Memory game and method of playing memory game
Abstract
A memory game kit including groups of playing tiles and chip boards marked with a color for each player. The tiles of each colored group are numbered from 1 to 7. The object is to pick up all seven game tiles sequentially from 1 to 7 and place them in order on his chip board. Players uncover one game tile. If the tile sought is not uncovered, play passes to the next player. If the game tile turned is the tile bearing the 1 of that player's color, the tile is placed into the chip board in the 1 position. If the tile is not correct, it is turned back over, and the next player plays. Once a player has placed the number 1 tile in his chip board, the player attempts to locate the 2 tile. Play ends when one player finds tiles bearing the numbers 1 through 7.
Claims
exact text as granted — not AI-modified1 . A game kit for playing a memory game by a plurality of players comprising:
a plurality of groups of seven game tiles, each tile having a face up side, each of the groups of game tiles including an indicator on its face up side for association with a game player, the face up sides of the game tiles of each grouping numbered sequentially from 1 to 7; a plurality of chip boards, each of the chip boards including an indicator for association with a game player which indicator matches an indicator of one of said groups of game tiles, each of the chip boards having game tile positions numbered sequentially from 1 to 7; whereby each of the players places his group of playing tiles on a playing surface with the face up side facing the table thereby hiding the indicators and numbers included thereon; whereby the users turn over the game tiles one at a time in order to place the game tiles that include an indicator associated with a player into the game board with the number on the game tile matching the number on the chip board; and whereby the user places the game tiles onto the chip board sequentially and in increasing order.
2 . The game kit of claim 1 wherein said indicator is a color.
3 . A method of playing a memory game by a plurality of players comprising the steps of:
providing a plurality of groups of game tiles associated with each of the players, each game tile having a face up side, each plurality of groups being numbered sequentially from 1 to 7 on its face up side, each of the plurality groups of game tiles having an indicator on its face up side associated with a player; providing a chip board for each for each player, the chip board having a indicator associated with a player and being numbered sequentially from 1 to 7; placing said plurality of game pieces on a playing surface with the face up side facing down; taking turns among the players turning over one of the game tiles so that the face up side is showing to reveal the indicator and number; each player placing the games tiles having an indicator associated with the player onto the chip board sequentially from 1 to 7; and if a player turns over a game tile bearing an indicator associated with another player or a game tile which is not in sequence then the game tile is turned over again so that the face up side is facing downward toward the playing surface.
4 . The method of claim 3 wherein said indicator is a color.
5 . A method of playing a memory game by a plurality of players comprising the steps of:
providing a plurality of groups of game tiles associated with each of the players, each game tile having a face up side, each plurality of groups being numbered sequentially from 1 to a predetermined number on its face up side, each of the plurality groups of game tiles having an indicator on its face up side associated with a player; placing said plurality of game pieces on a playing surface with the face up side facing down; taking turns among the players turning over one of the game tiles so that the face up side is showing to reveal the indicator and number; each player finding the games tiles having an indicator associated with the player sequentially from 1 to said predetermined number; and if a player turns over a game tile bearing an indicator associated with another player or a game tile which is not in sequence then the game tile is turned over again so that the face up side is facing downward toward the playing surface.Join the waitlist — get patent alerts
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