US2010301561A1PendingUtilityA1

Q Mahjongg Game Played With A Chinese Poker Deck

Assignee: GAMELOT INCPriority: Feb 14, 2005Filed: May 26, 2010Published: Dec 2, 2010
Est. expiryFeb 14, 2025(expired)· nominal 20-yr term from priority
Inventors:Jacob Y. Wong
A63F 2003/00107A63F 2001/0425A63F 2001/005A63F 1/00
44
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A card game with similarity to mahjongg is played by two to four players with a deck of 52 cards containing five wild cards, three suits with nine numbers in sequence and five groups of four identical cards in which a series of hands are played in which each player progressively takes a turn starting as the dealer and each hand is scored to come up with a total score and the total scores for all the hands in the series of hands are added up for settlement. Each hand is begun by dealing each player seven cards and using the remainder of the deck as a draw pile. A drawing player (other than the dealer whose discard starts a discard pile) takes one of three steps. First, if the drawing player has four of the same cards, the player can declare a gong operation, draw another card, and then proceed again with another gong operation or one of the following two steps. Second, the player can end the hand by declaring a winning hand containing a pair of identical cards and two triplets; the triplets can either be a pong group of three identical cards or a tsee sequence of three consecutive numbers in a single suit of cards. Third, the player can discard a card face up on the draw pile. The play follows sequentially unless another player out of sequence invokes a rule for picking up the top card in the discard pile.

Claims

exact text as granted — not AI-modified
1 . A game for two to four players played with a Chinese poker deck of 52 cards having three different sets of nine cards in three suits of cards, each of said nine cards in one of said three suits of cards bearing a different designation representing the numbers 1 through 9, five different sets of four cards bearing a unique designation, and a set of five additional cards, each of which has a wild designation, comprising the steps of:
 (1) beginning a wind round in which a first of the players is a dealer while each of the remaining players is assigned one of the unique designations and a hand is played to a conclusion and then another of the players is made the dealer and another hand is played and this process is repeated until each of the players has been the dealer once, each of the hands of the wind round being played according to the following steps:
 (a) beginning the hand by dealing each of the players a set of seven cards from the deck and then using the remainder of the deck as a draw pile; 
 (b) having the dealer begin as a drawing player who draws a draw card from the draw pile and then does one of the following:
 (i) performing a gong operation in which the drawing player declares a group of four of the same card and then draws an additional gong card from the draw pile and then either performs another gong operation or proceeds to do one of the following steps; 
 (ii) ending the hand by declaring a winning hand; or 
 (iii) discarding one of the drawing player's cards to form a discard pile in which discarded cards are discarded face up; 
 
 (c) allowing each of the players in succession to become the drawing player who either draws one card from the draw pile or picks up the top card in the discard pile as the draw card unless another player claims the top card in the discard pile according to a preselected set of rules for drawing the top card in the discard pile, and then, after one of the players draws the draw card as the drawing player, the drawing player does one of the following until there are no more cards in the draw pile and no player picks up the last top card in the discard pile which results in the hand being declared a draw hand with no scoring:
 (i) performing the gong operation and then either performing another gong operation or proceeding to one of the following steps: 
 (ii) ending the hand by declaring the winning hand; or 
 (iii) discarding one of the drawing player's cards face up on the discard pile; and 
 
 (d) scoring the winning hand according to a preselected set of scoring rules; 
 wherein the winning hand must contain a pair of identical cards and two triplets, wherein a triplet is either a pong group of three identical cards or a tsee sequence of three consecutive numbers in a single suit of cards, and each of the cards from the set of five additional cards with the wild designation is a wild card that can be chosen to represent any card; and 
   (2) adding up the scoring for each of the winning hands to determine a total scoring of the players for the wind round.   
     
     
         2 . The game of  claim 1 , wherein the preselected set of rules for drawing the top card in the discard pile is comprised of the following set of rules:
 if two or more players want to pick up the top card in the discard pile, the first player according to a player position ranking with the highest hierarchical ranking from a hierarchical ranking system will be allowed to pick up the top card in the discard pile;   wherein the hierarchical ranking system is comprised of the following rankings, in order from highest to lowest:
 the top card in the discard pile will be used to create the winning hand; 
 the top card in the discard pile will be used to perform the gong operation; 
 the top card in the discard pile will be used to form the pong group; or 
 the top card in the discard pile will be used to form the tsee group; and 
   wherein the player position ranking with the highest ranking is the drawing player followed by the remaining players based upon a preselected rule based upon the unique designations for the hand.   
     
     
         3 . The game of  claim 1 , wherein the preselected set of scoring rules is comprised of the following:
 (a) a basic structure score is calculated for the winning hand according to the following basic structure scoring rules:
 if the winning hand is a chicken chow hand in which the two triplets are a first pong group and a second tsee sequence, the chicken chow hand is worth half a fang; 
 if the winning hand is an all sequence hand in which the two triplets are two tsee sequences, the all sequence hand is worth one fang; and 
 if the winning hand is an all 3-of-a-kind hand in which the two triplets are two pong groups, the all 3-of-a-king hand is worth two fangs; 
   (b) an enhancement score is calculated for the winning hand if any of a plurality of possible enhancement conditions is met by the winning hand;   (c) the basic structure score and the enhancement score are added together to get a total score of fang that is converted to a unit score according to a fang scoring structure as follows:   a half fang is worth 1 unit;   one fang is worth 2 units;   two fang is worth 4 units;   three fang is worth 8 units;   four fang is worth 16 units;   five fang is worth 32 units; and   six fang is worth 64 units; and   (d) if the winning player is the dealer, the unit score is doubled.   
     
     
         4 . The game of  claim 3 , wherein the plurality of possible enhancement conditions is comprised of the following enhancement conditions:
 (1) if the winning hand is the chicken chow hand or the all 3-of-a-kind hand, each of the following enhancements that applies will add one fang to the enhancement score:
 the first pong group is comprised of a preselected unique designation not associated with any of the players; 
 the first pong group is comprised of the unique designation that matches the dealer; 
 the first pong group is comprised of the unique designation that matches the winning player; 
 the winning hand does not contain any wild card; 
 the draw card is obtained from the draw pile; 
 the winning hand is obtained by the gong operation; 
 the winning hand is obtained by drawing the last available card from the draw pile; 
   (2) if the winning hand is the all 3-of-a-kind hand and the winning player had two gong operations for the winning hand, four fangs is added to the enhancement score;   (3) if the winning hand is the all sequence hand, each of the following enhancements that applies will add one fang to the enhancement score:
 the winning hand does not contain any wild card; 
 the draw card is obtained from the draw pile; 
 the winning hand is obtained by drawing the last available card from the draw pile; 
   (4) if the winning hand is the all sequence hand, three fangs is added to the enhancement score if the two tsee sequences are in the same suit; and   (5) if the winning hand is the all sequence hand, four fangs is added to the enhancement score if the two tsee sequences are in the same suit and are consecutive to each other.   
     
     
         5 . The game of  claim 3 , wherein the plurality of possible enhancement conditions includes at least four of the following enhancement conditions that add one fang to the enhancement score:
 the first pong group is comprised of a preselected unique designation not associated with any of the players;   the first pong group is comprised of the unique designation that matches the dealer;   the first pong group is comprised of the unique designation that matches the winning player;   the winning hand does not contain any wild card;   the draw card is obtained from the draw pile;   the winning hand is obtained by the gong operation; and   the winning hand is obtained by drawing the last available card from the draw pile.   
     
     
         6 . The game of  claim 3 , wherein one of the plurality of possible enhancement conditions includes the following enhancement condition:
 if the winning hand is the all 3-of-a-kind hand and the winning player had two gong operations for the winning hand, four fangs is added to the enhancement score.   
     
     
         7 . The game of  claim 3 , wherein one of the plurality of possible enhancement conditions includes the following enhancement conditions:
 if the winning hand is the all sequence hand, three fangs is added to the enhancement score if the two tsee sequences are in the same suit; and   if the winning hand is the all sequence hand, four fangs is added to the enhancement score if the two tsee sequences are in the same suit and are consecutive to each other.   
     
     
         8 . The game of  claim 1 , wherein if the winning party draws the top card in the discard pile as the draw card for the winning hand, the party that discarded said top card in the discard pile as the draw card for the winning hand is responsible for all scores of any other player due the winning party for said winning hand. 
     
     
         9 . The game of  claim 1 , wherein the Chinese poker deck is comprised of:
 a first set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a first suit designation;   a second set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a second suit designation;   a third set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a third suit designation;   a set of four East wind cards, each of which (“E”) bears an East Wind designation;   a set of four South wind cards, each of which (“S”) bears a South Wind designation;   a set of four West wind cards, each of which (“W”) bears a West Wind designation;   a set of four North wind cards, each of which (“N”) bears a North Wind designation;   a set of four Green Dragon cards, each of which (“GD”) bears a Green Dragon designation; and   a first (“F 1 ”), a second (“F 2 ”), a third (“F 3 ”), a fourth (“F 4 ”) and a fifth (“F 5 ”) wild designation parameter card.   
     
     
         10 . The game of  claim 9 , wherein the first suit designation is a circle designation, the second suit designation is a bamboo designation and the third suit designation is a script designation and each of the wild designation parameter cards has a unique feng shui designation. 
     
     
         11 . The game of  claim 10 , wherein the five unique Feng Shui parameter designations represent longevity, luck, wealth, health and fertility. 
     
     
         12 . A game for two to four players played with a Chinese poker deck of 52 cards having three different sets of nine cards in three suits of cards, each of said nine cards in one of said three suits of cards bearing a different designation representing the numbers 1 through 9, five different sets of four cards bearing a unique designation, four of said unique designations representing a direction for order of play, and a set of five additional cards, each of which has a wild designation, comprising the steps of:
 (1) beginning a wind round in which a first of the players is a dealer with a first direction for order of play while each of the remaining players is assigned one of the three remaining unique designations representing a direction for order of play and a hand is played to a conclusion and then another of the players is made the dealer according to the three remaining unique designations and another hand is played and this process is repeated until each of the players has been the dealer once, each of the hands of the wind round being played according to the following steps:
 (a) beginning the hand by dealing each of the players a set of seven cards from the deck and then using the remainder of the deck as a draw pile; 
 (b) having the dealer begin as a drawing player who draws a draw card from the draw pile and then does one of the following:
 (i) performing a gong operation in which the drawing player declares a group of four of the same card and then draws an additional gong card from the draw pile and proceeds to either perform another gong operation or do one of the following steps; 
 (ii) ending the hand by declaring a winning hand; or 
 (iii) discarding one of the drawing player's cards to form a discard pile in which discarded cards are discarded face up; 
 
 (c) allowing each of the players in succession to become the drawing player who either draws one card from the draw pile or picks up the top card in the discard pile as the draw card unless another player claims the top card in the discard file according to a preselected set of rules for drawing the top card in the discard pile, and then, after one of the players draws the draw card as the drawing player, the drawing player does one of the following until there are no more cards in the draw pile and no player picks up the last top card in the discard pile which results in the hand being declared a draw hand with no scoring:
 (i) performing the gong operation and then proceeding to perform another gong operation or one of the following steps: 
 (ii) ending the hand by declaring the winning hand; or 
 (iii) discarding one of the drawing player's cards face up on the discard pile; and 
 
 (d) scoring the winning hand according to a preselected set of scoring rules; 
 wherein the winning hand must contain a pair of identical cards and two triplets, wherein a triplet is either a pong group of three identical cards or a tsee sequence of three consecutive numbers in a single suit of cards, and each of the cards from the set of five additional cards with the wild designation is a wild card that can be chosen to represent any card; and 
 wherein the preselected set of rules for drawing the top card in the discard pile is that if two or more players want to pick up the top card in the discard pile, 
   the first player according to a player position ranking with the highest hierarchical ranking from a hierarchical ranking system will be allowed to draw the top card in the discard pile, said hierarchical ranking system being comprised of the following rankings, in order from highest to lowest:
 the top card in the discard pile will be used to create the winning hand; 
 the top card in the discard pile will be used to perform the gong operation; 
 the top card in the discard pile will be used to form the pong group; or 
 the top card in the discard pile will be used to form the tsee group; and 
   wherein the player position ranking with the highest ranking is the drawing player followed by the remaining players based upon a preselected rule based upon the unique designations for the hand; and   (2) adding up the scoring for each of the winning hands to determine a total scoring of the players for the wind round.   
     
     
         13 . The game of  claim 12 , wherein the preselected set of scoring rules is comprised of the following:
 (a) a basic structure score is calculated for the winning hand according to the following basic structure scoring rules:
 if the winning hand is a chicken chow hand in which the two triplets are a first pong group and a second tsee sequence, the chicken chow hand is worth half a fang; 
 if the winning hand is an all sequence hand in which the two triplets are two tsee sequences, the all sequence hand is worth one fang; and 
 if the winning hand is an all 3-of-a-kind hand in which the two triplets are two pong groups, the all 3-of-a-king hand is worth two fangs; 
   (b) an enhancement score is calculated for the winning hand if any of a plurality of possible enhancement conditions is met by the winning hand;   (c) the basic structure score and the enhancement score are added together to get a total score of fang that is converted to a unit score according to a fang scoring structure as follows:   a half fang is worth 1 unit;   one fang is worth 2 units;   two fang is worth 4 units;   three fang is worth 8 units;   four fang is worth 16 units;   five fang is worth 32 units; and   six fang is worth 64 units; and   (d) if the winning player is the dealer, the unit score is doubled.   
     
     
         14 . The game of  claim 13 , wherein the plurality of possible enhancement conditions is comprised of the following enhancement conditions:
 (1) at least four of the following enhancement conditions that add one fang to the enhancement score:   the first pong group is comprised of a preselected unique designation not associated with any of the players;   the first pong group is comprised of the unique designation that matches the dealer;   the first pong group is comprised of the unique designation that matches the winning player;   the winning hand does not contain any wild card;   the draw card is obtained from the draw pile;   the winning hand is obtained by the gong operation; and   the winning hand is obtained by drawing the last available card from the draw pile;   (2) if the winning hand is the all 3-of-a-kind hand and the winning player had two gong operations for the winning hand, four fangs is added to the enhancement score;   (3) if the winning hand is the all sequence hand, three fangs is added to the enhancement score if the two tsee sequences are in the same suit; and   (4) if the winning hand is the all sequence hand, four fangs is added to the enhancement score if the two tsee sequences are in the same suit and are consecutive to each other.   
     
     
         15 . The game of  claim 14 , wherein if the winning party draws the top card in the discard pile as the draw card for the winning hand, the party that discarded said top card in the discard pile as the draw card for the winning hand is responsible for all scores of any other player due the winning party for said winning hand. 
     
     
         16 . The game of  claim 14 , wherein the Chinese poker deck is comprised of:
 a first set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a first suit designation;   a second set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a second suit designation;   a third set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a third suit designation;   a set of four East wind cards, each of which (“E”) bears an East Wind designation;   a set of four South wind cards, each of which (“S”) bears a South Wind designation;   a set of four West wind cards, each of which (“W”) bears a West Wind designation;   a set of four North wind cards, each of which (“N”) bears a North Wind designation;   a set of four Green Dragon cards, each of which (“GD”) bears a Green Dragon designation; and   a first (“F 1 ”), a second (“F 2 ”), a third (“F 3 ”), a fourth (“F 4 ”) and a fifth (“F 5 ”) wild designation parameter card.   
     
     
         17 . The game of  claim 16 , wherein the first suit designation is a circle designation, the second suit designation is a bamboo designation and the third suit designation is a script designation and each of the wild designation parameter cards has a unique feng shui designation. 
     
     
         18 . A game for two to four players played with a Chinese poker deck of 52 cards comprised of a first set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a circle designation; a second set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a bamboo designation; a third set of nine number cards, each of which bears a different designation representing the numbers 1 through 9 and a script designation; a set of four East wind cards, each of which (“E”) bears an East Wind designation; a set of four South wind cards, each of which (“S”) bears a South Wind designation; a set of four West wind cards, each of which (“W”) bears a West Wind designation; a set of four North wind cards, each of which (“N”) bears a North Wind designation; a set of four Green Dragon cards, each of which (“GD”) bears a Green Dragon designation; and a first (“F 1 ”), a second (“F 2 ”), a third (“F 3 ”), a fourth (“F 4 ”) and a fifth (“F 5 ”) wild designation parameter card each of which has a feng shui designation, comprising the steps of:
 (1) beginning a wind round in which a first of the players is a dealer with the South Wind designation while each of the remaining players is assigned one of the South Wind, West Wind and North Wind designations and a hand is played to a conclusion and then another of the players is made the dealer according to the players' Wind designations and moving around a compass in a preselected direction and another hand is played and this process is repeated until each of the players has been the dealer once, each of the hands of the wind round being played according to the following steps:
 (a) beginning the hand by dealing each of the players a set of seven cards from the deck and then using the remainder of the deck as a draw pile; 
 (b) having the dealer begin as a drawing player who draws a draw card from the draw pile and then does one of the following:
 (i) performing a gong operation in which the drawing player declares a group of four of the same card and then draws an additional gong card from the draw pile and proceeds to perform another gong operation or do one of the following steps; 
 (ii) ending the hand by declaring a winning hand; or 
 (iii) discarding one of the drawing player's cards to form a discard pile in which discarded cards are discarded face up; 
 
 (c) allowing each of the players in succession to become the drawing player who either draws one card from the draw pile or picks up the top card in the discard pile as the draw card unless another player claims the top card in the discard file according to a preselected set of rules for drawing the top card in the discard pile, and then, after one of the players draws the draw card as the drawing player, the drawing player does one of the following until there are no more cards in the draw pile and no player picks up the last top card in the discard pile which results in the hand being declared a draw hand with no scoring:
 (i) performing the gong operation and then proceeding to perform another gong operation or one of the following steps: 
 (ii) ending the hand by declaring the winning hand; or 
 (iii) discarding one of the drawing player's cards face up on the discard pile; and 
 
 (d) scoring the winning hand according to a preselected set of scoring rules; 
 wherein the winning hand must contain a pair of identical cards and two triplets, wherein a triplet is either a pong group of three identical cards or a tsee sequence of three consecutive numbers in a single suit of cards, and each of the cards from the set of five additional cards with the wild designation is a wild card that can be chosen to represent any card; and 
 wherein the preselected set of rules for drawing the top card in the discard pile is that if two or more players want to pick up the top card in the discard pile, 
   the first player according to a player position ranking with the highest hierarchical ranking from a hierarchical ranking system will be allowed to draw the top card in the discard pile, said hierarchical ranking system being comprised of the following rankings, in order from highest to lowest:
 the top card in the discard pile will be used to create the winning hand; 
 the top card in the discard pile will be used to perform the gong operation; 
 the top card in the discard pile will be used to form the pong group; or 
 the top card in the discard pile will be used to form the tsee group; and 
   wherein the player position ranking with the highest ranking is the drawing player followed by the remaining players based upon a preselected rule based upon the unique designations for the hand; and
 wherein the preselected set of scoring rules is comprised of the following: 
 (a) a basic structure score is calculated for the winning hand according to the following basic structure scoring rules:
 if the winning hand is a chicken chow hand in which the two triplets are a first pong group and a second tsee sequence, the chicken chow hand is worth half a fang; 
 if the winning hand is an all sequence hand in which the two triplets are two tsee sequences, the all sequence hand is worth one fang; and 
 if the winning hand is an all 3-of-a-kind hand in which the two triplets are two pong groups, the all 3-of-a-king hand is worth two fangs; 
 
 (b) an enhancement score is calculated for the winning hand if any of a plurality of possible enhancement conditions is met by the winning hand; 
 (c) the basic structure score and the enhancement score are added together to get a total score of fang that is converted to a unit score according to a fang scoring structure as follows: 
 a half fang is worth 1 unit; 
 one fang is worth 2 units; 
 two fang is worth 4 units; 
 three fang is worth 8 units; 
 four fang is worth 16 units; 
 five fang is worth 32 units; and 
 six fang is worth 64 units; and 
 (d) if the winning player is the dealer, the unit score is doubled; and 
   (2) adding up the scoring for each of the winning hands to determine a total scoring of the players for the wind round.   
     
     
         19 . The game of  claim 18 , wherein if the winning party draws the common face up card as the draw card for the winning hand, the party that discarded said common face up card as the draw card for the winning hand is responsible for all scores of any other player due the winning party for said winning hand. 
     
     
         20 . The game of  claim 18 , wherein the preselected direction is clockwise from East to South to West to North.

Join the waitlist — get patent alerts

Track US2010301561A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.