Information storage medium, game device, and game system
Abstract
A computer-readable information storage medium storing a program that causes a computer to function as: an object data storage section that stores a plurality of base objects each of which forms a base of a hairstyle of a game character and a plurality of part objects each of which can be attached to at least one of the plurality of base objects; a setting information storage section that stores setting information that links one base object among the plurality of base objects and at least one part object among the plurality of part objects that have been selected by a game player to a game character of the game player; an object space setting section that sets the one base object and the at least one part object in an object space as elements of a game character based on the setting information; and a drawing section that generates an image of the object space viewed from a given viewpoint.
Claims
exact text as granted — not AI-modified1 . A computer-readable information storage medium storing a program that causes a computer to function as:
an object data storage section that stores a plurality of base objects each of which forms a base of a hairstyle of a game character and a plurality of part objects each of which can be attached to at least one of the plurality of base objects; a setting information storage section that stores setting information that links one base object among the plurality of base objects and at least one part object among the plurality of part objects that have been selected by a game player to a game character of the game player; an object space setting section that sets the one base object and the at least one part object in an object space as elements of a game character based on the setting information; and a drawing section that generates an image of the object space viewed from a given viewpoint.
2 . The information storage medium as defined in claim 1 ,
wherein part of the plurality of base objects stored in the object data storage section differ in position of attachment of the at least one part object.
3 . The information storage medium as defined in claim 1 ,
wherein the object data storage section stores the plurality of base objects for each game character.
4 . The information storage medium as defined in claim 2 ,
wherein the object data storage section stores the plurality of base objects for each game character.
5 . The information storage medium as defined in claim 3 ,
wherein the object data storage section stores the plurality of part objects for each game character.
6 . The information storage medium as defined in claim 4 ,
wherein the object data storage section stores the plurality of part objects for each game character.
7 . The information storage medium as defined in claim 1 ,
wherein the object data storage section stores the plurality of base objects, each of the plurality of base objects that is linked to a given game character being deformed by determining a scale value of a bone corresponding to each of the plurality of base objects; and wherein the object data storage section stores the plurality of part objects, a position of each of the plurality of part objects that is linked to a given game character being changed by making the determined scale value reflected in a bone corresponding to each of the plurality of part objects.
8 . The information storage medium as defined in claim 1 ,
wherein the drawing section draws the one base object and the at least one part object based on color information selected by the game player.
9 . The information storage medium as defined in claim 1 storing a program that causes the computer to further function as:
a motion processing section that causes the at least one part object to make a motion based on physical simulation information set for the at least one part object.
10 . The information storage medium as defined in claim 1 ,
wherein the drawing section draws the one base object and the at least one part object while changing at least one of the shape, size, color, and motion of the at least one part object based on the combination of the one base object and the at least one part object linked to a game character.
11 . A game device comprising:
an object data storage section that stores a plurality of base objects each of which forms a base of a hairstyle of a game character and a plurality of part objects each of which can be attached to at least one of the plurality of base objects; a setting information storage section that stores setting information that links one base object among the plurality of base objects and at least one part object among the plurality of part objects that have been selected by a game player to a game character of the game player; an object space setting section that sets the one base object and the at least one part object in an object space as elements of a game character based on the setting information; and a drawing section that generates an image of the object space viewed from a given viewpoint.
12 . A game system having a game device, a server, and an information processing device that can transmit and receive data via a network,
the information processing device including: a communication control section that transmits selection information to the server, the selection information being information for selecting one base object from a plurality of base objects each of which forms a base of a hairstyle of a game character, and for selecting at least one part object from a plurality of part objects each of which can be attached to at least one of the plurality of base objects, the server including: a setting section that generates setting information based on the selection information transmitted from the information processing device, the setting information linking the one base object and the at least one part object that have been selected by a game player to a game character of the game player; and another communication control section that transmits the setting information to the game device, and the game device including: an object data storage section that stores the plurality of base objects and the plurality of part objects; an object space setting section that sets the one base object and the at least one part object in an object space as elements of a game character based on the setting information transmitted from the server; and a drawing section that generates an image of the object space viewed from a given viewpoint.Join the waitlist — get patent alerts
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