US2010181723A1PendingUtilityA1

Board Game: Six in a Dream

Assignee: O'CONNOR MARTIN EMORYPriority: Jan 16, 2009Filed: Jan 16, 2009Published: Jul 22, 2010
Est. expiryJan 16, 2029(~2.5 yrs left)· nominal 20-yr term from priority
Inventors:Martin O'Connor
A63F 3/02A63F 3/00176A63F 2003/00195A63F 2003/00716
59
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Claims

Abstract

Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.

Claims

exact text as granted — not AI-modified
1 . A board game featuring a dynamic area. 
   
   
       2 . The board game of  claim 1  wherein said dynamic area is defined by a perimeter and at least one neutral game-piece movable within said perimeter by opponents according to pre-set rules. 
   
   
       3 . The board game of  claim 2  further comprising a plurality of non-neutral game-pieces movable within said perimeter by said opponents according to said preset rules and dependant on proximity to said neutral game-piece. 
   
   
       4 . The board game of  claim 3  wherein said plurality of game-pieces is defined by rival first and second sets of game-pieces. 
   
   
       5 . The board game of  claim 4  wherein each game-piece within said first and second sets of game-pieces may be captured according to said pre-set rules. 
   
   
       6 . The board game of  claim 5  wherein:
 said first and second sets of game-pieces respectively feature a hierarch game-piece; and,   said pre-set rules provide a point system which awards at least a fraction of a point to said opponents for endangering with capture said hierarch game-piece.   
   
   
       7 . The board game of  claim 6  wherein each of said first and second sets of game-pieces feature at least one split personality game-piece with sequential movement durations. 
   
   
       8 . The board game of  claim 7  wherein each of said first and second sets of game-pieces feature at least one upgradeable game-piece. 
   
   
       9 . The board game of  claim 8  wherein said upgradeable game-piece is upgraded via stacking one of said game-pieces that is respectively allied with said first or second set, thereon. 
   
   
       10 . The board game of  claim 7  wherein said area is defined by tessellated hexagons, said pre-set rules permitting said movement within said perimeter only between start and terminal hexagons. 
   
   
       11 . The board game of  claim 10  wherein said game-piece with a split personality, intermittently shifts between said personalities according to said pre-set rules. 
   
   
       12 . The board game of  claim 11  wherein said movability of said plurality of game-pieces is between said start and terminal hexagons by any manner within the list consisting of: across lines, along lines, shallow angle across lines, shallow angle along lines. 
   
   
       13 . The board game of  claim 12  wherein the said game-piece with two personalities is foxy vix'n donkey oatey. 
   
   
       14 . The board game of  claim 12  wherein said first and second sets of game-pieces are defined by:
 one drone;   eleven nix;   seven monads;   six morx;   one pirouette and two bureaucrats;   one tor mentor; and,   one foxy vix'n donkey oatey.   
   
   
       15 . The board game of  claim 3  wherein said pre-set rules permit at least one of said non-neutral game-pieces to move within said perimeter at sequenced movement durations. 
   
   
       16 . The board game of  claim 3  wherein said plurality of game-pieces features at least one classification from the list comprising: nix, monads, pirouette or bureaucrat, tor mentor, foxy vix'n donkey oatey, morx, and astrix. 
   
   
       17 . The board game of  claim 15  further comprising:
 at least one hierarch game piece; and,   a point system according to said pre-set rules, wherein at least a fraction of a point is awarded to said opponents for endangering with capture said hierarch game-piece.   
   
   
       18 . The board game of  claim 17  wherein victory is awarded to one of said opponents depending on said point system. 
   
   
       19 . A board game comprising:
 a field defined by tessellated hexagons;   at least two rival game-pieces respectively movable between start and terminal hexagons by at least two rival contestants; and,   a neutral game-piece movable over said field according to pre-set rules, wherein movement of said neutral game-piece alters said movability of said rival game-pieces.   
   
   
       20 . A board game comprising:
 a field defined by tessellated hexagons; and,   at least one game-piece with a split personality, movable between start and terminal hexagons according to sequential movement durations.

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