Death and taxes board game and apparatus
Abstract
A board game with a continuous track separated into discreet steps uses a random number device to determine an advancement of players' tokens. Designated game events reflect life occurrences and choices. A monetary currency is gained and lost. A second, non-monetary, currency is also gained and lost. That second currency is representative of a player's health status and is not freely exchangeable with any pecuniary currency. While a pecuniary currency is useful in securing the health representative currency, in scoring and in determining winners and losers only the health related currency is determinative.
Claims
exact text as granted — not AI-modified1 . A method of playing a board game teaching that money isn't everything, comprising the actions of:
a) providing game apparatus comprising:
a playing surface having a path divided into discrete steps with various designated game events associated with steps of the path,
a plurality of representations of a pecuniary currency,
a plurality of representations of a second, non-pecuniary currency, representative of a personal attribute;
b) placing tokens representative of each player on an initial step; c) advancing tokens along the path in accordance with results from chance device and designated events associated with particular spaces; d) gaining or losing of amounts of a player's pecuniary currency determined by designated events representative of life choices and life occurrences; e) gaining or losing of amounts of a player's non-pecuniary currency determined by designated events representative of life choices and life occurrences; f) designating a neutral repository of said currencies as a bank, g) making inter-currency exchanges according to the following rules:
allowing exchanges with the bank, at player's option, of non-pecuniary currency for pecuniary currency;
prohibiting a player exchanging with the bank of pecuniary currency for non-pecuniary currency unless permitted be a designated event;
h) eliminating a player from winning the game if that player's non-pecuniary currency reaches a predetermined cutoff value, independent of amounts of pecuniary currency.
2 . The method of playing the game of claim 1 wherein said non-pecuniary currency is representative of an aspect of a player's personal well-being.
3 . The method of playing the game of claim 1 wherein said non-pecuniary currency is representative of a player's physical health.
4 . The method of playing the game of claim 2 wherein said non-pecuniary currency is representative of a specific biological measure of player's health state.
5 . The method of playing the game of claim 3 wherein a players' health representing currency being reduced below a predetermined value engenders loosing.
6 . A kit of items for playing a board game comprising:
a) a playing surface having a continuous track marked into at least 30 discrete segments along its length; at least six and no more than one half of said segments defining a mounting feature so shaped and configured as to be suitable to hold an elongated indicator substantially perpendicular to the major plane of said surface; b) a plurality of elongated indicators suitable to be held in place by the mounting features; c) at least two tokens representative of players; d) a plurality of bills or optionally, coins, representative of a monetary currency; e) a plurality of coins, or optionally bills, representative of a quantitative degree of a players health; f) a plurality of cards representative of events tending to affect health.
7 . The kit of items for playing a game of claim 6 further comprising cards reprehensive of school grades.
8 . The kit of items for playing a game of claim 6 further comprising cards representative of gambling.
9 . A method of playing a board game involving multiple players following indica of game directions on a board marked into discrete spaces and following indica of game directions on cards, placing and progressing game tokens along a track on the board according to randomly derived values, said game play including encountering simulations of life events involving the players' gain and loss of a pecuniary currency, wherein the improvement comprises:
said simulations of life events further comprising:
a) said players gain and loss of a second currency representative of an aspect of a players' simulated physical, or optionally, mental, well-being; said second currency not being freely exchanged with said pecuniary currency;
b) simulated life events for which said pecuniary currency is instrumental in gains of said second currency;
and said second currency being determinative of winning and losing.
10 . The method of playing the game of claim 9 further limited in that said second currency is representative of a player's health.Join the waitlist — get patent alerts
Track US2011018199A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.