Game device, method for controlling game device, program, and information storage medium
Abstract
To provide a game device capable of allowing a user to predict whether or not the user is to operate a game character if a state of the game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users. A storage section ( 80 ) stores selection control data for selecting the any one of the plurality of users. A setting section ( 82 a ) sets, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of a user selected based on the selection control data from among the plurality of users. A display control section ( 84 ) sets, if the state of the game character is the first state, a display mode for the game character or a display mode for a related image displayed in association with the game character based on the selection control data.
Claims
exact text as granted — not AI-modified1 . A game device for executing a game configured such that a state of a game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users,
the game device comprising: storage means for storing selection control data for selecting the any one of the plurality of users; setting means for setting, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of a user selected based on the selection control data from among the plurality of users; and display control means for setting, if the state of the game character is the first state, a display mode for the game character or a display mode for a related image displayed in association with the game character based on the selection control data.
2 . A game device according to claim 1 , wherein if the state of the game character is the first state, the display control means sets the display mode for the game character or the display mode for the related image displayed in association with the game character to a display mode corresponding to the user selected based on the selection control data from among the plurality of users.
3 . A game device according to claim 1 , wherein:
the selection control data comprises priority data that indicates a priority of each of the plurality of users; if the state of the game character is the first state, the display control means sets the display mode for the related image displayed in association with the game character based on the selection control data; the related image comprises a partial region corresponding to the each of the plurality of users; and a position, an area, or a display mode of the partial region is set based on the priority of the user corresponding to the partial region.
4 . A control method for a game device for executing a game configured such that a state of a game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users,
the control method comprising: a step of reading storage contents of storage means for storing selection control data for selecting the any one of the plurality of users; a setting step of setting, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of a user selected based on the selection control data from among the plurality of users; and a display control step of setting, if the state of the game character is the first state, a display mode for the game character or a display mode for a related image displayed in association with the game character based on the selection control data.
5 . (canceled)
6 . A computer-readable information storage medium storing a program in non-transitory form, the program causing a computer to function as a game device for executing a game configured such that a state of a game character is changed from a first state of being operated by the computer to a second state of being operated by any one of a plurality of users,
the program further causing the computer to function as: storage means for storing selection control data for selecting the any one of the plurality of users; setting means for setting, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of a user selected based on the selection control data from among the plurality of users; and display control means for setting, if the state of the game character is the first state, a display mode for the game character or a display mode for a related image displayed in association with the game character based on the selection control data.
7 . A game device for executing a game configured such that a state of a game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users,
the game device comprising: setting means for setting, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of the any one of the plurality of users; and display control means for performing display, on a game screen with the state of the game character being the first state, so as to guide which of the plurality of users the game character is to be set as the operation subject of in a case where the state of the game character is changed to the second state.
8 . A control method for a game device for executing a game configured such that a state of a game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users,
the control method comprising: a setting step of setting, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of the any one of the plurality of users; and a display control step of performing display, on a game screen with the state of the game character being the first state, so as to guide which of the plurality of users the game character is to be set as the operation subject of in a case where the state of the game character is changed to the second state.
9 . (canceled)
10 . A computer-readable information storage medium storing a program in non-transitory form, the program causing a computer to function as a game device for executing a game configured such that a state of a game character is changed from a first state of being operated by the computer to a second state of being operated by any one of a plurality of users,
the program further causing the computer to function as: setting means for setting, if the state of the game character is changed from the first state to the second state, the game character as an operation subject of the any one of the plurality of users; and display control means for performing display, on a game screen with the state of the game character being the first state, so as to guide which of the plurality of users the game character is to be set as the operation subject of in a case where the state of the game character is changed to the second state.Join the waitlist — get patent alerts
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