US2011014984A1PendingUtilityA1

System and Method for Personality Adoption by Online Game Peripherals

Assignee: PENMAN DOUGLASPriority: Jul 17, 2009Filed: Sep 9, 2009Published: Jan 20, 2011
Est. expiryJul 17, 2029(~3 yrs left)· nominal 20-yr term from priority
A63F 13/49A63F 2300/208A63F 2300/403A63F 2300/407A63F 2300/408A63F 2300/554A63F 13/71A63F 13/92A63F 13/34A63F 13/335
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Claims

Abstract

An apparatus and methods for personality adoption of online game peripherals interacting with an online game server having multiple online game states. Methods disclosed include techniques for associating a personality with a personality-adopting mobile game peripheral capable of holding a game state at least partially adopted from the game peripheral personality component (e.g. a faceplate, a shell, a key, etc). Additionally techniques are provided for uploading personality-imbued game state to the online game server; and for retrieving personality-imbued online game states to the first personality-adopting mobile game peripheral. Some embodiments involve multiple game peripheral personality components and corresponding personality-adopting mobile game peripherals in a peer-to-peer relationship. Peer-to-peer embodiments include techniques for associating a second personality, using a second game peripheral personality component, with a second personality-adopting mobile game peripheral. Also disclosed are techniques for receiving into the first game peripheral, a second personality from the second personality-adopting mobile game peripheral.

Claims

exact text as granted — not AI-modified
1 . A method for personality adoption of online game peripherals interacting with an online game server having multiple online game states comprising:
 associating a first personality, using a first game peripheral personality component, with a first personality-adopting mobile game peripheral holding a first game state at least partially adopted from the first game peripheral personality component;   uploading, from the first personality-adopting mobile game peripheral to the online game server, at least one bit from the first game state; and   retrieving from the online game server at least one bit for downloading to the first personality-adopting mobile game peripheral, wherein the at least one bit represents at least a portion of the multiple online game states.   
     
     
         2 . The method of  claim 1 , further comprising:
 associating a second personality, using a second game peripheral personality component, with a second personality-adopting mobile game peripheral holding a second game state; and   retrieving from the second personality-adopting mobile game peripheral at least one bit for downloading to the first game peripheral, wherein the at least one bit represents at least a portion of the second game state.   
     
     
         3 . The method of  claim 1 , wherein the associating includes identification by a locking tab sensor. 
     
     
         4 . The method of  claim 1 , wherein the associating includes identification via an optical pattern. 
     
     
         5 . The method of  claim 1 , wherein the associating includes identification via an RFID tag. 
     
     
         6 . The method of  claim 1 , wherein the associating includes identification via a sequence of inputs. 
     
     
         7 . The method of  claim 1 , wherein the uploading includes a connection to a personal computer. 
     
     
         8 . The method of  claim 1 , wherein the uploading includes a connection to a wireless router. 
     
     
         9 . The method of  claim 1 , wherein the uploading is initiated spontaneously. 
     
     
         10 . The method of  claim 1 , wherein the associating a first personality, using a first game peripheral personality component, with a first game peripheral results in at least one of, a visual alert, an audible alert. 
     
     
         11 . The method of  claim 1 , wherein the uploading results in at least one of, a visual alert, an audible alert. 
     
     
         12 . The method of  claim 1 , wherein the retrieving from the online game server at least one bit results in at least one of, a visual alert, an audible alert. 
     
     
         13 . The method of  claim 1 , wherein the retrieving from the online game server includes at least one bit representing state retrieved from a social networking site. 
     
     
         14 . The method of  claim 1 , wherein the associating a first personality, using a first game peripheral personality component, with a first game peripheral includes actuating at least one of a plurality of movable components. 
     
     
         15 . The method of  claim 1 , wherein the retrieving from the online game server at least one bit includes actuating at least one of a plurality of movable components. 
     
     
         16 . The method of  claim 1 , wherein the associating a first personality, using a first game peripheral personality component, with a first game peripheral includes actuating a mechanical unlocking. 
     
     
         17 . The method of  claim 1 , wherein the retrieving from the online game server at least one bit includes actuating a mechanical unlocking 
     
     
         18 . The method of  claim 1 , wherein associating a first personality, using a first game peripheral personality component, with a first game peripheral includes actuating at least one light-sensitive component. 
     
     
         19 . An apparatus for personality adoption of online game peripherals interacting with an online game server having multiple online game states comprising:
 a first game peripheral personality component for associating a first personality with a first personality-adopting mobile game peripheral holding a first game state at least partially adopted from the first game peripheral personality component;   a component for uploading at least one bit from the first game state; and   a component for retrieving at least one bit for downloading to the first personality-adopting mobile game peripheral, wherein the at least one bit represents at least a portion of the multiple online game states.   
     
     
         20 . The apparatus of  claim 19 , further comprising:
 a component for associating a second personality, using a second game peripheral personality component, with a second personality-adopting mobile game peripheral holding a second game state; and   a component for retrieving from the second personality-adopting mobile game peripheral at least one bit for downloading to the first game peripheral, wherein the at least one bit represents at least a portion of the second game state.

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