US2011086692A1PendingUtilityA1

MobileKittens

Individually held — no corporate assignee on recordPriority: Oct 8, 2009Filed: Oct 8, 2009Published: Apr 14, 2011
Est. expiryOct 8, 2029(~3.1 yrs left)· nominal 20-yr term from priority
G07F 17/32G07F 17/3218A63F 2300/1093A63F 2300/406G07F 17/329
50
PatentIndex Score
0
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Claims

Abstract

Mobile device software application that uses the camera in a web-enabled PDA, cellular phone or smart phone to capture a barcode image off a lottery ticket, convert it to its unique serial number, pass it via cellular data service through a database query to append or change a game database and initiate a unique computer game sessions on the mobile device that the consumer can play with variable outcomes to determine the future value of the printed ticket.

Claims

exact text as granted — not AI-modified
1 ) A process by which a lottery ticket can be generated by an existing lottery terminal with a future value determined by variable actions of the player. 
     
     
         2 ) A process by which a mobile computer device with a built in camera can recognize the ticket barcode of  claim 1 , convert to the unique identifier and communicate with the lottery database to append/change the record value of the ticket 
     
     
         3 ) The method by which  claim 2  stores the present and future value of the purchased ticket. 
     
     
         4 ) A Process by which the scanned ticket in  claim 2  activates a specific computer game in the mobile device 
     
     
         5 ) The method by which the prize results are randomly generated to populate the possible outcomes of the game generated in  claim 3   
     
     
         6 ) The method by which the activated computer game in  claim 3  sets the variable choices that the player can make to direct the path to the randomized prize outcomes determined in  claim 4 . 
     
     
         7 ) The method of managing the communication between the device and the lottery information database server to log the actions of the player. 
     
     
         8 ) The method by which the appended variable outcome data is encrypted and sent to the lottery database as described in  claim 6 . 
     
     
         9 ) The method by which the database sets and stores the probability outcome of the game play in  claim 6  to set the new value of the ticket. 
     
     
         10 ) The method of managing the prize pool to generate possible game outcomes that do not exceed a payout threshold set by the lottery. 
     
     
         11 ) The method of throwing errors if the software determines conflicts in communicating with the hardware, communicating with the database or an inability to produce a valid result. 
     
     
         12 ) The method of generating a duplicate ticket barcode in the mobile device that can be used as an alternate or backup vehicle to validate/claim the prize at the lottery retailer. 
     
     
         13 ) The method of using the mobile device to validate and claim electronically in future implementations

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