Method for playing a dice game
Abstract
The method for playing a dice game comprises the steps of: (i) providing six dice of the same kind, each of the six dice having six different symbols printed on six sides thereof; (ii) providing a game surface comprising: (a) a first layout comprising the six different symbols printed thereon indicating the combination of two of a kind of a wagered symbol; (b) a second layout with at least one combination printed thereon that is selected from the group consisting of three of a kind, four of a kind, five of a kind and six of a kind of any of the six different symbols; and (c) a third layout indicating a combination of six odds; (iii) allowing the player to make a wager on at least one of the first, second, and third layouts; (iv) randomly displaying six face-up sides of the six dice at a single time; (v) comparing the six face-up sides of the six dice to the wagered combination on the first, second and third layouts; and (vi) determining whether the six face-up sides of the six dice match any of the wagered combinations or not.
Claims
exact text as granted — not AI-modified1 . A method of playing a dice game comprising the steps of:
providing six dice of the same kind, each of said six dice having six different symbols printed on six sides thereof; providing a game surface comprising:
a first layout comprising said six different symbols printed thereon indicating the combination of two of a kind of a wagered symbol;
a second layout with at least one combination printed thereon that is selected from the group consisting of three of a kind, four of a kind, five of a kind and six of a kind of any of said six different symbols; and
a third layout indicating a combination of six odds;
allowing said player to make a wager on at least one of said first, second, and third layouts; randomly displaying six face-up sides of said six dice at a single time; comparing said six face-up sides of said six dice to said wagered combination on said first, second and third layouts; and determining whether said six face-up sides of said six dice match any of said wagered combinations or not.
2 . The method of claim 1 , wherein said game surface further comprises a pay table displaying different payout amounts for different winning combinations.
3 . The method of claim 2 , wherein when said six face-up sides of said six dice are matched with any of said wagered combinations, said matched wagered combinations are winning combinations and when said six face-up sides of said six dice are not matched with any of said wagered combinations, said non-matched wagered combinations are losing combinations.
4 . The method of claim 3 , further comprising a step of paying said player according to said paid table if he/she makes the wager on said winning combinations and collecting wagers from said player if he/she makes the wager on said losing combinations.
5 . The method of claim 4 , wherein said six symbols are spade, heart, diamond, club, Jack and digit seven.
6 . The method of claim 5 , wherein said game surface is imprinted on a table.
7 . The method of claim 3 , wherein said step of randomly displaying six face-up sides of said six dice at a single time is manually rolling said six dices on said game surface in a single roll.
8 . The method of claim 3 , wherein said step of randomly displaying six face-up sides of said six dice at a single time is having a machine roll said six dices on said game surface in a single roll.
9 . The method of claim 3 , wherein said step of randomly displaying six face-up sides of said six dice at a single time is having a program of an electronic video gaming machine simulate the rolling of said six dice in a random manner.Join the waitlist — get patent alerts
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