Skins Cards Game
Abstract
An apparatus for scoring and method of playing a card game which emulates the golf game called Skins. Skins use a standard deck of 52 playing cards, Aces through Kings. Cards are valued at face value with the Queen valued at ten points, the Fives equals minus five points, Kings and Jacks are zero points and pairs equal zero. Where a player is dealt four cards, two of which will not be known to the player until they are played. Each hand provides the player a choice of cards to be drawn, from discard pile or stock pile with each turn. The player then discards a card from either a known or blind card in hand and then turns face up a card in hand to represent their score. Attempting to turn face up the lowest possible collection of cards from the players hand. Each turn taken ends with another card turned face up until all cards in hand have been turned face up. When all cards are face up in hand the cards are summed by the point values represented. The apparatus for scoring is used to track hands that have been won for each player, hole being played and pushes. Pushes are ties between the lowest totals in which no player wins the skin. The Skin is then carried to the next hand to be won by the player with the lowest hand along with the skin for the current hand. This method of play induces strategy, skill and awareness in playing and discarding each card, trying to keep the opposition from having the lowest hand. It provides an all out strategy of risk reward play to have the lowest hand which lends to the excitement in this dynamic card game.
Claims
exact text as granted — not AI-modified1 .) A card game for two to six players per deck of cards that simulates a golf game called skins conspiring: A plurality of cards from a standard 52 card deck of playing cards, Aces are low through Kings being high representing a predetermined point value for scoring; values equal the face amount of each card with Queens equaling ten points, except Kings, Jacks and pairs equal zero, Fives equal negative five points, wherein players are dealt four cards one at a time in rotation clockwise in sequence with all other players, remaining cards in the deck are placed face down with the top card being turned over to establish a discard pile, players look at two of the four cards in their hand, remaining two cards values are blind to the players, play begins with the first player to the left of the dealer picking a card from the discard pile or deck, player then discards one card in their hand, either a blind card or card in hand, to the discard pile and turns one card up in their hand or blind, turning a blind card up in hand must be preceded by a discard or the blind card must be discarded, players attempt to lay the lowest valued cards or one of a pair of cards, each player in turn repeats this process, with each turn taking a card from discard or deck pile, discarding one card in hand or blind to the discard pile, then turning up one card in players hand or blind, attempting to produce the lowest sum of four cards, wherein after four turns of all players, four cards will be turned face up in each players hand which are summed and the lowest sum of all players wins the skin for that hole, wherein the player moves their peg forward one peg hole in the Skins board and moves the hole count forward one peg hole, except if two players tie with the same lowest score the skin is pushed to the next hand, wherein that hand will be worth two skins, moving the hole count forward one peg hole and moving the push peg up to represent a skin has pushed to the next hole, players play nine holes with the player winning the most skins of nine wins the game.
2 .) A card game for two to six players per deck of cards that simulates a golf game called skins conspiring: A plurality of cards from a standard 52 card deck of playing cards, Aces are low through Kings being high that represents a predetermined point value for scoring; values equal the face amount of each card with Queens equaling ten points, except Kings, Jacks and pairs equal zero, Fives equal negative five points, wherein players are dealt the amount of cards as the par value per hole of a score card of nine or eighteen holes of golf, one at a time in rotation clockwise in sequence with all other players, the remaining cards in the deck are placed face down with the top card being turned over to establish a discard pile, each player looks at two of the cards dealt in their hand with the remaining cards blind, play begins with the first player to the left of the dealer choosing a card from the discard pile or deck, the player then discards one card in their hand, being either a blind card or card in hand, to the discard pile and turns one card up in their hand, being the lowest card or one of a pair of cards, each player in turn repeats this process, with each turn taking a card from discard or deck pile, discarding one card in hand or blind to the discard pile, then turning one card face up in their hand whether its held or blind, attempting to produce the lowest sum of the cards totaled, wherein after all cards are turned face up in each players hand they are summed and the lowest sum of all players wins the skin for that hole, wherein the player moves their peg forward one peg hole in the Skins board and moves the hole count forward one peg hole, except if two players tie with the same lowest score the skin is pushed to the next hand (hole) wherein that hand will be worth two skins, moving the hole count forward one peg hole and moving the push peg up to represent a skin has pushed to the next hole, players play nine or eighteen holes with the player winning the most skins wins the game, winning the stroke play is comprised of tabulating the score of each hole as determined by a stroke conversion chart indicating a score of zero to four points summed is par, five to nine pts is bogie, ten points or more is double bogie, negative five to negative one is birdie, negative six to negative 10 is eagle, negative fifteen to negative eleven is double eagle, twenty under is hole in one, summing the charted scores on a score card as used in golf with the lowest sum of nine of eighteen holes wins.
3 .) A method of scoring the Skins card game of claim 1 using a device as in FIG. 13 to track number of holes (hands) played, hands won by each player and pushes when there is a tie between low score, whereas each player chooses a marker to represent themselves whereupon winning a hand the player will move their identified marker forward of the tee box (starting point) one unit for each hand won, accumulating a total of the number of hands won during the game by each player, upon moving the marker for hands won the player moves forward the marker in the holes row indicating the number of the hole being played, labeled holes, it contains a row of nine holes, so upon completion of the ninth hole the game is complete unless a push (tie) of the last hand has occurred, which will result in the players moving forward one unit of the push marker indicating the next hand will be worth the number of push units marked, plus one for the hand being played, so that when a player wins the next hand they accumulate the total of pushes plus one for the hand being played and mark them with their chosen marker on the Skins board, resetting the pushes to zero and moving forward the holes marker unless nine holes have been completed.Join the waitlist — get patent alerts
Track US2010096808A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.