Method for combining multiple actions in single video game
Abstract
The present invention provides a method for combing multiple actions in single video game, wherein the method includes the steps of (a) providing a single video game, having two or more play actions; (b) selecting a first action of a first game character; (c) selecting a second action of a second game character; and (d) cooperatively playing the first and second action of the video game in responsive to a command of an input device of an electronic device for performing the video game. The first and second actions are embodied as driving and aiming action respectively, so that the aiming action has to incorporate with the turning direction and speed of the driving action for shooting, throwing, or the likes on a target object of the video game, so as to provide multiple players video game to cooperatively play the multiple actions of the video game.
Claims
exact text as granted — not AI-modified1 . A home entertainment electronic device, comprising:
a processing unit for processing a video game with multiple individual actions performed by two or more game characters; means for outputting a video game on a display; and two or more input devices operatively linked to said processing unit for controlling said actions of said game characters respectively, wherein each of said actions is individually controlled by said respective input device while said actions of said game characters are corresponded and associated to each other for achieving a goal of said video game.
2 . The home entertainment electronic device, as recited in claim 1 , wherein said first action of said first game character is in responsive to the commands of said one of said input device while said second action of said second game character is in responsive to the commands of another said input device.
3 . The home entertainment electronic device, as recited in claim 1 , wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
4 . The home entertainment electronic device, as recited in claim 2 , wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
5 . The home entertainment electronic device, as recited in claim 1 , further comprising a user interface for said input devices selecting said actions to be controlled.
6 . The home entertainment electronic device, as recited in claim 4 , further comprising a user interface for said input devices selecting said actions to be controlled.
7 . The home entertainment electronic device, as recited in claim 1 , wherein said first and second actions are driving action and aiming action respectively.
8 . The home entertainment electronic device, as recited in claim 6 , wherein said first and second actions are driving action and aiming action respectively.
9 . A method for combining multiple actions in a single video game; comprising the steps of:
(a) providing a video game with multiple individual actions performed by one or more game characters; (b) selecting said actions being controlled by different input devices; and (c) cooperatively playing said associated first and second actions of said video game in responsive to a command of each of said input devices.
10 . The method, as recited in claim 9 , wherein the step (b) further comprises a step of providing a user interface for said input devices selecting said actions.
11 . The method as recited in claim 9 wherein, in the step (b), said actions are individually controlled by said input devices respectively.
12 . The method as recited in claim 10 wherein, in the step (b), said actions are individually controlled by said input devices respectively.
13 . The method, as recited in claim 9 , wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
14 . The method, as recited in claim 12 , wherein said first action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said second action is controlled by another said input device in responsive to said viewable playfield of said first action.
16 . The method, as recited in claim 9 , wherein said first action is a driving action selected from the group consisting of driving a car, boat, ship, tank, and airplane, and riding a motorcycle and a horse, wherein said second action is an aiming action selected from the group consisting of shooting and bombing.
17 . The method, as recited in claim 15 , wherein said first action is a driving action selected from the group consisting of driving a car, boat, ship, tank, and airplane, and riding a motorcycle and a horse, wherein said second action is an aiming action selected from the group consisting of shooting and bombing.
18 . A method for combining multiple actions in a single video game; comprising the steps of:
(a) providing a video game with a driving action as a first action and an aiming action as a second action; (b) selecting said first and second actions being controlled by different input devices such that one of said input devices is arranged to control said driving action while another said input device is arranged to control said aiming action; and (c) cooperatively playing said associated first and second actions of said video game in responsive to a command of each of said input devices.
19 . The method, as recited in claim 18 , wherein said driving action is controlled by said one of said input devices in responsive to the movement and direction of a viewable playfield of said video game to be displayed while said aiming action is controlled by another said input device in responsive to said viewable playfield of said driving action.
20 . The method, as recited in claim 19 , wherein the step (b) further comprises a step of providing a user interface for said input devices selecting said actions.Join the waitlist — get patent alerts
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