Stack and avoid game
Abstract
This invention, stack and avoid game, presents a method of playing a tag game with stackable figures, a projectile and three or more players. The method of playing this tag game requires at least three players; the suggested number being two teams composed of two members each. One team tries to tag all members of the other team before all the stackable figures are stacked up. The opposing team tries to stack up the stackable figures before all team members are tagged out. If at least one member of the tagged team finishes stacking up the stackable figures while avoiding being tagged, s/he will be able to bring back tagged team members back in the game. If the tagger's team has achieved tagging everyone before all stackable figures are stacked-up, the teams will change roles. Using three players will exclude the capacity of players bringing back tagged team members.
Claims
exact text as granted — not AI-modified1 . A stack and avoid game for creating ways of bringing back tagged out team mates or earning another tag chance comprising: a projectile that can be thrown back and forth for tagging and coordinating; at least two stackable figures that can be stacked up; and at least two sets of teams where one team is the tagger and the other team is the tagged.
2 . The tag game defined in claim 1 , in which the two teams in total add up to at least three players, with two players as the taggers who will be using the projectile, and the other player as the tagged who will try to stack up all the stackable figures before being tagged.
3 . The tag game defined in claim 2 , wherein the taggers coordinate by throwing the projectile back and forth to tag all the tagged team members before all the stackable figures are stacked up by the tagged team.
4 . The game defined in claim 1 , in which the stackable figures are easily stackable, without one getting stuck strongly into another.
5 . The tag game defined in claim 2 , wherein the tagged team tries to stack up all the stackable figures to bring back tagged out team mates or to get another chance of being tagged.
6 . The tag game defined in claim 5 , in which if all the stackable figures are not stacked up when all the tagged teams are tagged, the teams will change rolls; the tagged become the taggers and the taggers become the tagged; if there is only one person being tagged the tagger who is set to be tagged next will be the tagged and the tagged person will become a tagger.
7 . The tag game defined in claim 1 , in which the game can be played in a limited and unlimited space; unlimited being a much bigger or wider space than the imaginary or marked limited space that would be set while playing the limited space version of the game.
8 . The tag game defined in claim 7 , wherein imaginary or marked boundary is used to set a designated area when playing the limited version of the game requires the tagged team members to be inside the space between the tagger's team members.
9 . The tag game defined in claim 7 , in which imaginary or marked boundary can be used to set a designated area when playing the limited version of the game in a limited space requires the tagger's team members to be limited outside the imaginary or marked space when throwing the projectile to tag the tagged team's members.
10 . The tag game defined in claim 7 , in which the unlimited version of the game allows the tagged to wonder off without being limited to stay inside the space between the taggers, and the taggers to move without limitations as long as they are not holding the projectile.
11 . The tag game defined in claim 10 , wherein a tagger holding the projectile is not allowed to move from his/her spot until that person throws the projectile attempting to pass to a team member or tag a tagged team member.
12 . The tag game defined in claim 1 , in which when all the stackable figures are stacked up the tagged out team mates are brought back in the game; if there is only one person being tagged and all the stackable figures are stacked up the person gets another chance at being tagged again.Join the waitlist — get patent alerts
Track US2010237563A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.