US2011244964A1PendingUtilityA1

Mobile communication device and system

Assignee: NXP BVPriority: Aug 8, 2008Filed: Aug 4, 2009Published: Oct 6, 2011
Est. expiryAug 8, 2028(~2 yrs left)· nominal 20-yr term from priority
A63F 13/12A63F 13/327A63F 2300/405A63F 13/47A63F 2300/204A63F 2300/406A63F 13/30
45
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Claims

Abstract

The present invention describes a gaming system comprising a near-field communication device ( 30 ) and a plurality of transmission tags ( 10 ), wherein the near-field communication device is arranged to adapt the content stored in a transmission tag upon establishing a communicative connection with the transmission tag. This for instance facilitates the programming of game parameters in e.g. a treasure hunt game or an adventure game into the transmission tags either before or during play.

Claims

exact text as granted — not AI-modified
1 . A gaming system comprising a near-field communication device and a plurality of transmission tags, wherein the near-field communication device is arranged to adapt the content stored in a transmission tag upon establishing a communicative connection with the transmission tag. 
     
     
         2 . The gaming system of  claim 1 , wherein the transmission tag comprises a plurality of game scenarios, and wherein the near-field communication device is configured to allow a game player to select one of said game scenarios upon establishing a communicative connection with the transmission tag. 
     
     
         3 . The gaming system of  claim 2 , wherein at least some of the game scenarios comprise game scenario parameters, and wherein the near-field communication device is configured to adapt the content by updating said parameters upon selection of the corresponding game scenario by the game player. 
     
     
         4 . The gaming system of  claim 1 , wherein the near field communication device is arranged to adapt said content by storing game player identification information in the transmission tag. 
     
     
         5 . The gaming system of  claim 4 , wherein the identification information further comprises a time stamp indicating the time of establishing the communicative connection with the transmission tag. 
     
     
         6 . The gaming system of  claim 1 , wherein at least some of the transmission tags comprise a counter for counting the number of established communicative connections with the transmission tag. 
     
     
         7 . The gaming system of  claim 5 , wherein each transmission tag comprises a plurality of directions, and wherein the near field communication device is arranged to provide the game player with one of said directions based on at least one of a counter value, a time stamp and a game player-specific game parameter. 
     
     
         8 . The gaming system of  claim 1 , wherein the near-field communication device is arranged to adjust the complexity of the game in response to an access rate of different transmission tags by the game player using the near-field communication device. 
     
     
         9 . The gaming system of  claim 8 , wherein the near-field communication device is arranged to adjust the complexity of the game if the access rate exceeds a predefined threshold. 
     
     
         10 . The gaming system of  claim 1 , wherein the near-field communication device is arranged to dynamically adjust the game scenario in response to access information stored in at least one of the transmission tags. 
     
     
         11 . The gaming system of  claim 1 , wherein the near-field communication device comprises a user interface for allowing a game player to define a duration of the game, wherein the near-field communication device is configured to adjust the game scenario based on the remaining game time. 
     
     
         12 . The gaming system of  claim 1 , wherein the plurality of transmission tags comprises a master tag storing identification information of the other tags in said plurality of transmission tags. 
     
     
         13 . The gaming system of  claim 1 , wherein the identification information comprises a game scenario portion to be stored in the transmission tag. 
     
     
         14 . The gaming system of  claim 1 , wherein the near-field communication device is further arranged to collect location data for each transmission tag upon placement of the transmission tag in a gaming environment and to store the collected location data of each placed transmission tag in at least one of said transmission tags. 
     
     
         15 . A gaming system program product for, when executed on a near-field communication device, triggering the near-field communication device to adapt the content stored in a transmission tag upon establishing a communicative connection with the transmission tag. 
     
     
         16 . A near-field communication device for use in the gaming system of  claim 1 , wherein the near-field communication device comprises a gaming system program product for, when executed on a near-field communication device, triggering the near-field communication device to adapt the content stored in a transmission tag upon establishing a communicative connection with the transmission tag.

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