US2010234084A1PendingUtilityA1

Interactive Strategy Game

Assignee: ENDO RYOKYUPriority: Mar 13, 2009Filed: Mar 13, 2009Published: Sep 16, 2010
Est. expiryMar 13, 2029(~2.6 yrs left)· nominal 20-yr term from priority
Inventors:Ryokyu Endo
A63F 3/00643A63F 2009/2491A63F 3/00075A63F 2009/2457A63F 9/04A63F 2009/2486
31
PatentIndex Score
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Claims

Abstract

A method and apparatus are provided for method for playing a game which involves placing on a game board including a grid disposed thereon a plurality of game pieces assigned to each of at least two players, such that each game piece is placed on the game board in a space defined by the grid. Each player in turn selects at least one of a plurality of dice, each player making the selection based on a purpose of the player's turn. The player rolls the selected die or dice to either determine a number of spaces which a game piece moves in a single turn, or to stage an attack on an opponent's game piece. Where an attack is staged on an opponent's game piece, a first die determines a number of spaces which a game piece moves and a second die determines the number of spaces covered by a firing range of the game piece. Positioning at least one of one of the player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game.

Claims

exact text as granted — not AI-modified
1 . Apparatus for playing a game comprising:
 (a) a game board including a grid disposed thereon;   (b) a plurality of game pieces assigned to each of at least two players, each game piece to be placed on the game board in a space defined by the grid;   (c) a plurality of dice including:
 (i) at least one die for determining a number of spaces which a game piece moves in a single turn, and 
 (ii) at least two dice for staging an attack on an opponent's game piece, a first die for determining a number of spaces which a game piece moves and a second die for determining the number of spaces covered by a firing range of the game piece; 
 wherein positioning at least one of one of a player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game. 
   
   
   
       2 . Apparatus according to  claim 1 , further including a target associated with each player, each target located in a space within a designated region of the game board, wherein the game is won by the first player to move one of their game pieces into the space occupied by the opponent's target. 
   
   
       3 . Apparatus according to  claim 1 , wherein the plurality of game pieces include at least three different types, each different type of game piece being able to attack at least one other type of game piece. 
   
   
       4 . Apparatus according to  claim 3 , wherein a first type of game piece is able to stage an attack a second type of game piece but not a third type of game piece; the second type of game piece is able to stage an attack on a third type of game piece, but not the first type of game piece; and, the third type of game piece is able to stage an attack on the first type of game piece, but not the second type of game piece. 
   
   
       5 . Apparatus according to  claim 1 , wherein the at least one die for determining a number of spaces which a game piece moves in a single turn is a multi-sided die each side of which bears a numerical indicator to indicate the number of spaces to be moved, wherein each numerical indicator is a number between 5 and 8. 
   
   
       6 . Apparatus according to  claim 1 , wherein two dice thrown simultaneously are used to determine the number of spaces which a game piece moves in a single turn. 
   
   
       7 . Apparatus according to  claim 1 , wherein the at least two dice for staging an attack on an opponent's game piece, include a first multi-sided die each side of which bears a numerical indicator to indicate the number of spaces to be moved, wherein each numerical indicator is a number between 1 and 3, and a second multi-sided die each side of which bears a numerical indicator to indicate the number of spaces covered by a firing range of the game piece, wherein each numerical indicator is a number between 1 and 3. 
   
   
       8 . Apparatus according to  claim 3 , wherein the game board further includes one or more types of obstacles disposed thereon each type of obstacle able to be navigated by one or more particular types of game piece, wherein any type of game piece that is unable to navigate the obstacle, must circumvent the obstacle by moving around rather than through the obstacle. 
   
   
       9 . Apparatus according to  claim 2 , wherein the target associated with each player comprises a target game piece which is placed in a space within a designated region of the game board by the player to whom the target game piece is assigned. 
   
   
       10 . A method for playing a game comprising:
 (a) placing on a game board including a grid disposed thereon a plurality of game pieces assigned to each of at least two players, such that each game piece is placed on the game board in a space defined by the grid;   (b) each player in turn selecting at least one of a plurality of dice, each player making the selection based on a purpose of the player's turn;   (c) the player rolling the selected die or dice to either determine a number of spaces which a game piece moves in a single turn, or to stage an attack on an opponent's game piece, in which case a first die determines a number of spaces which a game piece moves and a second die determines the number of spaces covered by a firing range of the game piece;
 wherein positioning at least one of one of the player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game. 
   
   
   
       11 . A method according to  claim 10 , wherein the step of each player in turn selecting at least one of a plurality of dice depends on a purpose of the player's turn selected from moving one or more game pieces or attacking an opponent's game piece 
   
   
       12 . A method according to  claim 10 , further including the step of assigning to each player a target located in a space within a designated region of the game board, wherein each player makes their selection of die or dice with a view to attempting to move one of their game pieces into the space occupied by the opponent's target, so as to win the game. 
   
   
       13 . A method according to  claim 10 , further including the step of moving one or more game pieces in accordance with the number of spaces determined by the die or dice, wherein each game piece is moved horizontally and/or vertically in a single turn. 
   
   
       14 . A method according to  claim 10 , further including the step of moving more than one game piece in a single turn, to move the total number of spaces determined by the die or dice, wherein each individual game piece can be moved a maximum of three spaces. 
   
   
       15 . A method according to  claim 10 , wherein the plurality of game pieces assigned to each player includes at least three different types of game piece, each different type of game piece being able to stage an attack on at least one other type of game piece. 
   
   
       16 . A method according to  claim 15 , wherein a first type of game piece is able to stage an attack a second type of game piece but not a third type of game piece; the second type of game piece is able to stage an attack the third type of game piece, but not the first type of game piece; and the third type of game piece is able to stage an attack on the first type of game piece, but not the second type of game piece. 
   
   
       17 . A method according to  claim 10 , further including the step of accommodating one or more types of obstacles disposed on the game board in moving each game piece, each type of obstacle being able to be navigated by one or more particular types of game piece, wherein a game piece that is unable to navigate the obstacle, must circumvent the obstacle by moving around rather than across the obstacle. 
   
   
       18 . A method according to  claim 10 , wherein the step of assigning to each player a target involves providing to the player a target game piece to be placed in a space within a designated region of the game board by the player to whom the target game piece is assigned. 
   
   
       19 . A system for playing a game, the system comprising a processor and associated memory device for storing a series of instructions to cause the processor to carry out a method according to  claim 10 . 
   
   
       20 . Computer software for use in a system for playing a game, the system comprising a processor and associated memory device for storing the computer software including a series of instructions to cause the processor to carry out a method according to  claim 10 .

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