US2010099496A1PendingUtilityA1

Game for generating equivalent phrases

Assignee: IAC SEARCH & MEDIA INCPriority: Oct 20, 2008Filed: Oct 20, 2008Published: Apr 22, 2010
Est. expiryOct 20, 2028(~2.2 yrs left)· nominal 20-yr term from priority
G06F 16/3338
48
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Claims

Abstract

The invention provides a method of at least in part operating a computer system. A game includes receiving a plurality of rephrases, associating each rephrase with a respective player identification, comparing each rephrase with a threshold, associating a winner with one of the player identifications, the winner being at least in part based on a comparison of the rephrases with the threshold, and declaring the winner. The rephrases of the game are associated with one another on a computer readable medium and can then be used to generate equivalent phrases for a search engine.

Claims

exact text as granted — not AI-modified
1 . A method of at least in part operating a computer system, comprising:
 operating a first game including:   receiving a plurality of rephrases;   associating each rephrase with a respective player identification;   comparing each rephrase with a threshold;   associating a winner with one of the player identifications, the winner being at least in part based on a comparison of the rephrases with the threshold;   declaring the winner; and   associating the rephrases of the first game with one another on a computer readable medium.   
   
   
       2 . The method of  claim 1  wherein the game further includes:
 receiving a plurality of signals, each signal including a respective one of the rephrases;   operating a processor to associate each rephrase with a respective player;   operating the processor to compare each rephrase with the threshold;   operating the processor to associate the winner with one of the player identifications; and   transmitting a signal declaring the winner.   
   
   
       3 . The method of  claim 2  wherein the signals are received from player computer systems and the rephrases in the signals are text rephrases. 
   
   
       4 . The method of  claim 2 , further comprising:
 operating a plurality of games, each game including:   receiving a plurality of rephrases;   associating each rephrase with a respective player identification;   comparing each rephrase with a threshold;   associating a winner with one of the player identifications, the winner being at least in part based on a comparison of the rephrases with the threshold; and   declaring the winner.   
   
   
       5 . The method of  claim 2 , further comprising:
 providing a phrase to each, at least one rephrase associated with first of the player identifications being a patent phrase, the threshold being reached when one of the phrases associated with a second one of the player identifications matches the patent phrase.   
   
   
       6 . The method of  claim 5 , the game further including:
 storing a score associated with each player identification on the computer readable medium, the scores being adjusted each time that the threshold is reached; and   comparing the scores to determine a winner.   
   
   
       7 . The method of  claim 2 , the game further including:
 comparing each rephrase with a hidden phrase, the threshold being reached when a selected one of the rephrases matches the hidden phrase; and   declaring the winner when the selected rephrase matches the hidden.   
   
   
       8 . The method of  claim 2 , the game further including:
 receiving a query from a client computer system;   utilizing the rephrases to determine a parsing phrase;   utilizing the parsing phrase to extract a search result from a database; and   transmitting the search result to the client computer system.   
   
   
       9 . A computer-readable medium having stored thereon a set of instructions which, when executed by a processor, executes a method comprising:
 operating a first game including:   receiving a plurality of rephrases;   associating each rephrase with a respective player identification;   comparing each rephrase with a threshold;   associating a winner with one of the player identifications, the winner being at least in part based on a comparison of the rephrases with the threshold;   declaring the winner; and   associating the rephrases of the first game with one another on a computer readable medium.   
   
   
       10 . A computer system comprising:
 a processor;   a computer-readable medium having stored thereon a set of instructions which, when executed by a processor, executes a method comprising   operating a first game including:   receiving a plurality of rephrases;   associating each rephrase with a respective player identification;   comparing each rephrase with a threshold;   associating a winner with one of the player identifications, the winner being at least in part based on a comparison of the rephrases with the threshold;   declaring the winner; and   associating the rephrases of the first game with one another on a computer readable medium.

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