Game machine
Abstract
The gaming machine according to the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine including: a first memory that stores first effect pattern data not including the specific data indicating the specific sound that triggers the external device to execute the specific effect, and second effect pattern data including the specific data; and a controller, the controller programmed to execute the processing of (a) extracting the first effect pattern data from the first memory, (b) performing control to execute an effect based upon the extracted first effect pattern data, (c) extracting, as triggered by satisfaction of a prescribed condition, the second effect pattern data from the first memory, and (d) outputting a sound based upon the specific data included in the extracted second effect pattern data from the speaker.
Claims
exact text as granted — not AI-modified1 . A gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables said device to execute a specific effect when it is determined in said device that the sound includes a specific sound based upon specific data, said gaming machine comprising:
a first memory that stores first effect pattern data not including the specific data indicating the specific sound that triggers said external device to execute the specific effect, and second effect pattern data including the specific data; and a controller, said controller programmed to execute the processing of (a) extracting the first effect pattern data from said first memory, (b) performing control to execute an effect based upon the extracted first effect pattern data, (c) extracting, as triggered by satisfaction of a prescribed condition, the second effect pattern data from said first memory, and (d) outputting a sound based upon the specific data included in the extracted second effect pattern data from said speaker.
2 . The gaming machine according to claim 1 , wherein
said first memory stores first effect pattern data not including specific data showing a specific waveform that triggers said external device to execute a specific effect, and second effect pattern data including the specific data.
3 . The gaming machine according to claim 2 , wherein
said first memory stores first effect pattern data not including specific data, and second effect pattern data including specific data showing a waveform obtained by amplifying by a prescribed amount an amplitude in a specific frequency band of a waveform shown by sound data included in the first effect pattern data.
4 . The gaming machine according to claim 2 , wherein
said first memory stores first effect pattern data not including specific data, and second effect pattern data including specific data showing a waveform of a specific inaudible sound.
5 . The gaming machine according to claim 2 , further comprising a second memory that stores identification data for identifying a gaming machine installed in a game parlor, wherein
said first memory stores first effect pattern data not including specific data, and second effect pattern data including specific data showing a specific waveform corresponding to said identification data.
6 . The gaming machine according to claim 3 , wherein
said first memory stores first effect pattern data not including specific data, and second effect pattern data including specific data showing a waveform of a specific inaudible sound.
7 . The gaming machine according to claim 3 , further comprising a second memory that stores identification data for identifying a gaming machine installed in a game parlor, wherein
said first memory stores first effect pattern data not including specific data, and second effect pattern data including specific data showing a specific waveform corresponding to said identification data.
8 . The gaming machine according to claim 4 , further comprising a second memory that stores identification data for identifying a gaming machine installed in a game parlor, wherein
said first memory stores first effect pattern data not including specific data, and second effect pattern data including specific data showing a specific waveform corresponding to said identification data.
9 . The gaming machine according to claim 5 , further comprising an interface for inputting the identification data.
10 . The gaming machine according to claim 6 , further comprising a second memory that stores identification data for identifying a gaming machine installed in a game parlor, wherein
said first memory stores first effect pattern data not including specific data, and second effect pattern data including specific data showing a specific waveform corresponding to said identification data.
11 . The gaming machine according to claim 7 , further comprising an interface for inputting the identification data.
12 . The gaming machine according to claim 8 , further comprising an interface for inputting the identification data.
13 . The gaming machine according to claim 10 , further comprising an interface for inputting the identification data.
14 . A gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables said device to execute a specific effect when it is determined in said device that the sound includes a specific voice based upon specific data, said gaming machine comprising:
a first memory that stores first effect pattern data not including the specific data indicating the specific voice that triggers said external device to execute the specific effect, and second effect pattern data including the specific data; and a controller, said controller programmed to execute the processing of (a) extracting the first effect pattern data from said first memory, (b) performing control to execute an effect based upon the extracted first effect pattern data, (c) extracting, as triggered by satisfaction of a prescribed condition, the second effect pattern data from said first memory, and (d) outputting a sound based upon the specific data included in the extracted second effect pattern data from said speaker.Join the waitlist — get patent alerts
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