Interactive Role Playing Game
Abstract
The present invention is an adult role playing game that involves relationships and interaction. The game uses fashion jewelry with figures to communicate visually and indicate which role(s) are available for play as the roles vary by figure as to levels of play and to be a player and initiate play one must consent. The game relies on communication, negotiation and agreement along with Choice, Chance and Opportunity to determine potential role(s) that are multiple and diverse and are assigned to the game apparatus by the players. The apparatus consists of communication by the numbers, spinning wheel, coins and others that will determine the specific role by chance.
Claims
exact text as granted — not AI-modified1 . A method for playing an adult role playing game, comprising the steps of:
wearing one or more pieces of jewelry with figures to communicate willingness of role(s) to be played as described in the rules as a willingness of the figure as pertains to the role(s) to be played, figures are individually or combined, denoting a devil or an angel or combination of both, which act as game pieces, that require a players consent to play by questions of another wearing the game jewelry with the understanding they; reading and understanding games, figures, rules, apparatus, opt out at any time, not act or role will occur unless agreed to prior to occurrence or it does not occur, all players are adults; asking if the jewelry being worn is as a fashion or they are consenting to play the game; answering yes to questions of are you a player and do you want to play to determine if the wearer is a player; gaining access to the game(s) and apparatus by players agreeing to play, as otherwise the game(s) and apparatus are unnecessary; and proceeding to the next step/method of communication, negotiation and agreement or the process.
2 . The method of claim 1 , wherein communication, negotiation and agreement or the process is a component of the rules and applies to every game,
choosing, in the process, all aspects of the games with in the limits of the rules and jewelry figures; excluding certain jewelry figure(s) by definition from certain game(s) and roles as pertains to the apparatus; sorting the role(s) out for those that are not excluded and during the process this is a players choice and can change role(s) as they desire with in the established limits of the rules; assigning role(s) to the game apparatus for game determination as to which both players will play role(s) as the role(s) are shared; determining, by the apparatus, the final role by random chance; and using the apparatus of the process for further discussion.
3 . The method of claim 1 further comprising the steps of:
keeping a point count;
recording a point count during the negotiation part of the process;
awarding points by players' agreement based on the usefulness and credence of their point of view;
asking another player for a point is a consulting fee and a payment is given if a point is awarded for the consult;
paying the consult fee only if no point is awarded; and
rewarding and providing compensation in the game(s) to the highest point count received.
4 . The method of claim 1 further comprising the steps of:
determining what figures on the jewelry pertain to role(s) available for playing and which are on an increasing level as pertains to the figures;
starting with the defined figure(s) role of the Angel or A, the Devil or Angel or D/A the Devil, or D the Dual Devils or D/D wherein,
the two angels together A/A tells others, one is a Player and they do not wish to play;
the A, D and D/A figures are also used on the coins with a different use, meaning and function;
starting the communication of the game with the jewelry as pertains to the role the figure is representing;
determining which figures will be excluded and which are defined for the game;
excluding the A/A figure from all interaction regardless of whatever other jewelry piece is worn in combination; and
requiring all other jewelry figures to be defined by the process.
5 . The methods of claim 1 , wherein the jewelry worn is an earring, pin, dog tags, or a necklace.
6 . The method of claim 1 , wherein the game can begin by another method further comprising the steps of:
asking a player if they are a player; accepting a Devil/Angel coin and if accepted; returning the coin in the Devil/Angel or D/A position for not playing or the Angel position for playing a specific game, or asking for all the coins which is they will play one of multiple coin game(s); with the acceptance of the Angel coin, an Angel side of the coin is always heads; this is oral sex either partner or together as agreed in the process; a Devil side of the coin is always tails; and changing the meaning of the Devil side from other delineations to conventional love Making as defined by publication in the broadest definition available.
7 . The method of claim 1 , wherein the game Apparatus and use consists of
two Coins one with D-A other D/A-A used with several games as either role(s) assigned to the D-A sides of the coin; the D-A figures on the coins used in playing are signed role(s) for determination of a single role to be played; the coins are an either/or role determination; the Angel on the D/A coin has the same determination; the use is presenting a coin to another player; Picking or flipping or a combination for role(s) or decisions as necessary to play the game; the D/A coin has other uses; the coin figure is used differently than the jewelry figure as a role is established and assigned to be determined; the figures are described differently in the rules for their different use; and once the role(s) are assigned to the D-A coin its use is mechanical as pick, flip or combination.
8 . The methods of claim 1 wherein,
communication by the numbers/signs has unchangeable specific meaning as a new language where numbers have word meaning as created for and defined by the game;
placing on numbered plastic inserts for communicating and defining roles; and
communication by the numbers is used for signs where players communicate the numbers to allow role playing by gesture and the other player acknowledges by visual, verbal or other recognition is required by the rules and the player gesturing re-acknowledges as to accept the role they first gestured as the repeating number rule.
9 . The methods of claim 1 wherein,
communication by the numbers the numbers as necessary for use were redefined on the plastic inserts as described with the games for new definition;
communication by the numbers are also placed on plastic inserts or inserts via sticky backed tabs for use with other games; and
numbers 17, 18, and 22 the meaning on the inserts are changed by necessity to use and play the games as described with the games.
10 . The method of claim 1 wherein,
numbered plastic inserts are used to play the spinning wheel games, Hat Trick and Alternative Use or Games with Numbers;
the plastic inserts are used with the games associated with the inserts including the Spinning Wheel and Alternative Use;
there are eight spaces on a spinning wheel;
the open spaces on the Wheel are for insertion of Numbered inserts choices agreed to by the players;
each player picks an equal number of agreed on activities in the process and places a numbered insert with the number(s) up so they show on the Spinning Wheel;
there are also blanks inserts included with the number(s) inserts and if a blank comes up on the wheel spin it is try again;
if a space on the spinning wheel does not have an insert it means game over;
an arrow on the spinning wheel is then spun; the point count as described determines who spins;
a choice of game role is indicated by where the arrow lands on the Numbered Inserted into the spinning wheel; and
a role is played.
11 . The method of claim 1 wherein,
Hat Trick and Alternative Use where the inserts have role(s) or are assigned role(s) in the process for the Alternative Use to be determined by being picked from a hat for role determination;
each player picks an equal number of inserts as agreed on by the process;
the hat is only limited by the numbers of inserts by the players' choice and the process;
the point counts as described picks the numbers; and
the numbered insert picked determines the role to be played.
12 . The method of claim 11 wherein, in Alternate Use the insert numbers are reassigned for use concerning any domestic issue or problem occurrence such as what to do for entertainment and others to resolve issues as called Events and recorded on the same paper the point count is for determination by the game apparatus chosen.
13 . The method of claim 1 , wherein
the Devil/Angel or D/A coin undergoes a figure use and change of use to The D/A figure in its use is for start Single Coin Flip; stopping all other games and making decisions necessary for game play to continue Coin Elimination, used to match players as specified in a game as described by the game Mix and Match as necessary as best mode to allow play and this is an exception rule; providing Coin Elimination where it is flipped until only the Angel remains and that player; determining the result for necessity to play; the role from the jewelry does not apply as the D and A roles are now separated and assigned to the D and A sides of the coin as the prior use is now determined by the process as separate entities; a player is either a Devil or Angel as defined by the figure roles; the Role determination for the figures and jewelry are separately defined; this separation of roles for the figures is for the coins, as the other games are played differently; and the D/A coin use becomes mechanical
14 . The method of claim 1 wherein,
the D-A coin roles may be assigned another role other than the figure as necessary when there are either two Angel or two devil role;
the player agrees to do this and determine which role as decided by the process goes to which side of the coin;
once the roles are assigned by the process the coins undergo mechanical function as to pick or flip depending on the game(s) played to yield a role by position of the assigned figure.
15 . The method of claim 1 wherein,
determining the role(s) assigned to the coin figures in the process;
giving the Accepting the coin so that the accepting player has two coins;
positioning one coin in each hand figure face up of the accepting player;
choosing, by the accepting player, which figure is face up;
closing of hands by a player to cover the coins;
extending the arms of the accepting player towards the other player for selection;
selecting a coin from one of the two player's hands;
determining the role; and
performing an agreed upon act if the coin is a devil or angel or ending the game if it's the D/A figure.
16 . The method of claim 1 wherein further comprising the steps of:
agreeing to an act prior to being performed; as determined in the process;
agreeing on coin either D-A or the D/A-A;
assigning the role(s) one to each figure;
flipping the coin to determine role to be played, or
using the D/A-A coin as agreed and assigning the role to the A side as the D/A side is predetermined by the game;
flipping the Devil/Angel coin;
if a D/A comes up the game is over; and
if an Angel comes up, the role as chosen and agreed is played.
17 . The method of claims 15 further comprising the steps of:
agreeing to play another game after the first selection as a double game either by the same flip or pick or mix and matching of either/or by choice in the process to determine a position if the role is sexual or otherwise determined by the players as per role;
providing a second choice available for position;
determining if sexual the positions are either conventional as represented by the Angel and described in publication or Devil as determined by players' agreement in the process;
using the coin for flip and all coins for pick with only the D and A figures in play;
picking or flipping the coins as an agreed on choice in the process by the players;
if the Game is PICK both coins are used but only the D-A figures can be face up
the Devil and/or Angel positioning a coin in each hand;
the player with the coins determines which figures are used;
closing the player's hands to cover the coins and extending arms of the accepting player towards another player for selection;
selecting a coin from one of the other players hands; and
performing an agreed upon act as determined by a first coin selected if the coin was a devil or angel and the position as agreed.
18 . The method of claim 16 further comprising the steps of:
agreeing to play another game after the first selection as a double game either by the same flip or pick or mix and matching of either/or by choice in the process;
determining a position if the role is sexual or otherwise determined by the players and the role;
providing a second choice available for position;
if sexual the positions are either conventional as represented by the Angel and described in publication or Devil as determined by players agreement in the process, The coin used is the D-A for flip;
the players can flip the coin as an agreed on choice in the process;
determining the role prior and the flip of the coin the figure facing up after the flip determines the agreed on position for the prior agreed upon role; and
performing an agreed upon act as determined by a first coin selected if the coin was a devil or angel and the position as agreed and determined and the role-played.
19 . The method of claim 1 wherein further comprising the steps of:
agreeing to an act being performed;
by the use of the coin D-A, players select any agreed on activity by a figure determination and also play for position;
matching the coin Devil coin allows playing of this game as by the process and agreement for this game as part of the game requirements and rules;
flipping or making a second pick for position of the players,
predetermining player positions;
choosing players position(s) by the flipping of the D/A coin as in coin elimination using of the Devil/Angel coin wherein each player flips the Devil/Angel coin until one of the players has the Angel side up and then picks their position of choice; and
playing out the roles.
20 . The method of claim 1 wherein, the piece of jewelry is a number 22.
the number 22 jewelry is comprised of a box consisting of different thickness that are thicker and equal on top and bottom than on the sides that are thinner and equal surrounding the Number 22 and signifying a couple that is committed;
there are two styles one sturdy and one stylish; and
the different styles do not denote gender matter personal taste.Join the waitlist — get patent alerts
Track US2011272883A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.