US2010273547A1PendingUtilityA1

Method and system for capturing live table game data

Individually held — no corporate assignee on recordPriority: Apr 28, 2009Filed: Jul 14, 2009Published: Oct 28, 2010
Est. expiryApr 28, 2029(~2.8 yrs left)· nominal 20-yr term from priority
G07F 17/3269G07F 17/3227G07F 17/32G07F 17/3211G07F 17/3206
57
PatentIndex Score
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Claims

Abstract

A methodology and apparatus for providing casino game signage for a casino game which incorporates display information that is dynamically interchangeable between game specific and game non-specific information responsive to automatic detection of game play status at the game table. At least one electronic display is provided at respective casino game tables, and selected display information is wirelessly transmitted, and/or manually delivered, thereto. The display information which is displayed is dynamically selected based upon a sensor automatically detecting the status of play of the game, being game specific during play and selectively game specific and game non-specific during game play inactivity. Game data may also be determined based on output from a sensor detecting a status of play of the game.

Claims

exact text as granted — not AI-modified
1 . A method of obtaining data from a live table game comprising:
 utilizing a detector of status of play of said table game; and   recording active game time and dead game time based on output from said detector of status of play of said table game.   
     
     
         2 . The method of  claim 1  further comprising recording shuffle time. 
     
     
         3 . The method of  claim 1  further comprising recording time between rounds. 
     
     
         4 . The method of  claim 1  further comprising recording time between spins. 
     
     
         5 . The method of  claim 2  further comprising determining a game efficiency based on said recorded active game time, shuffle time and dead game time. 
     
     
         6 . The method of  claim 3  further comprising determining a game efficiency based on said recorded active game time, time between rounds and dead game time. 
     
     
         7 . The method of  claim 4  further comprising determining a game efficiency based on said recorded active game time, time between spins and dead game time. 
     
     
         8 . The method of  claim 1  further comprising utilizing a detector of status of play of said table game in the form of a discard rack having a sensor, wherein said sensor senses presence and absence of a card placed in said discard rack. 
     
     
         9 . The method of  claim 2  further comprising calculating a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time. 
     
     
         10 . The method of  claim 1  further comprising utilizing a detector of status of play of said table game in the form of a first puck sensor which detects at least one of presence and absence of a puck proximate at least one predetermined location of a craps table. 
     
     
         11 . The method of  claim 1  further comprising utilizing a detector of status of play of said table game in the form of a sensor configured to sense the presence and absence of a game play article associated with a roulette table. 
     
     
         12 . The method of  claim 1  further comprising utilizing a detector of status of play of said table game in the form of a sensor configured to sense the presence and absence of a game play article associated with a pai gow table. 
     
     
         13 . A method of obtaining data from a live table game played with cards comprising:
 utilizing a discard rack having a sensor, wherein said sensor senses presence and absence of cards placed in said discard rack; and   recording active game time, shuffle time and dead game time based on output from said detector of status of play of said table game.   
     
     
         14 . The method of  claim 13  further comprising calculating a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time. 
     
     
         15 . A system for monitoring live table game play comprising:
 a detector of status of play of said table game placed proximate a table used to play said live table game; and   computer means in communication with said detector of status of play of said table game configured to record active game time and dead game time based on output from said detector of status of play of said table game.   
     
     
         16 . The system of  claim 15  wherein said computer means is a server. 
     
     
         17 . The system of  claim 15  wherein said computer means is further configured to record shuffle time. 
     
     
         18 . The system of  claim 15  wherein said computer means is further configured to record time between rounds and number of rounds. 
     
     
         19 . The system of  claim 15  wherein said computer means is further configured to record time between spins. 
     
     
         20 . The system of  claim 16  wherein said computer means is further configured to determine a game efficiency based on said recorded active game time, shuffle time and dead game time. 
     
     
         21 . The system of  claim 17  wherein said computer means is further configured to determine a game efficiency based on said recorded active game time, time between rounds, number of rounds and dead game time. 
     
     
         22 . The system of  claim 18  wherein said computer means is further configured to determine a game efficiency based on said recorded active game time, time between spins and dead game time. 
     
     
         23 . The system of  claim 15  wherein said detector of status of play of said table game is in the form of a discard rack having a sensor, wherein said sensor senses presence and absence of a card placed in said discard rack. 
     
     
         24 . The system of  claim 17  wherein said computer means is further configured to calculate a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time. 
     
     
         25 . The system of  claim 15  wherein said detector of status of play of said table game is in the form of a first puck sensor which detects at least one of presence and absence of a puck proximate at least one predetermined location of a craps table. 
     
     
         26 . The system of  claim 15  wherein said detector of status of play of said table game is in the form of a sensor configured to sense the presence and absence of a game play article associated with a roulette table. 
     
     
         27 . The system of  claim 15  wherein said detector of status of play of said table game is in the form of a sensor configured to sense the presence and absence of a game play article associated with a pai gow table. 
     
     
         28 . A system for monitoring a live blackjack table game comprising:
 a discard rack having a sensor, wherein said sensor senses presence and absence of a card placed in said discard rack; and   computer means in communication with said discard rack and configured to record active game time, shuffle time and dead game time based on output from said discard rack.   
     
     
         29 . The system of  claim 28  wherein said computer means is further configured to calculate a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time.

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