Game system and game program
Abstract
A reroute table MT in which a new route is set to a reroute point Lr with respect to each of the routes R 1, R 2, R 3 where a predetermined destination is set, a route determining portion 40 d which determines the present route R, a position determining portion 40 a which determines the position of moving body CA, and a reroute thinking portion 40 e which determines whether the position of moving body CA reaches the reroute point Lr which is set for the present route by referring to the reroute table MT are comprised. The route determining portion 40 d determines as the present route, the new route set to the reroute point Lr by referring to the reroute table MT, when the moving body CA reaches the reroute point Lr.
Claims
exact text as granted — not AI-modified1 . A game system comprising:
an operation input portion which accepts operations by a player; a game control position which controls a game where a plurality of routes are prepared, each of which is constructed so that a moving body as an operation object reaches a same destination through a plurality of roads extended like a web in a virtual region, and the traveling roads composing one of the routes are indicated for the moving body so that the moving body follows the route to reach the destination; and a display portion which displays a state that the moving body travels the route, wherein the game system further comprises: a route information storage portion which stores route information which is information for indicating each of the plurality of routes to the player; and a reroute table where, for each of the routes, to the reroute point which is set on each road off the route, a different route including the road off the route or a different route connecting to the road off the route is set as a new route, the game control portion comprises: a route determining portion which determines, from the plurality of routes, a present route which is a route where the moving body is made to travel; a position determining portion which determines a position of the moving body appropriately to the operation by the player; a route navigating portion which indicates the present route to the player based on the position of the moving body determined by the position determining portion and the route information of the present route; and a reroute thinking portion which, in reference to the reroute table, determines whether the position of the moving body determined by the position determining portion has got a predetermined relation with a reroute point set on the present route, and the route determining portion determines as the present route, when the reroute thinking portion determines that the position of the moving body has got the predetermined relation, the new route set to the reroute point in reference to the reroute table.
2 . The game system of claim 1 , wherein the route information of each of the routes is configured in such a way that the route forms a round route where the same destination is set as a start point.
3 . The game system of claim 1 , wherein
the route information is map information where each of the route is represented distinguishably in the virtual region, and the route navigating portion displays on the display portion a navigation image where at leas one part of the present route is indicated taking the position of the moving body as a criterion.
4 . The game system of claim 1 , further comprising a navigation table where navigation information for indicating a travelable direction is set to each of a plurality of navigation points located in each of the roads, wherein
the route navigation portion displays on the display portion, when the position of the moving body determined by the position determining portion has got a predetermined relation with the navigation point, the navigation information set to the navigation point, in reference to the navigation table.
5 . The game system of claim 4 , wherein
a process maker for distinguishing each of the reroute points and the navigation points is given to each of the reroute points and the navigation points, the navigation table and the reroute table are configured as a process table in such a way that the navigation information corresponding to the process marker is set to the process marker given to each of the navigation points, and, to the process marker given each of the reroute points, the route corresponding to the reroute point is set as the present route together with the new route.
6 . The game system of claim 4 , wherein
the navigation table is prepared for each of the routes, the plurality of navigation points are provided on the corresponding route, the navigation information is set so as to indicate a travelling direction of the corresponding route, and the route navigating portion displays on the display portion, when the position of the moving body determined by the position determining portion has got a predetermined relation with the navigation point, the navigation information set to the navigation point by referring to the navigation table of the present route.
7 . The game system of claim 6 , wherein
in the navigation table of each of the routes set as the new route, the navigation point is further provided on the road which connects to the route, and to the navigation point, the navigation information for leading the moving body to the route is correlated.
8 . The game system of claim 7 , wherein
a process marker for distinguishing each of the reroute points and the navigation points in the virtual region is given to each of the reroute points and the navigation points, and the navigation table and the reroute table for each of the routes is configured as one process table, in which the process markers are set, the process markers being given respectively to the navigation points and the reroute points set for each of the routes, in such a way that the navigation information corresponding to each of the navigation points is set to the process marker given to the navigation point, and the new route set to each of the reroute points is set to the process marker given to the reroute point.
9 . The game system of claim 4 , further comprising a sound output portion which outputs sound, wherein
voice navigation information for representing the navigation information by voice is further set to each of the navigation points in the navigation table, and the route navigating portion outputs through the sound output portion, when displaying the navigation information set to the navigation portion, a voice navigation by the voice navigation information set to the navigation point.
10 . The game system of any claim 1 , wherein
the plurality of roads extended like a web in the virtual region are roads representing at least one part of general roads in a predetermined town, and the moving body is a travelling body.
11 . A non-transitive storage medium storing a game program for making a computer function, the computer comprising:
an operation input portion which accepts operations by a player; a game control position which controls a game where a plurality of routes are prepared, each of which is constructed so that a moving body as an operation object reaches a same destination through a plurality of roads extended like a web in a virtual region, and the traveling roads composing one of the routes are indicated for the moving body so that the moving body follows the route to reach the destination; and a display portion which displays a state that the moving body travels the route; a route information storage portion which stores route information which is information for indicating each of the plurality of routes to the player; and a reroute table where, for each of the routes, to the reroute point which is set on each road off the route, a different route including the road off the route or a different route connecting to the road off the route is set as a new route, wherein the game program makes the game control portion function as: a route determining portion which determines, from the plurality of routes, a present route which is a route where the moving body is made to travel; a position determining portion which determines a position of the moving body appropriately to the operation by the player; a route navigating portion which indicates the present route to the player based on the position of the moving body determined by the position determining portion and the route information of the present route; and a reroute thinking portion which, in reference to the reroute table, determines whether the position of the moving body determined by the position determining portion has got a predetermined relation with a reroute point set on the present route, and makes the route determining portion determine as the present route, when the reroute thinking portion determines that the position of the moving body has got the predetermined relation, the new route set to the reroute point in reference to the reroute table.Join the waitlist — get patent alerts
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