US2011223998A1PendingUtilityA1

Game device, method for controlling game device, program and information storing medium

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Nov 21, 2008Filed: Jun 30, 2009Published: Sep 15, 2011
Est. expiryNov 21, 2028(~2.3 yrs left)· nominal 20-yr term from priority
A63F 2300/1006G06F 3/017G06F 3/0325G06F 3/0346A63F 13/42A63F 13/537A63F 13/812A63F 13/213A63F 2300/8011A63F 13/10A63F 13/45
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Claims

Abstract

To provide a game device capable of improving operability of operation means. First acquisition means ( 61 ) acquires information regarding an operation state of an operation member included in the operation means. Second acquisition means ( 62 ) acquires information regarding a change in position or posture of the operation means. First control means ( 63 ) causes an operation target to perform a first action based on a result acquired by the first acquisition means ( 61 ). Second control means ( 64 ) causes the operation target to perform a second action based on a result acquired by the second acquisition means ( 62 ).

Claims

exact text as granted — not AI-modified
1 . A game device, comprising:
 first acquisition means for acquiring information regarding an operation state of an operation member included in operation means;   second acquisition means for acquiring information regarding a change in position or posture of the operation means;   first control means for causing an operation target to perform a first action based on a result acquired by the first acquisition means; and   second control means for causing the operation target to perform a second action based on a result acquired by the second acquisition means.   
     
     
         2 . The game device according to  claim 1 ,
 wherein the first control means sets a direction related to the first action to a direction obtained based on the operation state of the operation member, and   wherein the second control means sets a direction related to the second action to a direction obtained based on the change in the position or the posture of the operation means.   
     
     
         3 . A game device, comprising:
 first acquisition means for acquiring information regarding an operation state of an operation member included in operation means;   second acquisition means for acquiring information regarding a change in position or posture of the operation means;   first control means for controlling a position or a posture of a first operation target based on a result acquired by the first acquisition means; and   second control means for controlling a position or a posture of a second operation target based on a result acquired by the second acquisition means.   
     
     
         4 . The game device according to  claim 3 ,
 wherein the first control means sets a direction related to the first operation target to a direction obtained based on the operation state of the operation member, and   wherein the second control means sets a direction related to the second operation target to a direction obtained based on the change in the position or the posture of the operation means.   
     
     
         5 . A game device, comprising:
 display control means for causing display means to display a gauge;   acquisition means for acquiring information regarding a change in position or posture of operation means;   first control means for controlling at least one of a maximum length of the gauge, a minimum length of the gauge, and an extension speed or a contraction speed of the gauge, based on a result acquired by the acquisition means;   second control means for extending or contracting the gauge based on a result of the control by the first control means; and   game processing execution means for executing game processing based on a length of the gauge in the case where a predetermined operation is performed.   
     
     
         6 . The game device according to  claim 5 ,
 wherein the first control means comprises:
 means for controlling the maximum length of the gauge or the minimum length of the gauge based on the result acquired by the acquisition means; and 
 means for controlling the extension speed or the contraction speed of the gauge based on the result acquired by the acquisition means, 
   and wherein the first control means controls the extension speed or the contraction speed of the gauge such that the extension speed or the contraction speed of the gauge becomes slower as a difference between the maximum length of the gauge and the minimum length of the gauge becomes larger.   
     
     
         7 . A method of controlling a game device, comprising:
 a first acquisition step of acquiring information regarding an operation state of an operation member included in operation means;   a second acquisition step of acquiring information regarding a change in position or posture of the operation means;   a first control step of causing an operation target to perform a first action based on a result acquired in the first acquisition step; and   a second control step of causing the operation target to perform a second action based on a result acquired in the second acquisition step.   
     
     
         8 . A program for causing a computer to function as:
 first acquisition means for acquiring information regarding an operation state of an operation member included in operation means;   second acquisition means for acquiring information regarding a change in position or posture of the operation means;   first control means for causing an operation target to perform a first action based on a result acquired by the first acquisition means; and   second control means for causing the operation target to perform a second action based on a result acquired by the second acquisition means.   
     
     
         9 . A computer-readable information storage medium storing a program, the program causing a computer to function as:
 first acquisition means for acquiring information regarding an operation state of an operation member included in operation means;   second acquisition means for acquiring information regarding a change in position or posture of the operation means;   first control means for causing an operation target to perform a first action based on a result acquired by the first acquisition means; and   second control means for causing the operation target to perform a second action based on a result acquired by the second acquisition means.   
     
     
         10 . A method of controlling a game device, comprising:
 a first acquisition step of acquiring information regarding an operation state of an operation member included in operation means;   a second acquisition step of acquiring information regarding a change in position or posture of the operation means;   a first control step of controlling a position or a posture of a first operation target based on a result acquired in the first acquisition step; and   a second control step of controlling a position or a posture of a second operation target based on a result acquired in the second acquisition step.   
     
     
         11 . A program for causing a computer to function as:
 first acquisition means for acquiring information regarding an operation state of an operation member included in operation means;   second acquisition means for acquiring information regarding a change in position or posture of the operation means;   first control means for controlling a position or a posture of a first operation target based on a result acquired by the first acquisition means; and   second control means for controlling a position or a posture of a second operation target based on a result acquired by the second acquisition means.   
     
     
         12 . A computer-readable information storage medium storing a program, the program causing a computer to function as:
 first acquisition means for acquiring information regarding an operation state of an operation member included in operation means;   second acquisition means for acquiring information regarding a change in position or posture of the operation means;   first control means for controlling a position or a posture of a first operation target based on a result acquired by the first acquisition means; and   second control means for controlling a position or a posture of a second operation target based on a result acquired by the second acquisition means.   
     
     
         13 . A method of controlling a game device, comprising:
 a display control step of causing display means to display a gauge;   an acquisition step of acquiring information regarding a change in position or posture of operation means;   a first control step of controlling at least one of a maximum length of the gauge, a minimum length of the gauge, and an extension speed or a contraction speed of the gauge, based on a result acquired in the acquisition step;   a second control step of extending or contracting the gauge based on a result of the control in the first control step; and   a game processing execution step of executing game processing based on a length of the gauge in the case where a predetermined operation is performed.   
     
     
         14 . A program for causing a computer to function as:
 display control means for causing display means to display a gauge;   acquisition means for acquiring information regarding a change in position or posture of operation means;   first control means for controlling at least one of a maximum length of the gauge, a minimum length of the gauge, and an extension speed or a contraction speed of the gauge, based on a result acquired by the acquisition means;   second control means for extending or contracting the gauge based on a result of the control by the first control means; and   game processing execution means for executing game processing based on a length of the gauge in the case where a predetermined operation is performed.   
     
     
         15 . A computer-readable information storage medium storing a program, the program causing a computer to function as:
 display control means for causing display means to display a gauge;   acquisition means for acquiring information regarding a change in position or posture of operation means;   first control means for controlling at least one of a maximum length of the gauge, a minimum length of the gauge, and an extension speed or a contraction speed of the gauge, based on a result acquired by the acquisition means;   second control means for extending or contracting the gauge based on a result of the control by the first control means; and   game processing execution means for executing game processing based on a length of the gauge in the case where a predetermined operation is performed.

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