US2011039616A1PendingUtilityA1
System and method for video game promotions based on real world transactions
Est. expiryAug 12, 2029(~3 yrs left)· nominal 20-yr term from priority
Inventors:Anton Bakker
A63F 2300/5513G06Q 30/02
38
PatentIndex Score
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Claims
Abstract
A system, method and computer program product for video game promotions processing and generation based on real world transactions, including a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.
Claims
exact text as granted — not AI-modified1 . A system for video game promotions processing and generation based on real world transactions, the system comprising:
a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.
2 . The system of claim 1 , wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
3 . The system of claim 1 , wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
4 . The system of claim 1 , wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
5 . A method for video game promotions processing and generation based on real world transactions, the method comprising:
coupling a transaction system over a communications network to a promotion processing system; and generating by the promotion processing system a video game promotion based on a real world transaction performed on the transaction system.
6 . The method of claim 5 , wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
7 . The method of claim 5 , wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
8 . The method of claim 5 , wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
9 . A computer program product for video game promotions processing and generation based on real world transactions and including one or more computer readable instructions embedded on a computer readable medium and configured to cause one or more computer processors to perform the steps of:
coupling a transaction system over a communications network to a promotion processing system; and generating by the promotion processing system a video game promotion based on a real world transaction performed on the transaction system.
10 . The computer program product of claim 9 , wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
11 . The computer program product of claim 9 , wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
12 . The computer program product of claim 9 , wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.Join the waitlist — get patent alerts
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