US2011183731A1PendingUtilityA1
System and method for providing a fantasy sports application
Individually held — no corporate assignee on recordPriority: Jan 23, 2010Filed: Sep 10, 2010Published: Jul 28, 2011
Est. expiryJan 23, 2030(~3.5 yrs left)· nominal 20-yr term from priority
Inventors:Christopher M. Barry
A63F 2300/69A63F 2300/575A63F 13/63A63F 13/65A63F 13/828A63F 13/335A63F 13/87A63F 13/85A63F 13/812
35
PatentIndex Score
0
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References
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Claims
Abstract
A system including computer memory means containing a roster of players constituting a user's team in a fantasy sports contest. Electronically accessing actual real-time player team transactions data for at least each of the players constituted as being on the user's team in the fantasy sports contest. Enabling a user to decide whether a player is on the user's team based upon the electronically accessed actual real-time player team transactions and electronically updating the player roster for the user's team based upon a user decision made in the enabling step.
Claims
exact text as granted — not AI-modified1 . A computer-implemented method for allowing users to participate in a fantasy sports contest using real-time player team transaction data comprising the steps of:
providing computer memory means containing a roster of players constituting a user's team in a fantasy sports contest; electronically accessing actual real-time player team transactions data for at least each of the players constituted as being on the user's team in the fantasy sports contest; enabling a user to decide whether a player is on the user's team based upon the electronically accessed actual real-time player team transactions; electronically updating the player roster for the user's team based upon a user decision made in the enabling step.
2 . A computer implemented method as recited in claim 1 wherein the fantasy sports contest is fantasy football.
3 . A computer implemented method as recited in claim 1 wherein the step of electronically accessing actual real-time player team transactions data includes electronically accessing publicly available data.
4 . A computer implemented method as recited in claim 1 wherein the real-time player team transactions data is accessed via the internet.
5 . A computer implemented method as recited in claim 1 wherein the real-time player team transactions data includes a player being traded from one team to another.
6 . A computer implemented method as recited in claim 6 wherein the real-time player team transactions data includes a player being traded from one team to another in consideration of a draft pick.
7 . A computer implemented method as recited in claim 1 wherein the enabling step includes the user's decisions being bounded by actual real-time team transaction data relating to a player.
8 . A computer implemented method as recited in claim 1 wherein the roster of players for the user's team coincides with the full position roster for a team in a particular real-time sports league.
9 . A computer implemented method as recited in claim 8 further including the step of providing an electronic scoring system for a user's team based upon real-time performance statistics for each player on the user's team.
10 . A computer implemented method as recited in claim 1 further including the steps of providing a user with a plurality of draft picks bounded by actual real-time draft picks for the user's team in a particular sports league.
11 . A computer implemented method as recited in claim 1 further including the step of electronically synchronizing the user's roster of players for a user's team in a fantasy sports contest with an electronic game such that the electronic game simulates game play in the fantasy sports contest using at least the user's roster of players.
12 . A computer controlled system for allowing users to participate in a fantasy sports contest using real-time player team transaction data on a remote user computer system, the computer system comprising:
a processing system having computer memory means containing a roster of players constituting a user's team in a fantasy sports contest, the processing system controlled by software for electronically accessing actual real-time player team transactions data for at least each of the players constituted as being on the user's team in the fantasy sports contest and electronically updating the player roster for the user's team based upon a user decision; and means for remotely interacting with a remote user computer system configured to communicate with the remote user computer system to enable a user to decide whether a player is on the user's team based upon the electronically accessed actual real-time player team transactions.
13 . A computer controlled system as recited in claim 12 wherein the remote user computer system is selected from the group consisting of a smart phone device and a personal computer.
14 . A computer controlled system as recited in claim 12 wherein the means for remotely interacting with a user computer system includes means for communicating via the internet.
15 . A computer controlled system as recited in claim 12 wherein the processing system is configured to electronically access publicly available data actual to acquire real-time player team transactions data.
16 . A computer controlled system as recited in claim 15 wherein the real-time player team transactions data includes data corresponding to a player being traded from one team to another.
17 . A computer controlled system as recited in claim 12 wherein the processing system is configured to bind a user's decisions by actual real-time team transaction data relating to a player.
18 . A computer controlled system as recited in claim 12 wherein the processing system is configured to provide a roster of players for the user's team to be selected by the user to coincide with the full position roster for a team in a particular real-time sports league.
19 . A computer controlled system as recited in claim 18 wherein the processing system is configured to provide an electronic scoring system for a user's team based upon real-time performance statistics for each player on the user's team.
20 . A computer controlled system as recited in claim 12 wherein the processing system is configured to synchronize the user's roster of players for a user's team in a fantasy sports contest with an electronic game such that the electronic game is enabled to simulate game play in the fantasy sports contest using at least the user's roster of players.Join the waitlist — get patent alerts
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