Techniques for Awarding Random Rewards in a Reward Program
Abstract
A method receives information for a pay table for a game. The pay table including a first set of fixed payouts for a set of outcomes that are possible when playing the game. Information is received for at least a portion of the set of outcomes, the information including an independently specified balancing point between a minimum and a maximum for each of the at least a portion of the set of outcomes. A second set of payouts for the set of outcomes is determined. The at least portion of the second set of payouts includes, for each of the at least a portion of the set of outcomes, a random payout dynamically generated using the balancing point to be between the minimum and maximum. A random payout in the second set of payouts for an outcome is different from the fixed payout in the first set of payouts.
Claims
exact text as granted — not AI-modified1 . A method comprising: receiving information for a pay table for a game, the pay table including a first set of fixed payouts for a set of outcomes that are possible when playing the game; receiving information for at least a portion of the set of outcomes, the information including an independently specified balancing point between a minimum and a maximum for each of the at least a portion of the set of outcomes; and determining, by a computing device, a second set of payouts for the set of outcomes, wherein at least a portion of the second set of payouts includes, for each of the at least a portion of the set of outcomes, a random payout dynamically generated using the balancing point to be between the minimum and maximum, wherein a random payout in the second set of payouts for an outcome is different from the fixed payout in the first set of payouts.
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