Ball for use in play and/or training
Abstract
Device for ball to enable utilization of information regarding ball influencing occurrences either in the form of hits by body parts or by a ball influencing tool, such as a bat, tennis racket or the like to establish an analysis on how the ball influencing occurrences (hits) correspond to a predetermined pattern, and to give the user feedback of the result thereof. The device may be used for practicing ball skills in a funny and inspiring way, while it may also be used in applications of more entertaining character, such as rhythm plays or other types of play (for play consoles like e.g. XBOX, Nintendo, Playstation, PC, Mac, etc.
Claims
exact text as granted — not AI-modified1 . Device related to ball ( 1 ) for ball game comprising at least a ball integrated impact sensor ( 16 ) for registering impacts and/or movement, the sensor ( 16 ) being connected to a unit ( 17 , 2 ) for wireless transmission of recorded values like impact force and/or impact direction, to a receiving and processing unit ( 5 ) arranged to process the signal from the at least one sensor ( 16 ), characterized in that the receiving and processing unit ( 5 ) is arranged to compare the sensor signal or signals with a predetermined signal pattern, to give the user a feedback regarding the degree of correspondence between the two signal progressions.
2 . Device as claimed in claim 1 , characterized in that the predetermined signal pattern defines windows in time related to a series of tones (musical piece), so that the signal from the receiving and processing unit ( 5 ) provides feedback on the degree of correspondence between the rhythm in the musical piece and the rhythm of the impacts on the ball ( 1 ).
3 . Device as claimed in claim 1 , characterized in that the ball ( 1 ) is designed for use with body parts or objects.
4 . Device as claimed in claim 1 , characterized in that the receiving and processing unit ( 5 ) is arranged to interrupt the comparison (reset) if the lack of hits corresponding with the musical rhythm exceeds a predetermined limit.
5 . Device as claimed in claim 1 , characterized in that the receiving and processing unit ( 5 ) is arranged to adapt the speed of the playback of a soundtrack with the user's hits on the ball.
6 . Device as claimed in claim 1 , characterized in that the predetermined signal pattern is adapted to predetermined ball influencing parameters such as impact force, impact speed, impact direction, for thereby acting as a ball training aid.
7 . Device as claimed in claim 1 , characterized in that the user receives feedback in the form of images and/or sounds that indicates the quality of the hits.
8 . Device as claimed in claim 1 , characterized in that the receiving and processing unit ( 5 ) is designed to be carried by the ball user.Join the waitlist — get patent alerts
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