US2010320682A1PendingUtilityA1
Flick and Jump Magnetic Games
Individually held — no corporate assignee on recordPriority: Jun 22, 2009Filed: Jun 22, 2009Published: Dec 23, 2010
Est. expiryJun 22, 2029(~2.9 yrs left)· nominal 20-yr term from priority
Inventors:Steven John Derrah
A63F 9/14A63F 7/0088A63F 2003/0093A63H 7/00
56
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A toy action game where magnetic sticks work by maneuvering magnetic vehicles and riders from underneath a theme park constructed with minimal thickness, making the vehicles and riders look like they are moving under their own power. The vehicles and riders can be dragged around slowly and smoothly or can be flicked off a jump or towards a target with tremendous speed and are capable of launching over a hundred scale feet of air then landing and rolling it out. The magnetic sticks and jump plates are the key to the vehicle and rider's speed and accuracy.
Claims
exact text as granted — not AI-modified1 . A toy action game that has miniature magnet bottomed vehicles with riders that can be maneuvered around by magnetic tipped sticks from underneath a theme park constructed with minimal thickness where the vehicles can be dragged around slowly and smoothly or can be dragged off a jump or towards a target with speed and accuracy and is comprised of: a control stick with a short, right angled tip that houses a plastic encased magnet at its end; a control stick with a short, variable angled tip that houses a plastic encased magnet at its end; a control stick with a retractable plastic encased magnetic tip; a theme park constructed with minimal thickness and utilizing out of the way support legs; a jump plate to assist in flicking off vehicles; a magnetic target “rad stop”; a self-righting skateboard and rider with arms spread and round edged wheels; a self-righting quad bike and rider with extended elbows and round edged wheels; a self-righting monster truck with a roll bar and rounded edged wheels; a self-righting dirt bike and rider with extended elbows and balance wheels; a group of self-righting vehicles with wheels that are free rolling, precision rolling and non-steering; a group of self-righting vehicles with keels and magnets encased in plastic; a group of self-righting vehicles with a sprung rear axle and calculated ground clearance; a precise magnetic pull from stick to vehicle; an exact magnetic pull formula; manageable directional control when flicking off vehicles; uniquely shaped theme park attractions; rules for a points tally competition.
2 . A toy action game according to claim 1 wherein said control stick has a short right angled tip that houses a plastic encased permanent or rare earth magnet at its end encased to prevent the magnet from coming out of the tip.
3 . A toy action game according to claim 1 wherein said control stick has a short variable angle tip that houses a plastic encased permanent or rare earth magnet at its end to accommodate player's different stances or game table heights.
4 . A toy action game according to claim 1 wherein said control stick has a retractable plastic encased magnetic tip that releases the magnet bottomed vehicles by pulling the trigger.
5 . A toy action game according to claim 1 wherein said theme parks are constructed with minimal thickness so as not to stifle magnetic pull and the out of the way support legs allow un-obstructed sticking action beneath the entire surface of the theme park.
6 . A toy action game according to claim 1 wherein said jump plates are used to assist in making it easier to flick off vehicles by gradually easing the magnetic pull between the magnetic stick and the magnetic bottomed vehicles as they are separated, without flicking.
7 . A toy action game according to claim 1 wherein said magnetic targets or “rad stops” are placed about the theme park to aim at and are included in a points tally competition.
8 . A toy action game according to claim 1 wherein said self-righting skateboard and rider has crouched, low center of gravity stance, arms spread for balance to serve as tip over stops to aid in self-righting, and the skateboard's wheels have rounded edges.
9 . A toy action game according to claim 1 wherein said self-righting quad bike and rider have extended elbows that serve as roll points and rounded wheel edges, both contributing to self-righting.
10 . A toy action game according to claim 1 wherein said self-righting monster truck has a roll bar to make the truck roll over in a crash to allow the keel weight and magnet bottom to self-right truck with rounded wheel edges that contribute as well.
11 . A toy action game according to claim 1 wherein said self-righting dirt bike and rider has extended elbows that serve as roll points in a crash and flexible legged, balance wheels to keep the two wheeled vehicle upright.
12 . A toy action game according to claim 1 wherein said group of self-righting vehicles have wheels that are free rolling, precision rolling and non-steering, contributing to a smooth, fast directional controlled send off.
13 . A toy action game according to claim 1 wherein said group of self-righting vehicles have heavy weight keels and permanent or rare earth magnets that are encased in plastic so they don't come loose, both placed at a close proximity to the running surface.
14 . A toy action game according to claim 1 wherein said group of self-righting vehicles have a sprung rear axle and wheels to enable the vehicles to jump higher and farther while keeping the front end down for smooth landings.
15 . A toy action game according to claim 1 wherein said precise magnetic pull is achieved between the magnetic stick and the magnet bottomed vehicles allowing firmly held dragging yet easy flicking.
16 . A toy action game according to claim 1 wherein said exact magnetic pull formula is arrived at by manipulating four variables: weight of the vehicle and rider, strength of the magnets, thickness of the running surface, and the total distance between the control stick and the vehicles's plastic encased magnets.
17 . A toy action game according to claim 1 wherein said magnet bottomed vehicles are able to be flicked away from the magnet tipped stick with manageable directional control due to the precision, free rolling and non-steering wheels, the exact magnetic pull formula and jump plates for novices.
18 . A toy action game according to claim 1 wherein said theme parks have the following uniquely shaped attractions: vert ramp sends board and rider strait up to come strait down and roll out, quarter pipe ramp sends the board and rider off towards different targets, rip curl ramp allows the board and rider to do an about face and barrel roll at the same time, recovery gutter and the monster truck stadium's recovery turns are shaped to collect the keel bottomed vehicles and roll them out through a tunnel to be picked up by the magnetic stick beneath the park surface while moving to keep them in play for the next move, and the jumps on the monster truck stadium and supercross stadium are engineered to allow a high success rate of staying upright throughout the jump by way of a level, sharp edged take off ramp and a level, round edged down side ramp.
19 . A toy action game according to claim 1 wherein said competitions are possible with rules supplied for a points tally from named moves and “rad stop” hits executed successfully.Join the waitlist — get patent alerts
Track US2010320682A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.