Game device, game device control method, program, and information storage medium
Abstract
To provide a game device capable of preventing viewing of an operation-subject player character from becoming difficult due to interference of a teammate player character in a sport game which is played between an operation subject team, to which the operation-subject player character which moves according to operation by a user and the teammate player character belong, and an opposing team. A movement-target position acquiring section ( 62 ) acquires a movement target position of the operation-subject player character based on a content of the operation by the user. A determination section ( 64 ) determines whether or not the teammate player character is positioned within a decision area specified based on the movement target position. A teammate player control section ( 66 ) moves the teammate player character away from the movement target position in a case where it is determined that the teammate player character is positioned within the decision area.
Claims
exact text as granted — not AI-modified1 . A game device that executes a sport game which is played between an operation subject team, to which an operation-subject player character which moves according to operation by a user and a teammate player character belong, and an opposing team, the game device comprising:
player-character position storage means for storing a position of the operation-subject player character and a position of the teammate player character; movement-target position acquiring means for acquiring a movement target position of the operation-subject player character based on a content of the operation by the user; determination means for determining whether or not the teammate player character is positioned within a decision area specified based on the movement target position; and teammate player control means for moving the teammate player character away from the movement target position in a case where it is determined that the teammate player character is positioned within the decision area.
2 . A game device according to claim 1 , wherein the teammate player control means includes means for deciding a moving direction of the teammate player character based on a direction from the movement target position toward a current position of the teammate player character in the case where it is determined that the teammate player character is positioned within the decision area.
3 . A game device according to claim 1 , wherein:
the game includes a sport game which is played in a predetermined area; and the teammate player control means controls the teammate player character so as not to move out of the predetermined area in a case of moving the teammate player character away from the movement target position.
4 . A game device according to claim 3 , wherein the teammate player control means includes:
means for deciding a moving direction of the teammate player character in the case where it is determined that the teammate player character is positioned within the decision area; means for determining whether or not a moving distance to a boundary of the predetermined area is less than a predetermined reference distance in a case where it is assumed that the teammate player character is moved in the moving direction; means for correcting the moving direction in a case where it is determined that the moving distance to the boundary of the predetermined area is less than the reference distance; and means for moving the teammate player character in the moving direction by the reference distance.
5 . A game device according to claim 3 , wherein the teammate player control means includes:
means for storing moving direction information on a moving direction of the teammate player character in association with each of a plurality of partial areas set in the predetermined area; and means for deciding the moving direction of the teammate player character based on the moving direction information associated with one of the plurality of partial areas which includes a current position of the teammate player character, in the case where it is determined that the teammate player character is positioned within the decision area.
6 . A game device according to claim 1 , further including parameter storage means for storing a teamwork level parameter indicating a teamwork level between the operation-subject player character and the teammate player character,
wherein the teammate player control means moves the teammate player character away from the movement target position based on the teamwork level parameter indicating the teamwork level between the operation-subject player character and the teammate player character, in the case where it is determined that the teammate player character is positioned within the decision area.
7 . A game device according to claim 6 , wherein the teammate player control means includes:
means for determining whether or not the teamwork level parameter satisfies a predetermined condition; and means for moving the teammate player character away from the movement target position in a case where the teamwork level parameter indicating the teamwork level between the teammate player character, which is determined to be positioned within the decision area, and the operation-subject player character satisfies the predetermined condition.
8 . A game device according to claim 6 , wherein the teammate player control means includes means for waiting initiation of movement of the teammate player character based on the teamwork level parameter indicating the teamwork level between the teammate player character and the operation-subject player character.
9 . A game device according to claim 1 , wherein the determination means includes means for controlling a size of the decision area based on a distance between the operation-subject player character and the movement target position.
10 . A game device according to claim 1 , wherein the teammate player control means includes:
means for determining whether or not a distance between the operation-subject player character and the movement target position is equal to or less than a reference distance; and means for moving the teammate player character away from the movement target position in a case where the distance between the operation-subject player character and the movement target position is equal to or less than the reference distance.
11 . A control method for a game device that executes a sport game which is played between an operation subject team to which an operation-subject player character which moves according to operation by a user and a teammate player character belong, and an opposing team, the control method comprising:
a step of reading a stored content of player-character position storage means storing a position of the operation-subject player character and a position of the teammate player character; a movement-target position acquiring step of acquiring a movement target position of the operation-subject player character based on a content of the operation by the user; a determination step of determining whether or not the teammate player character is positioned within a decision area specified based on the movement target position; and a teammate player control step of moving the teammate player character away from the movement target position in a case where it is determined that the teammate player character is positioned within the decision area.
12 . A program for causing a computer to function as a game device that executes a sport game which is played between an operation subject team, to which an operation-subject player character which moves according to operation by a user and a teammate player character belong, and an opposing team, the program further causing the computer to function as:
player-character position storage means for storing a position of the operation-subject player character and a position of the teammate player character; movement-target position acquiring means for acquiring a movement target position of the operation-subject player character based on a content of the operation by the user; determination means for determining whether or not the teammate player character is positioned within a decision area specified based on the movement target position; and teammate player control means for moving the teammate player character away from the movement target position in a case where it is determined that the teammate player character is positioned within the decision area.
13 . A computer-readable information storage medium recording a program for causing a computer to function as a game device that executes a sport game which is played between an operation subject team, to which an operation-subject player character which moves according to operation by a user and a teammate player character belong, and an opposing team, the program further causing the computer to function as:
player-character position storage means for storing a position of the operation-subject player character and a position of the teammate player character; movement-target position acquiring means for acquiring a movement target position of the operation-subject player character based on a content of the operation by the user; determination means for determining whether or not the teammate player character is positioned within a decision area specified based on the movement target position; and teammate player control means for moving the teammate player character away from the movement target position in a case where it is determined that the teammate player character is positioned within the decision area.Join the waitlist — get patent alerts
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