US2011053678A1PendingUtilityA1

Gaming machine, method and computer program for controlling the same, and computer-readable storage medium having the program stored therein

Assignee: KONAMI GAMING INCPriority: Jul 8, 2002Filed: Nov 3, 2010Published: Mar 3, 2011
Est. expiryJul 8, 2022(expired)· nominal 20-yr term from priority
Inventors:Eiji Aida
G07F 17/3211
46
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A gaming machine including a display, a plurality of reels displayed on the display, each reel being arranged side by side so as to independently rotate in a vertical direction, a plurality of display areas forming the reel, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in the vertical direction via a horizontal side of the hexagonal shape, and a controller, which determines a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged via an upwardly-sloping direction slope or a downwardly-sloping side of the hexagonal shape of the display area.

Claims

exact text as granted — not AI-modified
1 . A gaming machine, comprising:
 a display;   a plurality of reels displayed on the display, each reel being arranged side by side so as to rotate in a vertical direction;   a plurality of display areas forming the reel, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in the vertical direction via a horizontal side of the hexagonal shape; and   a controller, which determines a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged via an upwardly-sloping direction slope or a downwardly-sloping side of the hexagonal shape of the display area.   
     
     
         2 . The gaming machine as set forth in  claim 1 ,
 wherein a line connecting two display areas situated both ends of the display areas showing an identical kind of indicium and adjacently arranged via an upwardly-sloping direction slope or/and a downwardly-sloping side of the hexagonal shape is regarded as a winning line.   
     
     
         3 . The gaming machine as set forth in  claim 1 ,
 wherein the indicium includes a special indicium which substitutes all kinds of the indicium.   
     
     
         4 . The gaming machine as set forth in  claim 1 ,
 wherein the gaming machine is a slot machine.   
     
     
         5 . A method of controlling a gaming machine performed by a computer, the method comprising the steps of:
 providing a display;   displaying a plurality of reels on the display, each reel being arranged side by side so as to rotate in a vertical direction;   forming the reel with a plurality of display areas, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in the vertical direction via a horizontal side of the hexagonal shape; and   determining a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged via an upwardly-sloping direction slope or a downwardly-sloping side of the hexagonal shape of the display area.   
     
     
         6 . The method of controlling a gaming machine performed by a computer as set forth in  claim 5 ,
 wherein a line connecting two display areas situated both ends of the display areas showing the identical kind of indicium and adjacently arranged via an upwardly-sloping direction slope or/and a downwardly-sloping side of the hexagonal shape is regarded as a winning line.   
     
     
         7 . The method of controlling a gaming machine performed by a computer as set forth in  claim 5 ,
 wherein the indicium includes a special indicium which substitutes all kinds of the indicium.   
     
     
         8 . A computer-readable storage medium, in which a program for causing a computer to execute the control method as set forth in  claim 5  is stored. 
     
     
         9 . A gaming machine, comprising:
 a display;   a plurality of reels displayed on the display, each reel being arranged side by side;   a plurality of display areas forming the reel, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in a reel rotation direction via a side of the hexagonal shape, the side being orthogonal to the reel rotation direction; and   a controller, which determines a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged in a direction obliquely crossing the reel rotation direction.   
     
     
         10 . The gaming machine as set forth in  claim 9 ,
 wherein a line connecting two display areas situated both ends of the display areas showing an identical kind of indicium and adjacently arranged in a direction obliquely crossing the reel rotation direction is regarded as a winning line.   
     
     
         11 . The gaming machine as set forth in  claim 9 ,
 wherein the indicium includes a special indicium which substitutes all kinds of the indicium.   
     
     
         12 . The gaming machine as set forth in  claim 9 ,
 wherein the gaming machine is a slot machine.   
     
     
         13 . A method of controlling a gaming machine performed by a computer, the method comprising the steps of:
 providing a display;   displaying a plurality of reels on the display, each reel being arranged side by side;   forming the reel with a plurality of display areas, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in a reel rotation direction via a side of the hexagonal shape, the side being orthogonal to the reel rotation direction; and   determining a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged in a direction obliquely crossing the reel rotation direction.   
     
     
         14 . The method of controlling a gaming machine performed by a computer as set forth in  claim 13 ,
 wherein a line connecting two display areas situated both ends of the display areas showing an identical kind of indicium and adjacently arranged in a direction obliquely crossing the reel rotation direction is regarded as a winning line.   
     
     
         15 . The method of controlling a gaming machine performed by a computer as set forth in  claim 13 ,
 wherein the indicium includes a special indicium which substitutes all kinds of the indicium.   
     
     
         16 . A computer-readable storage medium, in which a program for causing a computer to execute the control method as set forth in  claim 13  is stored.

Join the waitlist — get patent alerts

Track US2011053678A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.