Methods, systems, and apparatus utilizing electroluminescent lighting
Abstract
A collectible card for use in a collectible card game includes indicia associated with the collectible card game; an EL panel including an EL area associated with a game play attribute; an IC; an input member; a power source; and a random sequence controller. A base adapted to receive a collectible card includes a hard connection point adapted to mate with a hard connection point of a collectible card; an IC; an input member; and a random sequence controller. A card holder includes an IC; and an input member, and is configured to retain a card therein such that a side of the card is visible from an exterior of the card holder. A playing surface includes a hard connection point adapted to mate with a hard connection point of a collectible card; an IC; an input member; a power source; and a random sequence controller.
Claims
exact text as granted — not AI-modified1 . A collectible card for use in a collectible card game comprising:
(a) indicia associated with the collectible card game; (b) an EL panel including an EL area associated with a game play attribute; (c) an IC; (d) an input member; (e) a power source; and (f) a random sequence controller.
2 . The collectible card of claim 1 , wherein the collectible card has a generally thin profile.
3 . The collectible card of claim 1 , wherein the collectible card includes an energy management system.
4 . The collectible card of claim 1 , wherein the collectible card includes a second random sequence controller.
5 . The collectible card of claim 1 , wherein the random sequence controller is configured to randomly illuminate one of a plurality of EL areas of the collectible card.
6 . The collectible card of claim 1 , wherein the collectible card game is Bakugan.
7 . The collectible card of claim 1 , wherein the collectible card further includes a piece of metal disposed therein.
8 . The collectible card of claim 1 , wherein the collectable card includes a sensor.
9 . The collectible card of claim 8 , wherein the sensor is a magnetic sensor.
10 . The collectible card of claim 8 , wherein the sensor is a motion sensor.
11 . The collectible card of claim 8 , wherein the sensor is a vibration sensor.
12 . The collectible card of claim 8 , wherein the sensor is an impact sensor.
13 . The collectible card of claim 8 , wherein the sensor is an I/R sensor.
14 . The collectible card of claim 1 , wherein the collectible card includes a magnet disposed therein.
15 . The collectible card of claim 1 , wherein the collectible card is configured to detect the presence of a collectible figure including at least one magnet.
16 . The collectible card of claim 1 , wherein the collectible card is configured to illuminate the EL area when the presence of a collectible figure is detected.
17 . The collectible card of claim 1 , wherein the collectible card is configured to randomly illuminate one of a plurality of EL areas when the presence of a collectible figure is detected.
18 . The collectible card of claim 1 , wherein the collectible card is configured to illuminate a plurality of EL panels in a predetermined sequence.
19 . The collectible card of claim 1 , wherein the collectible card is configured to illuminate a plurality of EL panels in a predetermined sequence when the presence of a collectible figure is detected.
20 . The collectible card of claim 1 , wherein the collectible card further comprises a membrane switch.
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