Gaming machine
Abstract
One of values 0 to 9 is associated with each of ten turnips 240 a to 240 j displayed on a lower image display panel 141 , and one of these turnips is selected. When the turnip 240 h is selected, for example, the value associated with the selected turnip 240 h is displayed in a one's place 241 displayed on the lower image display panel 141 , as a payout-related value. This operation is repeated for a predetermined number of times for the tens place and the hundreds place When the three-digit number (“7”, “5”, and “1”) are determined, the numbers “8”, “2”, “4”, “0”, “3”, and “9” corresponding to the non-selected turnips 240 a , 240 b , 240 d , 240 e , 240 f , 240 g , and 240 j are displayed. Then a credit calculated by multiplying the determined three-digit numbers “751” by a line bet is paid out.
Claims
exact text as granted — not AI-modified1 . A gaming machine, comprising:
a symbol display device capable of variably displaying a plurality of symbols; an input device that allows an input of an instruction related to a game; a controller programmed to execute the following processes of: (m1) running a base game which variably displays the symbols on the symbol display device and stop-displays the symbols thereafter; (m2) in the base game run in (m1), providing a mini game in which a payout is variable, when symbols instructing to award the mini game are stop-displayed; (m3) in the mini game awarded in (m2), displaying a plurality of images of options; (m4) associating the images of the options displayed in (m3) with values randomly sampled from a predetermined numerical range, respectively; (m5) receiving by the input device an input of selection of one of the options displayed in (m3); (m6) displaying the value associated with the image of the option selected in (m5), as a payout-related value used for determining the payout; (m7) repeating the steps (m5) and (m6) for a predetermined number of times; (m8) after (m7), displaying the values associated with the options which are not selected in (m7); (m9) awarding the payout based on the payout-related values determined in (m7).
2 . A gaming machine according to claim 1 , wherein
a plurality of pay lines associated with the symbol display device are provided, the input device is able to receive betting corresponding to the number of pay lines, and the controller is programmed to execute the following steps of: in the base game run in (m1), awarding a payout based on a combination of the symbols stopped on the pay lines thus bet; and repeating the step (m7) for a predetermined number of times if the number of pay lines thus bet is equal to or larger than a predetermined number, or repeating the step (m7) for a number of times smaller than the number of times determined in advance in (m7) if the number of pay lines thus bet is smaller than the predetermined number.
3 . A gaming machine, comprising:
a symbol display device capable of variably displaying a plurality of symbols; an input device that allows an input of an instruction related to a game; a controller programmed to execute the following processes of: (n1) running a base game which variably displays the symbols on the symbol display device and stop-displays the symbols thereafter; (n2) when the symbols stop-displayed in the base game run in (n1) includes a plurality of specific symbols, enabling the input device to accept an input related to selection of any of the specific symbols stop-displayed; (n3) determining whether or not the specific symbol selected in (n2) is a symbol that causes occurrence of a pick-up bonus game; (n4) when the symbol is determined as to be a symbol that causes occurrence of a pick-up bonus game in (n3), enabling the input device to accept an input of selection of any of a plurality of selectable objects displayed on the symbol display device; (n5) when the object selected in (n4) indicates awarding of a mini game, displaying images of a plurality of options displayed; (n6) associating a value randomly selected from a predetermined numerical range with each of the images of the options displayed in (n5); (n7) receiving, by the input device, an input of selection of one of the images of the options displayed in (n5); (n8) displaying the value associated with the image of the option selected in (n7), as a payout-related value used for determining the payout; (n9) repeating the steps (n7) and (n8) for a predetermined number of times; (n10) after (n9), displaying the values associated with the options which are not selected in (n9); (nil) awarding the payout based on the payout-related values determined in (n9).
4 . The gaming machine according to claim 3 , wherein
a plurality of pay lines are associated with the symbol display device, the input device is able to receive betting corresponding to the number of the pay lines, and the controller is programmed to execute the following steps of: in the base game run in (n1), awarding a payout based on the symbols stopped on the pay lines thus bet; and (n12) repeating the step (n9) for a predetermined number of times if the number of pay lines thus bet is equal to or larger than a predetermined number in (n9), or repeating the step (n9) for a number of times smaller than the predetermined number of times if the number of pay lines thus bet is smaller than the predetermined number.
5 . The gaming machine according to claim 4 , wherein
the controller is programmed to execute the following steps of: (n13) in (n12), displaying the values associated with the images of the options selected in (n9) in order in a one's place, a ten's place, and a hundred's place; (n14) when the number pay lines thus bet is smaller than the predetermined number, displaying “0” in advance in the largest place in (n13); and (n15) awarding a payout based on the values displayed in order in (n13).
6 . The gaming machine according to claim 3 , wherein
the controller is programmed to execute the following step of: (n15) when the object selected in (n4) is an object that increases an expectation value for a payout awarded in the pick-up bonus game, raising the expectation value for the payout to be awarded in (n11).
7 . A gaming machine, comprising:
a symbol display device capable of variably displaying a plurality of symbols; an input device that allows an input of an instruction related to a game and a bet; and a controller programmed to execute the following processes of: (o1) running a base game which variably displays the symbols on the symbol display device and stop-displays the symbols thereafter; (o2) in the base game run in (o1), providing a mini game in which a payout is variable, when symbols instructing to award the mini game are stop-displayed; (o3) in the mini game awarded in (o2), displaying a plurality of images of options; (o4) associating a value randomly selected from a numerical range of 0 to 9 with each of the images of the options displayed in (o3); (o5) receiving, by the input device, an input of selection of one of the images of the options displayed in (o3); (o6) repeating the step (o5) for a predetermined number of times if a value bet by the input device is equal to or larger than a predetermined number, or repeating the step (o5) for a number of times smaller than the predetermined number of times if the bet value is smaller than the predetermined number; (o7) in (o6), displaying the values associated with the images of the options selected in (o5) in order in a one's place, a ten's place, and a hundred's place; (o8) after (o7), displaying the values associated with the options which are not selected in (o6); (o9) awarding a payout based on the values displayed in order in (o7).
8 . The gaming machine according to claim 7 , wherein
the controller is programmed to execute the following step of: when the bet value is smaller than the predetermined number in (o6), displaying “0” in advance in the largest place in (o7).Join the waitlist — get patent alerts
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