US2011089635A1PendingUtilityA1

Strategy War Game

Assignee: MILLER PAULPriority: Mar 25, 2008Filed: Nov 30, 2010Published: Apr 21, 2011
Est. expiryMar 25, 2028(~1.7 yrs left)· nominal 20-yr term from priority
Inventors:Paul Miller
A63F 3/02A63F 3/00075
50
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A strategy war game is disclosed. In a particular embodiment, a game board is covered by sixty-four squares forming a checkered pattern. Each game piece of a first set of game pieces is adapted to subsequently move only within a first set of squares representing land. Each game piece of a second set of game pieces is adapted to subsequently move only within a second set of squares representing water. Each game piece of a third set of game pieces is adapted to subsequently move within a third set of squares representing air. The strategy war game further includes a point system, wherein a first player is given a predetermined number of points for capturing a game piece during a turn by moving a game piece of the first player to a square occupied by the game piece of the second player.

Claims

exact text as granted — not AI-modified
1 . A method of playing a strategy war game, the method comprising:
 providing a game board, wherein a surface of the game board is covered by sixty-four squares forming a checkered pattern;   assigning a first characteristic to a first set of squares of the checkered pattern, wherein the first set of squares includes fifteen contiguous squares on each opposing end of the game board;   assigning a first set of game pieces to a first starting position and each game piece of the first set of game pieces adapted to subsequently move only within the first set of squares;   assigning a second characteristic to a second set of squares of the checkered pattern, wherein the second set of squares includes thirty-four squares that are not part of the first set of squares;   assigning a second set of game pieces to a second starting position and each game piece of the second set of game pieces adapted to subsequently move only within the second set of squares;   assigning a third characteristic to a third set of squares of the checkered pattern, wherein the third set of squares includes the first set and second set of squares;   assigning a third set of game pieces to a third starting position and each game piece of the third set of game pieces adapted to subsequently move within the third set of squares; and   administering a point system, wherein a first player is given a predetermined number of points for capturing a game piece during a turn by moving a game piece of the first player to a square occupied by the game piece of the second player.   
     
     
         2 . The method of playing a strategy war game of  claim 1 , wherein the first characteristic assigned to the first set of squares represents land areas. 
     
     
         3 . The method of playing a strategy war game of  claim 2 , wherein the second characteristic assigned to the second set of squares represents sea areas. 
     
     
         4 . The method of playing a strategy war game of  claim 3 , wherein the third characteristic assigned to the third set of squares represents air areas. 
     
     
         5 . The method of playing a strategy war game of  claim 4 , wherein the first set of game pieces includes tank game pieces movable to one square or two squares from its occupied position in one of a forward left, forward right, backward left, or backward right, unobstructed direction. 
     
     
         6 . The method of playing a strategy war game of  claim 5 , wherein the second set of game pieces includes submarine game pieces movable to one square or two squares from its occupied position in one of a left, right, forward left, forward right, backward left, or backward right, direction. 
     
     
         7 . The method of playing a strategy war game of  claim 6 , wherein the second set of game pieces further includes destroyer game pieces movable to one square from its occupied position in one of a forward, backward, left, right, forward left, forward right, backward left or backward right, unobstructed direction. 
     
     
         8 . The method of playing a strategy war game of  claim 7 , wherein the third set of game pieces includes helicopter game pieces movable to two squares from its occupied position in any direction. 
     
     
         9 . The method of playing a strategy war game of  claim 8 , wherein the third set of game pieces includes fighter game pieces movable to either one, two or three squares from its occupied position in one of a forward, backward, left or right, unobstructed direction, or movable to one or two squares from its occupied position in one of a forward left, forward right, backward left or backward right, unobstructed direction. 
     
     
         10 . The method of playing a strategy war game of  claim 9 , wherein the third set of game pieces includes bomber game pieces movable to either one, two or three squares from its occupied position in one of a forward, backward, left or right, direction, or movable to one or two squares from its occupied position in one of a forward left, forward right, backward left or backward right, direction. 
     
     
         11 . The method of playing a strategy war game of  claim 10 , wherein the third set of game pieces includes amphibian game pieces movable to one square from its occupied position in one of a forward, forward left, or forward right, direction. 
     
     
         12 . The method of playing a strategy war game of  claim 11 , wherein the first set of game pieces includes a king amphibian game piece movable to one or two squares from its occupied position in one of a forward, backward, left, right, forward left, forward right, backward left or backward right, direction, when the amphibian game piece reaches the opposing end of the game board. 
     
     
         13 . The method of playing a strategy war game of  claim 12 , wherein the first set of game pieces includes a commander game piece movable to one square from its occupied position in one of a forward, backward, left, right, forward left, forward right, backward left or backward right, direction. 
     
     
         14 . The method of playing a strategy war game of  claim 13 , wherein administering the point system to determine a winner of the strategy war game by calculating:
 one point given for capturing an amphibian game piece;   two points given for capturing a tank game piece;   three points for capturing a submarine game piece;   three points for capturing a destroyer game piece;   four points for capturing a helicopter;   four points for capturing a fighter;   five points for capturing a bomber game piece; and   seven points for capturing a commander game piece;   wherein the player with a larger sum of points when the commander is captured or a predetermined time frame expires is the winner of the game.   
     
     
         15 . The method of playing a strategy war game of  claim 14 , wherein the amphibian game piece represented by a model amphibious vehicle, the tank game piece represented by a model tank, the submarine game piece represented by a model submarine, the destroyer game piece represented by a model destroyer, the helicopter game piece represented by a model helicopter, the fighter game piece represented by a model fighter, the bomber game piece represented by a model bomber, and the commander game piece represented by a model personnel carrier. 
     
     
         16 . The method of playing a strategy war game of  claim 15 , further including using a timer to determine an expiration of a predetermined time limit for a turn of each player. 
     
     
         17 . The method of playing a strategy war game of  claim 16 , wherein each player is provided one commander game piece. 
     
     
         18 . The method of playing a strategy war game of  claim 17 , wherein each player is provided two fighter game pieces and one bomber game piece. 
     
     
         19 . The method of playing a strategy war game of  claim 18 , wherein each player is provided two tank game pieces and two submarine game pieces. 
     
     
         20 . The method of playing a strategy war game of  claim 19 , wherein each player is provided two helicopter game pieces, four amphibian game pieces and one destroyer game piece.

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