US2011039612A1PendingUtilityA1

Remote Live Automatic Electro-Mechanical and Video Table Gaming

Assignee: PECECNIK JOZEPriority: Sep 9, 2005Filed: Sep 7, 2006Published: Feb 17, 2011
Est. expirySep 9, 2025(expired)· nominal 20-yr term from priority
Inventors:Joze Pececnik
G07F 17/3288G07F 17/3241G07F 17/3223G07F 17/322
57
PatentIndex Score
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Claims

Abstract

Electro-mechanical and video table games of chance send video feeds of game play and digital representations of results of game play by network communications to remote clients that receive wagers placed upon the result of the game play and derives a winning or a loss from both the wager and the digital representation of the result of the game play. The table game can include a roulette wheel, a roulette style ball, a device for rotating the roulette wheel at randomly changing rotational speeds, and a device for mechanically propelling the roulette style ball onto the rotating wheel at randomly changing velocities and spins. Also included can be a platform for supporting a die having a plurality of surfaces each bearing indicia unique to that on the other surfaces, and a device for randomly changing the movement and speed of the platform relative to the die.

Claims

exact text as granted — not AI-modified
1 . Any electro-mechanical and video table game of chance that sends a video feed of its game play and a digital representation of the result of the game play by a network communication to a remote client, wherein the remote client:
 receives a wager placed upon the result of the game play; and   derives a winning or a loss from both the wager and the digital representation of the result of the game play.   
     
     
         2 . The electro-mechanical and video table game of chance as defined in  claim 1 , further comprising:
 a roulette wheel;   a roulette style ball;   means for rotating the roulette wheel at randomly changing rotational speeds; and   means for mechanically propelling the roulette style ball onto the rotating wheel at randomly changing velocities and spins.   
     
     
         3 . The electro-mechanical and video table game of chance as defined in  claim 1 , further comprising:
 a platform for supporting a die having a plurality of surfaces each bearing indicia unique to that on the other surfaces; and   means for randomly changing the movement and speed of the platform relative to the die.   
     
     
         4 . Any electro-mechanical and video table game of chance activated and interactively played upon demand by bi-directional network communication with a remote client. 
     
     
         5 . The electro-mechanical and video table game of chance as defined in  claim 4 , further comprising:
 a roulette wheel;   a roulette style ball;   means for rotating the roulette wheel at randomly changing rotational speeds; and   means for mechanically propelling the roulette style ball onto the rotating wheel at randomly changing velocities and spins.   
     
     
         6 . The electro-mechanical and video table game of chance as defined in  claim 4 , further comprising:
 a platform for supporting a die having a plurality of surfaces-each bearing indicia unique to that on the other surfaces; and;   means for randomly changing the movement and speed of the platform relative to the die.   
     
     
         7 . The electro-mechanical and video table game of chance as defined in  claim 4 , wherein the network is one or more networks selected from the group consisting of satellite, cable television, the Internet, the World Wide Web, a Wide Area Network (WAN), a Local Area Network (LAW), a wireless network, a hard wired network, and combinations thereof. 
     
     
         8 . The electro-mechanical and video table game of chance as defined in  claim 4 , wherein the table game of chance is selected from the group consisting of roulette, a dice game, a big six wheel game, a wheel of fortune game, and a board games of chance. 
     
     
         9 . The electro-mechanical and video table game of chance as defined in  claim 4 , further comprising:
 means for producing an analog result of game play in the table game of chance;   means for converting the analog result into a digital result; and   means for forming a communication of the digital result to be sent over the network to the remote client.   
     
     
         10 . The electro-mechanical and video table game of chance as defined in  claim 9 , further comprising means for receiving a communication from the remote client for a selection to initiate the table game of chance. 
     
     
         11 . The electro-mechanical and video table game of chance as defined in  claim 4 , wherein the table game of chance is:
 unattended by a live attendant unattended by a live attendant during play of the game of chance;   activated by receipt of a command from the remote client at a means for network communications at the electro-mechanical and video table game of chance; and   interactively played by commands received from the remote client by the means for network communications at the electro-mechanical and video table game of chance.   
     
     
         12 . The electro-mechanical and video table game of chance as defined in  claim 4 , further comprising means for allowing only the remote client to activate and interactively play the table game to the exclusion of any other said remote client. 
     
     
         13 . The electro-mechanical and video table game of chance as defined in  claim 4 , further comprising:
 means for receiving funding for a wager upon the table game;   means for deducting the wager from the funding for a loss of the wager; and   means for displaying indicia of winning the wager and an amount of funds for the winning of the wager.   
     
     
         14 . A roulette table game comprising:
 a roulette wheel for play a roulette-style game with a roulette style ball;   means, during play of the roulette-style game, for rotating the roulette wheel at randomly changing rotational speeds;   means, during play of the roulette-style game, for mechanically propelling a roulette style ball onto the roulette wheel at randomly changing velocities and spins;   means for receiving a communication from a remote client to initiate the play of the roulette-style game at the roulette table game;   means, during play of the roulette-style game, for transmitting a video feed of live game play at the roulette table game by a network communication for receipt by the remote client;   means for producing an analog result of play of the roulette-style game at the roulette table;   means for converting the analog result into a digital result; and   means for forming a communication of the digital result for transmission over the network to the remote client.   
     
     
         15 . The roulette table game as defined in  claim 14 , wherein the roulette table game is:
 unattended by a live attendant during the roulette-style game; and   interactively played by commands received from the remote client by network communications.   
     
     
         16 . The roulette table game as defined in  claim 14 , further comprising means for allowing only the remote client to activate and interactively play the table game to the exclusion of any other said remote client. 
     
     
         17 . A computer readable medium comprising instructions that, when executed by a client, perform a method including steps to:
 receive one or more network transmissions that include a live video feed of a remote, live roulette-style game being played at a roulette table having a roulette wheel with a roulette-style ball;   receive commands from a user interface to play the roulette-style game at the roulette table;   form one or more network transmissions that include the commands received from the user interface for transmission to the roulette table;   receive funding for a wager upon a result of the roulette-style game at roulette table;   receive one or more network transmissions that include the result of play of the roulette-style game at the roulette table; and   based upon the result of play of the roulette-style game at the roulette table:
 deduct the wager from the funding for a loss of the wager in the roulette-style game at roulette table; and 
 display indicia of winning the wager in the roulette-style game at roulette table and an amount of funds for the winning of the wager. 
   
     
     
         18 . The computer readable medium as defined in  claim 17 , wherein the roulette table further comprises:
 means, during play of the roulette-style game, for rotating the roulette wheel at randomly changing rotational speeds;   means, during play of the roulette-style game, for mechanically propelling a roulette style ball onto the roulette wheel at randomly changing velocities and spins;   means for receiving said one or more network transmissions that include the commands received from the user interface for transmission to the roulette table;   means, during play of the roulette-style game, for transmitting the live video feed of live game play at the roulette table game by the network communication for remote receipt by the client;   means for producing an analog result of play of the roulette-style game at the roulette table;   means for converting the analog result into a digital result; and   means for forming a network communication of the digital result for transmission over a network communication to the client.   
     
     
         19 . The computer readable medium as defined in  claim 17 , wherein the roulette table is unattended by a live attendant during the roulette-style game. 
     
     
         20 . The computer readable medium as defined in  claim 17 , wherein the roulette table game further comprises means for allowing only the client to activate and interactively play the table game to the exclusion of any other said client. 
     
     
         21 . A dice game table for playing a dice-style game, the dice game table comprising:
 a platform for supporting a die having a plurality of surfaces each bearing indicia unique to that on the other surfaces;   means for randomly changing the movement and speed of the platform relative to the die;   means for receiving a communication from a remote client to initiate the play of the dice-style game at the dice game table;   means, during play of the dice-style game, for transmitting a video feed of live game play at the dice game table by a network communication for receipt by the remote client;   means for producing an analog result of play of the dice-style game at the dice game table;   means for converting the analog result into a digital result; and   means for forming a communication of the digital result for transmission over the network to the remote client.   
     
     
         22 . The dice game table as defined in  claim 21 , wherein the dice game table is:
 unattended by a live attendant during the dice-style game; and   interactively played by commands received from the remote client by network communications.   
     
     
         23 . The dice game table as defined in  claim 21 , further comprising means for allowing only the remote client to activate and interactively play the dice-style game at the dice game table to the exclusion of any other said remote client. 
     
     
         24 . A computer readable medium comprising instructions that, when executed by a client, perform a method including steps to:
 receive one or more network transmissions that include a live video feed of a remote, live dice-style game being played at a dice game table having a die;   receive commands from a user interface to play the dice-style game at the dice game table;   form one or more network transmissions that include the commands received from the user interface for transmission to the dice game table;   receive funding for a wager upon a result of the dice-style game at the dice game table;   receive one or more network transmissions that include the result of play of the dice-style game at the dice game table; and   based upon the result of play of the dice-style game at the dice game table:
 deduct the wager from the funding for a loss of the wager in the dice-style game at dice table; and 
 display indicia of winning the wager in the dice-style game at dice table and an amount of funds for the winning of the wager. 
   
     
     
         25 . The computer readable medium as defined in  claim 24 , wherein the dice game table further comprises:
 a platform for supporting the die having a plurality of surfaces each bearing indicia unique to that on the other surfaces;   means for randomly changing the movement and speed of the platform relative to the die;   means for receiving said one or more network transmissions that include the commands received from the user interface for transmission to the dice game table;   means, during play of the dice-style game, for transmitting the live video feed of live game play at the dice game table by the network communication for remote receipt by the client;   means for producing an analog result of play of the dice-style game at the dice game table;   means for converting the analog result into a digital result; and   means for forming a network communication of the digital result for transmission over a network communication to the client.   
     
     
         26 . The computer readable medium as defined in  claim 24 , wherein the dice game table is unattended by a live attendant during play of the dice-style game. 
     
     
         27 . The computer readable medium as defined in  claim 24 , wherein the dice game table further comprises means for allowing only the client to activate and interactively play of the dice-style game to the exclusion of any other said client.

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