System for Incorporating Chance Into Interactive Games Requiring the Application of Intellectual or Motor Skills
Abstract
The invention refers to digital interactive games operable from specific terminals, video game consoles, personal computers, cell phones, digital interactive television, even when they include an initial bit of chance for their usual development, in order to incorporate the possibility to get a prize (including cash payments), besides of simply diversion. It comprises the incorporation of at least one random resource capable of sustaining a mathematical balance between winners and losers equivalent to that governing games of pure chance, keeping the condition that, for the resolution of each game, it requires the participation of the person, his/her with and his/her visual, motor, spatial, and linguistic skills, besides to his/her knowledge. The incorporated random resource is managed by a probabilistic balance system that ensures the proper ratio between winners and losers in terms of the predetermined “payout”. The incorporated random resource could be either a lottery of maximum results including the previous draw of the maximum result the player can reach (although he/she plays it perfectly), or a lottery of levels of difficulty that draws the level of difficulty set for each game between a maximum level (virtually impossible to overcome) and a minimum level (very easy to overcome), or a combination of both of them.
Claims
exact text as granted — not AI-modified1 . SYSTEM FOR INCORPORATING CHANCE TO RESOLUTION INTERACTIVE GAMES BY MOTOR OR INTELLECTUAL SKILLS, such as digital interactive games operable from specific terminals, video game consoles, personal computers, cell phones, digital interactive television, even when they include an initial bit of chance for their usual development, in order to incorporate the possibility to get a prize (including cash payments), besides of simply diversion wherein the incorporation comprises at least one random resource capable of sustaining a mathematical balance between winners and losers equivalent to that governing games of pure chance, keeping the condition that, for the resolution of each game, it requires the participation of the person, his/her with and his/her visual, motor, spatial, and linguistic skills, together with his/her knowledge.
2 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein the incorporated random resource is managed by a probabilistic balance system that ensures the proper ratio between winners and losers in terms of the predetermined “payout”.
3 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein the incorporated random resource is a lottery of maximum results including the previous drawing of the maximum result the player can reach (although he/she plays it perfectly).
4 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 3 , wherein the lottery of maximum results is an extraction lottery with replacement.
5 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 3 , wherein the lottery of maximum results is an extraction lottery without replacement.
6 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 3 , wherein the lottery of maximum results is an extraction lottery with partial replacement.
7 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein the incorporated random resource is a lottery of levels of difficulty that draws the level of difficulty set for each game between a maximum level (virtually impossible to overcome) and a minimum level (very easy to overcome).
8 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 7 , wherein the lottery of levels of difficulty is an extraction lottery with replacement.
9 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 7 , wherein the lottery of levels of difficulty is an extraction lottery without replacement.
10 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 7 , wherein the lottery of levels of difficulty is an extraction lottery with partial replacement.
11 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 7 , wherein the lottery of levels of difficulty is run to establish the level of difficulty of a full game.
12 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 7 , wherein the lottery of levels of difficulty is run to establish the level of difficulty of each game events.
13 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein the incorporated random resource is the combination of a lottery of maximum results and a lottery of levels of difficulty.
14 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the probabilistic balance system is the resource that change the ratios of maximum, minimum and intermediate levels to be drawn in a lottery of levels of difficulty, based on previous behaviors.
15 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the probabilistic balance system is the resource that change the ratios of maximum results which are drawn in a lottery of maximum results, based on previous behaviors.
16 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the probabilistic balance system is continuously applied.
17 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the probabilistic balance system is applied every certain time interval.
18 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the probabilistic balance system is applied every certain amount of moves.
19 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 3 , wherein the probabilistic balance system is applied combining time intervals with amount of moves.
20 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the probabilistic balance system is applied to each participating player.
21 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the probabilistic balance system is applied to groups of participating players.
22 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein the resource enabling to establish a predetermined payout and share out prizes proportionally to skill is a multi-level jackpot system.
23 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 2 , wherein the skill is rewarded based on the single multi-level jackpot system.
24 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 22 , wherein the skill is rewarded based on the mixed multi-level jackpot system with chance.
25 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 22 , wherein the skill is rewarded based on the multi-level jackpot system with random multiplier.
26 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 22 , wherein the jackpots that make up the system are built based on predetermined ratios.
27 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 22 , wherein the jackpots that make up the system are established based on functions related to the number of prizes in each jackpot and the minimum and maximum amounts of each of them.
28 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 22 , wherein each jackpot is formed with a immediate delivery ratio and a reserve ratio.
29 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 22 , wherein the prizes for each level are composed by all the immediate delivery portion for that level plus the sum of a predetermined ratio of each one of the jackpots corresponding to lower levels.
30 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein the amounts accumulated due to the imbalance between the skill of the actual player and the perfect player, which involve obtaining a payout less than the predetermined one, is used to pay prizes randomly share out so that to fulfill with the predetermined payout.
31 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 30 , wherein the incorporated random resource is a combination of a lottery of maximum results and a lottery of levels of difficulty and wherein the imbalance favoring the bank is delivered to players as random prizes.
32 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein prizes are given randomly from a fixed ratio of the contribution of the players, in addition to prizes given for the skill of the players.
33 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein a multiplier is randomly drawn to be applied to the prize for skill.
34 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 1 , wherein the prize for skill is combined to the multiplier randomly and the random prize.
35 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier and the random prize are obtained by an extraction lottery without replacement.
36 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier and the random prize are obtained by an extraction lottery with replacement.
37 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier and the random prize are obtained by an extraction lottery with partial replacement.
38 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier is obtained by an extraction lottery without replacement and the random prize is obtained by an extraction lottery with replacement.
39 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier is obtained by an extraction lottery without replacement and the random prize is obtained by an extraction lottery with partial replacement.
40 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier is obtained by an extraction lottery with replacement and the random prize is obtained by an extraction lottery without replacement.
41 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier is obtained by an extraction lottery with replacement and the random prize is obtained by an extraction lottery with partial replacement.
42 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier is obtained by an extraction lottery with partial replacement and the random prize is obtained by an extraction lottery without replacement.
43 . SYSTEM FOR INCORPORATING CHANCE TO INTERACTIVE GAMES, according to claim 34 , wherein the random multiplier is obtained by an extraction lottery with partial replacement and the random prize is obtained by an extraction lottery with replacement.Join the waitlist — get patent alerts
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