US2011316231A1PendingUtilityA1

Miniature model skirmish game mechanic

Assignee: JOHNS ERICPriority: Jun 23, 2010Filed: Jun 23, 2010Published: Dec 29, 2011
Est. expiryJun 23, 2030(~3.9 yrs left)· nominal 20-yr term from priority
A63F 3/00145A63F 1/04
41
PatentIndex Score
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Claims

Abstract

A fantasy role-playing game mechanic method for resolving game actions between game components having associate dynamic assets provides each player with a deck of numbered cards. The player attempting an action involving the game component modifies the dynamic asset value of the game component by selecting a card from the deck and adding the number value of the card to the dynamic asset value of the game component and compares the modified dynamic asset value with a predetermined target number to determine the result of the attempted action. Players can “cheat fate” by drawing cards from the deck to form a control hand, with the player having the option of replacing the selected first card from the deck with a card from the control hand and recalculating the modified dynamic asset value using the card from the control hand.

Claims

exact text as granted — not AI-modified
1 . A game mechanic method for determining the result of an attempted action by a game player, comprising the steps of:
 providing the player with a deck having a plurality of numbered cards;   assigning a dynamic asset value to a game component;   the player attempting an action involving the game component, the result of the action governed by relative values of the dynamic asset value of the game component and a predetermined target number for the attempted action;   the player calculating a modified dynamic asset value of the game component by selecting a first card from the deck and adding the number value of the first card to the dynamic asset value of the game component; and   comparing the modified dynamic asset value with the target number to determine the result of the attempted action.   
     
     
         2 . The game mechanic method of  claim 1 , further comprising the steps of:
 the player drawing a plurality of cards from the deck to form a control hand held by the player; and   the player having the option of cheating fate by replacing the selected first card from the deck with a card from the control hand and recalculating the modified dynamic asset value using the card from the control hand.   
     
     
         3 . The game mechanic method of  claim 1 , further comprising the steps of:
 providing the player with a plurality of markers; and   the player having the option of selecting a second card from the deck and adding the value of the second selected card to the modified dynamic asset value in return for the player discarding a marker.   
     
     
         4 . The game mechanic method of  claim 1 , further comprising the steps of:
 requiring the player to select one or more additional cards from the deck, the first selected card and the one or more additional cards forming a card pool; and   the player using one of the lowest value card or the highest value card in the card pool to calculate the modified dynamic asset value.   
     
     
         5 . The game mechanic method of  claim 2 , further comprising the steps of:
 providing the player with a plurality of markers; and   the player having the option of selecting a second card from the deck and adding the value of the second selected card to the modified dynamic asset value in return for the player discarding a marker.   
     
     
         6 . The game mechanic method of  claim 1 , wherein the result of the attempted action further comprising the steps of:
 successfully attacking a second game component;   triggering an attribute of the second game component requiring the player to select one or more additional cards from the deck, the first selected card and the one or more additional cards forming a card pool; and   the player using one of the lowest value card or the highest value card in the card pool to calculate the modified dynamic asset value.   
     
     
         7 . The game mechanic method of  claim 6 , further comprising the steps of:
 triggering an event attribute requiring the game component and one or more of a plurality of other game components to modify a dynamic asset value.   
     
     
         8 . The game mechanic method of  claim 6 , further comprising the steps of:
 triggering an event attribute requiring the player to restrict movement of the game component.   
     
     
         9 . A game mechanic method for playing a game contested by a plurality of players, comprising the steps of:
 providing a playing surface;   providing each player with a deck of cards, each deck having similarly numbered cards;   providing each player with control over one or more miniature model figures;   assigning one or more dynamic asset values to each miniature model figure;   each player deploying their miniature model figures on the playing surface;   each player drawing a plurality of cards from their deck to form a control hand;   at least one player initiating an interaction between a first model and a second model, the interaction governed by a dynamic asset of the first model and a dynamic asset of the second model;   the player having control over the first model selecting a first card from their deck and adding the number value of the first card to the dynamic asset value of the first model to produce an initial modified first dynamic asset value;   the player having control over the second model selecting a first card from their deck and adding the number value of the first card to the dynamic asset of the second model to produce an initial modified second dynamic asset value; and   comparing the initial modified first dynamic asset value with the initial modified second dynamic asset value to determine a preliminary result of the interaction, according to a predetermined correspondence between possible results of the interaction and the magnitude of difference between the initial modified first dynamic asset value and the initial modified second dynamic asset value.   
     
     
         10 . The game mechanic method of  claim 9 , further comprising the step of providing each player the option of cheating fate by replacing the selected first card from the deck with a card from the control hand and recalculating the modified dynamic asset value using the card from the control hand. 
     
     
         11 . The game mechanic method of  claim 9 , further comprising the steps of:
 providing each player with a plurality of markers; and   each player controlling at least one model having the option of selecting a second card from the deck and adding the value of the second selected card to the modified dynamic asset value in return for the player discarding a marker.   
     
     
         12 . The game mechanic method of  claim 9 , further comprising the steps of:
 specifying conditions which require a player to select one or more additional cards from the deck, the first selected card and the one or more additional cards forming a card pool; and   the player using one of the lowest value card or the highest value card in the card pool to calculate the modified dynamic asset value, with the specifying conditions defining the number of additional cards to add to the card pool from the deck and whether the player uses the highest value card or the lowest value card from the card pool.   
     
     
         13 . The game mechanic method of  claim 10 , further comprising the steps of:
 providing each player with a plurality of markers; and   each player controlling at least one model having the option of selecting a second card from the deck and adding the value of the second selected card to the modified dynamic asset value in return for the player discarding a marker.   
     
     
         14 . The game mechanic method of  claim 13 , further comprising the steps of:
 specifying conditions which require a player to select one or more additional cards from the deck, the first selected card and the one or more additional cards forming a card pool; and   the player using one of the lowest value card or the highest value card in the card pool to calculate the modified dynamic asset value, with the specifying conditions defining the number of additional cards to add to the card pool from the deck and whether the player uses the highest value card or the lowest value card from the card pool.   
     
     
         15 . The game mechanic method of  claim 10 , wherein the result of the interaction further comprising the steps of:
 triggering an event of a first model requiring a second player to select one or more additional cards from the deck, the first selected card and the one or more additional cards forming a card pool; and   the second player using one of the lowest value card or the highest value card in the card pool to calculate the modified dynamic asset value.   
     
     
         16 . The game mechanic method of  claim 11 , further comprising the steps of:
 specifying conditions which require a player to select one or more additional cards from the deck, the first selected card and the one or more additional cards forming a card pool; and   the player using one of the lowest value card or the highest value card in the card pool to calculate the modified dynamic asset value, with the specifying conditions defining the number of additional cards to add to the card pool from the deck and whether the player uses the highest value card or the lowest value card from the card pool.   
     
     
         17 . The game mechanic method of  claim 9 , wherein the interaction comprises an attempt by the first model to cause an effect upon the second model. 
     
     
         18 . The game mechanic method of  claim 17 , wherein the result of the interaction comprises the attempt either succeeding or failing. 
     
     
         19 . The game mechanic method of  claim 18 , further comprising the step of the result of the interaction triggering a second effect.

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