) comparing the final numerical value of the dealer's hand with the numerical value of each of the player's hands, a player's completed hand having a value between nine and eleven and greater than the dealer's final numerical value resulting in a win for the player, a player's completed hand having a numerical value equal to the dealer's final numerical value resulting in a push, and a player's completed hand having a numerical value less than dealer's numerical value, if between nine and eleven, resulting in a loss for the player, if neither the player's or the dealer's hand have a numerical value of nine, ten or eleven the result is a push.
14 . The method of playing a card game according to claim 12 , wherein the card game is a wagering card game and a bet is placed by a player on the outcome of the card game, the player being paid for winning the game, the player keeping the bet on a tie or neither the dealer or the player reaching nine, ten or eleven, and the bet being collected by the dealer when the player loses:
15 . The method of playing a card game according to claim 12 , including the steps of:
(a) determining whether the player placed a bet in the bonus circle prior to the cards being dealt; (b) determining whether any of the players' hands are formed entirely of the same suit to form a flush hand wherein the player placed a bet in the bonus circle, and; (c) determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind, and; (d) determining whether any of the players' hands are formed of three cards in numerical succession to form a straight.
16 . The method of playing a card game according to claim 14 , including the steps of:
(a) providing a payoff of five times the amount wagered in the bonus circle for three card flush hands; (b) providing a payoff of ten times the amount wagered in the bonus circle for three of a kind hands, and; (c) providing a payoff of three times the amount wagered in the bonus circle for straight hands.
17 . The method of playing a card game according to claim 12 further comprising the step of:
providing the player playing two hands at once and swapping a single card between the two hands to obtain a numerical value of nine, ten, or eleven.Join the waitlist — get patent alerts
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