Global equity acquisition board game
Abstract
A method of playing a game. In accordance with the invention, the method includes the steps of identifying a plurality of geographic regions, such as continents, on a game board; identifying an industry located within each of the geographic regions; associating a unique icon with each industry; defining a path of player travel having plural stopping points therealong, some of the stopping points corresponding to the unique icons; providing a plurality of event cards in response to player travel along the path; providing currency for distribution to each player; providing a chance device, such as a die, for generating player advancement values; and advancing a player along the path in response to activation of the chance device. The cards affect the industries positively or negatively and rent is payed by a player that lands on an industry icon. A bank provides banking services to a player.
Claims
exact text as granted — not AI-modified1 . A method of playing a game, the method comprising the steps of:
identifying a plurality of geographic regions on a game board; identifying at least one industry located within each of the plurality of geographic regions; associating a unique icon with each of the industries; defining a path of player travel on the game board throughout the plurality of geographic regions, the path of player travel having a plurality of player stopping points therealong, at least some of the stopping points corresponding to the unique icons; providing at least one “!” card draw icon on the path of player travel; providing a plurality of “!” cards, each corresponding to an event or condition that affects at least some of the industries; providing currency for distribution to each player; providing a chance device for generating player advancement values; and advancing a player along the path of player travel in response to activation of a chance device and the player advancement values.
2 . The method of claim 1 , wherein the geographic regions correspond to continents of the world.
3 . The method of claim 1 , wherein the industries correspond to selectable ones of water, agriculture, farming, mining, energy, commerce, telecommunication, construction, transportation, automotive, and defense.
4 . The method of claim 1 , wherein at least one of the industries corresponds to a corporation in an industry.
5 . The method of claim 1 , wherein there is provided the further step of identifying a special industry corresponding to a selectable one of tobacco, gems, textiles, plastic, and wood.
6 . The method of claim 5 , wherein the special industry is affected by a condition or event specified on a “!” card.
7 . The method of claim 1 , wherein the event or condition identified in a “!” card affects some of the industries positively or negatively.
8 . The method of claim 7 , wherein the extent of the positive or negative effect on an industry of an event or condition identified in a “!” card is responsive to the region in which the industry is located.
9 . The method of claim 7 , wherein the extent of the positive or negative effect on an industry of an event or condition identified in a “!” card is correlated to the currency.
10 . The method of claim 7 , wherein rent is payed by a player that lands on an industry icon, the amount of the rent being responsive to event or condition identified in a played “!” card.
11 . The method of claim 1 , wherein the chance device is a die.
12 . The method of claim 1 , wherein there is provided the further step of using the currency to enable a player to purchase at least a portion of an industry within a geographic region.
13 . The method of claim 12 , wherein there is further provided the step of providing a bank of the currency.
14 . The method of claim 13 , wherein there is further provided the step of providing banking services to a player.Join the waitlist — get patent alerts
Track US2010140869A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.