US2011151978A1PendingUtilityA1
System and method for managing transfer of player rights
Est. expiryJun 20, 2026(expired)· nominal 20-yr term from priority
Inventors:Christer Hutchinson-Kay
A63F 13/12A63F 13/71A63F 13/79A63F 2300/40A63F 2300/401A63F 13/30
47
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Claims
Abstract
A system for managing transfer of player rights from a first gaming system to a second gaming system comprising a first gaming system comprising a first data structure adapted for storing a set of parameters representing player rights a second gaming system in data communication with the first gaming system; and comprising a second data structure and a synchronization mechanism adapted to synchronize the storage of said player rights parameters in the first and second data structures.
Claims
exact text as granted — not AI-modified1 . A management system for transferring player rights, the management system comprising:
a first gaming system adapted to record parameter indicative of player rights, and to store the recorded parameter in a first data structure; a second gaming system in data communication with the first gaming system, and adapted to store parameters indicative of player rights in a second data structure; and a synchronization mechanism adapted to reconstruct player rights from one of said first and second data structures, and to synchronize storage of said reconstructed player rights parameters between the first and second data structures.
2 . A system for managing transfer of player rights from a first gaming system to a second gaming system comprising:
a first gaming system comprising a first data structure adapted for storing a set of parameters representing player rights; a second gaming system in data communication with the first gaming system; and comprising a second data structure adapted for storing a set of parameters representing player rights; and a synchronization mechanism adapted to synchronize storage of said player rights parameters between the first and second data structures.
3 . A system as claimed in claim 2 , wherein said first gaming system comprises:
a first player rights recording module devised to record a set of parameters representing player rights and to store said parameters in said first data structure; and a reconstruction module arranged to reconstruct player rights dependent on a set of stored player rights parameters.
4 . A system as claimed in claim 2 , wherein said second gaming system comprises:
a second player rights recording module devised to record a set of parameter representing player rights and to store said parameters in said second data structure; and a second reconstruction module arrangement to reconstruct player rights dependent on a set of stored player rights parameters.
5 . The system of claim 2 further comprising a transfer management unit comprising:
a transfer data structure adapted to store a set of parameters representing player rights;
and
a synchronizing module adapted to synchronize the storage of said player rights parameters in the first and second data structures.
6 . The system of claim 5 , wherein the transfer management unit comprises an interface adapted to communicate a set of player rights parameters between said transfer management unit and a gaming system.
7 . The system of claim 2 , further comprising a clearing module adapted to manage financial clearing of transferred player rights between the first and a second gaming system.
8 . The system of claim 2 , further comprising a clearing module adapted to manage statistical clearing of transferred game related player rights between a first and a second gaming system.
9 . The system of claim 2 , wherein each data structure is adapted to store:
a player rights description parameter; and a player rights identification code.
10 . The system of claim 2 , wherein each data structure is adapted to store a set of game session data.
11 . The system of claim 2 , wherein each data structure is adapted to store a set of player session data.
12 . The system of claim 2 , wherein each data structure is adapted to store player rights validity status parameter.
13 . The system of claim 2 , wherein each gaming system is adapted for communicate data representing said game related player rights to a player.
14 . A method for managing transfer of player rights from a first gaming system to a second gaming system, comprising the steps of:
storing a set of parameters representing game related player rights in a first system having a first data structure; communicating said parameters between the first gaming system and a second gaming system comprising a second data structure system; and synchronizing storage of said player rights parameters between the first and second data structures.
15 . The method of claim 14 , further comprising the steps in said first gaming system of:
establishing player rights in response to gaming activity in said gaming system; storing a set of parameters representing said player rights; generating a player rights identification code associated with said player rights; outputting said player rights identification code (PRID) to said player.
16 . The method of claim 15 , further comprising the steps in said second gaming system of:
receiving in said second gaming system said PRID representing player rights established in the first gaming system; requesting a transfer of said game related player rights from said first gaming system to said second gaming system based on said PRID; receiving said set of player rights parameters associated with said PRID; reconstructing and presenting player rights dependent on said set of player rights parameters.
17 . The method of claim 14 , further comprising performing financial clearing of transferred game related player rights between said first and second gaming system.
18 . The method of claim 14 , further comprising performing statistical clearing of transferred game related player rights between said first and second gaming system.
19 . The method of claim 17 , wherein the clearing involves determining a compensation for the transfer of said game related player rights between the first and second gaming system dependent on clearing rules.
20 . A method of moving player rights between a first and a second gaming systems, each of said gaming systems having at least one client gaming machine, at least one game server and a central database, said method comprising the steps of:
generating an identity code representing the rights of a player in a first gaming system; storing in the central database of said first gaming system said player rights identity code associated with player rights data representing said player rights; outputting said identity code from said first gaming system; receiving in a second gaming system a request to use the second gaming system for utilizing said player rights identified by said player rights identity code; obtaining at said second gaming system said player rights data associated with said player rights identity code from said first gaming system; enabling in said second gaming system utilization of said player rights.
21 . A transfer management unit comprising:
a transfer management module adapted to receive a request for a transfer of player rights from a first gaming system to a second gaming system; and a synchronization module adapted to control synchronization of storage of data representing the player rights in a first data structure of the first gaming system and a second data structure of the second gaming system.
22 . A transfer management unit as claimed in claim 21 further comprising a data structure adapted to store a set of parameters representing the player rights being transferred.
23 . A transfer management unit as claimed in claim 21 further comprising an interface adapted to communicate a set of player rights between said transfer management unit and a gaming system.
24 . A transfer management unit as claimed in claim 21 further comprising a clearing module.
25 . A transfer management unit as claimed in claim 21 wherein the clearing module is adapted to manage financial clearing.
26 . A transfer management unit as claimed in claim 21 wherein the clearing module is adapted to manage statistical clearing.Join the waitlist — get patent alerts
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