US2011084446A1PendingUtilityA1

Word clue puzzle game

Assignee: CHAN KAI KIN MICHAELPriority: Oct 11, 2009Filed: Oct 11, 2009Published: Apr 14, 2011
Est. expiryOct 11, 2029(~3.2 yrs left)· nominal 20-yr term from priority
Inventors:Kai Kin Chan
A63F 2009/0815A63F 2003/0428A63F 9/0811A63F 3/0423
57
PatentIndex Score
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Claims

Abstract

A word clue puzzle based game in which a player shifts horizontal positions of alphabet tiles (left or right) in a 2D surface, or rotates concentric blocks carrying lateral alphabet tiles in a 3D geometry, to find word clues formed by grouping adjacent alphabets in a combination of horizontal, vertical or diagonal direction. Word clues could be words, names, phases or statements. The game could be achieved on paper, on board, with geometrical models, or in electronic and computerized game simulation formats. Complexity of the game could be enhanced by rotating blocks of alphabet tiles overlapping a 2D background of alphabet tiles or by increasing the dimensions of the grid surface to solve for word clues. Alphabets used in the game are not restricted to English only and are applicable to any other language characters.

Claims

exact text as granted — not AI-modified
1 . A word clue puzzle based game wherein the method of playing comprises the steps of a player: rotating alphabet tiles of individual rows horizontally, to the left or to the right, on a two dimensional grid surface; putting the endmost alphabet tiles falling out of said surface back to said surface as trailing tiles at the opposite end of the same row during said rotating process; finding word clues in the vertical direction formed by said alphabet tiles on said grid surface. 
     
     
         2 . The game of claim ( 1 ), wherein blank tiles are valid alphabet tiles. 
     
     
         3 . The game of claim ( 1 ), wherein said word clue is a plurality of words. 
     
     
         4 . The game of claim ( 1 ), wherein said word clues are further formed by grouping said alphabet tiles in a combination of adjacent horizontal, vertical and diagonal direction. 
     
     
         5 . The game of claim ( 1 ), further comprising an alternative step of rotating said alphabet tiles on top of a background grid of alphabets to increase the level of difficulty in finding said word clues. 
     
     
         6 . The game of claim ( 5 ), wherein blank tiles are transparent tiles enabling said word clues be read as a combination of alphabets from both overlapping layers. 
     
     
         7 . The game of claim ( 1 ), wherein said alphabet tiles are labelled texts. 
     
     
         8 . The game of claim ( 1 ), wherein said alphabet tiles are electronic light display units. 
     
     
         9 . The game of claim ( 1 ), wherein said alphabet tiles are European letters. 
     
     
         10 . The game of claim ( 1 ), wherein said alphabet tiles are Chinese written characters. 
     
     
         11 . The game of claim ( 1 ), wherein the game is played on paper. 
     
     
         12 . The game of claim ( 1 ), wherein the game is played on board. 
     
     
         13 . The game of claim ( 1 ), wherein said grid surface is polygonal. 
     
     
         14 . The game of claim ( 14 ), wherein the game is played with a polygonal model providing said grid surface. 
     
     
         15 . The game of claim ( 1 ), wherein said grid surface is cylindrical. 
     
     
         16 . The game of claim ( 15 ), wherein the game is played with a cylindrical model providing said grid surface. 
     
     
         17 . The game of claim ( 1 ) is simulated by computer program wherein a random generator is used to scramble said word clues and to start the game with rows of alphabets in a random manner. 
     
     
         18 . The game of claim ( 1 ), wherein the game is played on a computer. 
     
     
         19 . The game of claim ( 1 ), wherein the game is played on an electronic console. 
     
     
         20 . The game of claim ( 1 ), wherein the game is played on a telecommunicating device.

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