US2010099476A1PendingUtilityA1

Non-visible maze gamming system and method

Individually held — no corporate assignee on recordPriority: Oct 16, 2008Filed: Oct 16, 2009Published: Apr 22, 2010
Est. expiryOct 16, 2028(~2.2 yrs left)· nominal 20-yr term from priority
A63F 2300/6018A63F 13/63A63F 2300/80A63F 2300/6081A63F 2300/408A63F 2300/302A63F 2300/1087A63F 2300/1037A63F 2300/1031A63F 13/80A63F 13/54A63F 13/34A63F 13/332A63F 13/285A63F 13/235A63F 13/213A63F 2300/5573A63F 2300/406A63F 2300/205A63F 13/216
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Claims

Abstract

A gaming system, device and method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues.

Claims

exact text as granted — not AI-modified
1 . A gaming system for a changeable non-visible maze that can be navigated using visible or non-visible cues comprising:
 a) one or more than one play space;   b) one or more than one computing device comprising maze software for navigating a maze spatially coupled to the one or more than one play space;   b) one or more than one transmitter communicatively coupled to the one or more than one computing device for sending navigation signals to a plurality of players; and   c) one or more than one tracking device for tracking movement of the plurality of players.   
   
   
       2 . The system of  claim 1 , where the play space comprises a two dimensional area. 
   
   
       3 . The system of  claim 1 , where the play space comprises a three dimensional area. 
   
   
       4 . The system of  claim 1 , where the play space is geographically disparate for one or more than one of the plurality of players. 
   
   
       5 . The system of  claim 1 , where the tracking device is selected from the group comprising radio frequency devices, infra-red devices, color cameras, magnet resonance tags, radio frequency identification tags, global positioning system devices and IEEE 802.11 standard devices for tracking the player's progress through the non-visible maze. 
   
   
       6 . The system of  claim 5 , where the tracking device is a specifically colored hat that can be tracked by the color camera. 
   
   
       7 . The system of  claim 1 , where the transmitter is selected from the group comprising radio frequency devices, infra-red devices, cameras, magnet resonance tags, radio frequency identification tags, global positioning system devices and IEEE 802.11 standard devices for tracking the player's progress through the non-visible maze. 
   
   
       8 . The system of  claim 1 , where the tracking device further comprises built-in wired or wireless headphones for audio clues. 
   
   
       9 . The system of  claim 1 , where the tracking device further comprises special eyewear for supplying visual clues. 
   
   
       10 . The system of  claim 1 , where the tracking device further comprises a display for supplying visual clues. 
   
   
       11 . The system of  claim 1 , where the tracking device further comprises vibration devices for tactile clues. 
   
   
       12 . The system of  claim 1 , where the tracking device is thematic to enhance the enjoyment of the plurality of players. 
   
   
       13 . The system of  claim 1 , where the computing device, transmitter and receiver comprise a self contained unit that can control each of the plurality of players' progress through the maze. 
   
   
       14 . The system of  claim 1 , where the computing device, transmitter and receiver are a stand alone unit. 
   
   
       15 . The system of  claim 8 , where the stand alone unit is a cellular phone capable of running a program and providing the visible or non-visible cues to play the game. 
   
   
       16 . The system of  claim 1 , where the computing device, transmitter and receiver are a centrally connected unit. 
   
   
       17 . The system of  claim 1 , where the computing device is programmed to randomly create a maze. 
   
   
       18 . The system of  claim 1 , where the computing device is programmable by a player to create a maze. 
   
   
       19 . A method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues, the method comprising the steps of:
 a) providing the system of  claim 1 ;   b) informing each player of a set of game rules;   c) generating a maze for a player to navigate;   c) entering a play space to start a game;   c) navigating the play space;   d) tracking the player's movement in the play space;   e) transmitting audio clues, visual clues or both audio and visual clues to assist the player in avoiding non-visible maze walls and obstacles; and   f) rewarding a player for completing the maze.   
   
   
       20 . The method of  claim 18 , further comprising the steps of:
 a) photographing each player navigating the maze;   b) displaying each photograph of each player on a display screen at an exit of the play space; and   c) making the photograph available for purchase for each player to commemorate the experience.

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