US2010203937A1PendingUtilityA1

Game device, method of controlling a game device, and information storage medium

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Feb 9, 2009Filed: Feb 5, 2010Published: Aug 12, 2010
Est. expiryFeb 9, 2029(~2.5 yrs left)· nominal 20-yr term from priority
A63F 2300/6054A63F 13/58A63F 2300/63A63F 2300/65A63F 2300/8011A63F 13/10A63F 13/45
42
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Claims

Abstract

An operation subject changing section changes a state of a game character, which is being operated by the user, to a state in which the game character is operated by a computer, and also changes a state of one of operation subject candidates selected from among a plurality of game characters, which are being operated by the computer, to a state in which the one of the operation subject candidates is operated by the user. An operation subject candidate number control section controls a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters.

Claims

exact text as granted — not AI-modified
1 . A game device for executing a game configured such that a game character, which belongs to a game character group corresponding to a user and is being operated by the user, and a plurality of game characters, which belong to the game character group and are being operated by a computer, perform actions within a game space,
 the game device comprising:   an operation subject changing section for, in a case where a change timing of an operation subject of the user is reached, changing a state of the game character that is being operated by the user to a state in which the game character is operated by the computer, and changing a state of one of operation subject candidates selected from among the plurality of game characters that are being operated by the computer to a state in which the one of the operation subject candidates is operated by the user; and   an operation subject candidate number control section for controlling a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters according to operation of the computer or the user.   
   
   
       2 . A game device according to  claim 1 , further comprising storage for storing, in association with the game character, a parameter to be updated based on at least one of the elapsed time period and an action performed in the past by the game character,
 wherein the operation subject candidate number control section includes an exclusion section for, in a case where the parameter stored in association with a game character satisfies a predetermined condition, excluding the game character from the operation subject candidates.   
   
   
       3 . A game device according to  claim 2 , wherein:
 the game device executes a game of a sport that is played using a moving object between an operation subject team of the user and an opponent team;   the game character group corresponds to the operation subject team;   in a case where the change timing is reached, the operation subject changing section changes the state of the game character that belongs to the operation subject team and is being operated by the user to the state in which the game character is operated by the computer, and changes the state of the one of the operation subject candidates selected from among the plurality of game characters that belong to the operation subject team and are being operated by the computer to the state in which the one of the operation subject candidates is operated by the user; and   the exclusion section excludes the game character from the operation subject candidates in a case where the parameter stored in association with the game character satisfies the predetermined condition and the game character is not in possession of the moving object.   
   
   
       4 . A method of controlling a game device for executing a game configured such that a game character, which belongs to a game character group corresponding to a user and is being operated by the user, and a plurality of game characters, which belong to the game character group and are being operated by a computer, perform actions within a game space,
 the method comprising:   an operation subject changing step of, in a case where a change timing of an operation subject of the user is reached, changing a state of the game character that is being operated by the user to a state in which the game character is operated by the computer, and changing a state of one of operation subject candidates selected from among the plurality of game characters that are being operated by the computer to a state in which the one of the operation subject candidates is operated by the user; and   an operation subject candidate number control step of controlling a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters according to operation of the computer or the user.   
   
   
       5 . A computer-readable information storage medium recorded with a program for causing a computer to function as a game device for executing a game configured such that a game character, which belongs to a game character group corresponding to a user and is being operated by the user, and a plurality of game characters, which belong to the game character group and are being operated by the computer, perform actions within a game space,
 the program further causing the computer to function as:   an operation subject changing section for, in a case where a change timing of an operation subject of the user is reached, changing a state of the game character that is being operated by the user to a state in which the game character is operated by the computer, and changing a state of one of operation subject candidates selected from among the plurality of game characters that are being operated by the computer to a state in which the one of the operation subject candidates is operated by the user; and   an operation subject candidate number control section for controlling a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters according to operation of the computer or the user.

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