Method and system for capturing live table game data
Abstract
A methodology and apparatus for providing casino game signage for a casino game which incorporates display information that is dynamically interchangeable between game specific and game non-specific information responsive to automatic detection of game play status at the game table. At least one electronic display is provided at respective casino game tables, and selected display information is wirelessly transmitted, and/or manually delivered, thereto. The display information which is displayed is dynamically selected based upon a sensor automatically detecting the status of play of the game, being game specific during play and selectively game specific and game non-specific during game play inactivity. Game data may also be determined based on output from a sensor detecting a status of play of the game.
Claims
exact text as granted — not AI-modified1 . A method of obtaining data from a live table game comprising:
utilizing a detector of status of play of said table game; and recording active game time and dead game time based on output from said detector of status of play of said table game.
2 . The method of claim 1 further comprising recording shuffle time.
3 . The method of claim 1 further comprising recording time between rounds.
4 . The method of claim 1 further comprising recording time between spins.
5 . The method of claim 2 further comprising determining a game efficiency based on said recorded active game time, shuffle time and dead game time.
6 . The method of claim 3 further comprising determining a game efficiency based on said recorded active game time, time between rounds and dead game time.
7 . The method of claim 4 further comprising determining a game efficiency based on said recorded active game time, time between spins and dead game time.
8 . The method of claim 1 further comprising utilizing a detector of status of play of said table game in the form of a discard rack having a sensor, wherein said sensor senses presence and absence of a card placed in said discard rack.
9 . The method of claim 2 further comprising calculating a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time.
10 . The method of claim 1 further comprising utilizing a detector of status of play of said table game in the form of a first puck sensor which detects at least one of presence and absence of a puck proximate at least one predetermined location of a craps table.
11 . The method of claim 1 further comprising utilizing a detector of status of play of said table game in the form of a sensor configured to sense the presence and absence of a game play article associated with a roulette table.
12 . The method of claim 1 further comprising utilizing a detector of status of play of said table game in the form of a sensor configured to sense the presence and absence of a game play article associated with a pai gow table.
13 . A method of obtaining data from a live table game played with cards comprising:
utilizing a discard rack having a sensor, wherein said sensor senses presence and absence of cards placed in said discard rack; and recording active game time, shuffle time and dead game time based on output from said detector of status of play of said table game.
14 . The method of claim 13 further comprising calculating a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time.
15 . A system for monitoring live table game play comprising:
a detector of status of play of said table game placed proximate a table used to play said live table game; and computer means in communication with said detector of status of play of said table game configured to record active game time and dead game time based on output from said detector of status of play of said table game.
16 . The system of claim 15 wherein said computer means is a server.
17 . The system of claim 15 wherein said computer means is further configured to record shuffle time.
18 . The system of claim 15 wherein said computer means is further configured to record time between rounds and number of rounds.
19 . The system of claim 15 wherein said computer means is further configured to record time between spins.
20 . The system of claim 16 wherein said computer means is further configured to determine a game efficiency based on said recorded active game time, shuffle time and dead game time.
21 . The system of claim 17 wherein said computer means is further configured to determine a game efficiency based on said recorded active game time, time between rounds, number of rounds and dead game time.
22 . The system of claim 18 wherein said computer means is further configured to determine a game efficiency based on said recorded active game time, time between spins and dead game time.
23 . The system of claim 15 wherein said detector of status of play of said table game is in the form of a discard rack having a sensor, wherein said sensor senses presence and absence of a card placed in said discard rack.
24 . The system of claim 17 wherein said computer means is further configured to calculate a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time.
25 . The system of claim 15 wherein said detector of status of play of said table game is in the form of a first puck sensor which detects at least one of presence and absence of a puck proximate at least one predetermined location of a craps table.
26 . The system of claim 15 wherein said detector of status of play of said table game is in the form of a sensor configured to sense the presence and absence of a game play article associated with a roulette table.
27 . The system of claim 15 wherein said detector of status of play of said table game is in the form of a sensor configured to sense the presence and absence of a game play article associated with a pai gow table.
28 . A system for monitoring a live blackjack table game comprising:
a discard rack having a sensor, wherein said sensor senses presence and absence of a card placed in said discard rack; and computer means in communication with said discard rack and configured to record active game time, shuffle time and dead game time based on output from said discard rack.
29 . The system of claim 28 wherein said computer means is further configured to calculate a number of hands dealt per hour based on said recorded active game time, shuffle time and dead game time.Join the waitlist — get patent alerts
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