US2010093417A1PendingUtilityA1

Session-free on-line ticket lottery

Assignee: BETWARE A ISLANDI HFPriority: Oct 25, 2006Filed: Oct 25, 2007Published: Apr 15, 2010
Est. expiryOct 25, 2026(~0.2 yrs left)· nominal 20-yr term from priority
G07F 17/329G07F 17/32
26
PatentIndex Score
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Claims

Abstract

The present invention relates to a method for session-free on-line ticket probability game, where customer ID, ticket ID and encrypted content of the ticket is stored in a database and random number generator is in a limited access area. The randomised content for the ticket is encrypted in the limited access area but the data regarding transactions and ticket content is not stored in the limited access area.

Claims

exact text as granted — not AI-modified
1 . A method for facilitating an electronic ticket lottery game network, the network utilizing at least one player terminal, a gaming platform further comprising a random number generator, a limited access area, data storage means and a cpu means, the method comprising the steps of:
 requesting a probability game at the player terminal from the gaming platform,   obtaining randomised content, displayed as a plurality of features, for a ticket and encrypting the randomised content in the limited access area upon a request from the gaming platform and returning the ticket content to the gaming platform,   storing the encrypted content in the database and a confirmation is sent to the player terminal that a game is initiated,   wherein in response to one of a plurality of features of randomised content being selected on the ticket, the method further comprises the following steps:   a) the gaming platform sends the encrypted content from the gaming platform to the limited access area where the selected randomised content is decoded in the limited access area before it is returned to the gaming platform,   b) storing the selected content in the database, and   c) transferring the selected content to the gaming terminal,   d) repeating steps a-c as many times as the game allows.   
   
   
       2 . The method according to  claim 1 , wherein the request of a probability game from the gaming platform includes sending a game ID and a customer ID to the limited access area. 
   
   
       3 . The method according to  claim 1 , wherein the ticket content comprises several individual and randomised characteristic features. 
   
   
       4 . The method according to  claim 1 , wherein a unique transaction ID is generated by the limited access area before the randomised content for a ticket is returned to the gaming platform. 
   
   
       5 . The method according to  claim 1 , wherein each request from the gaming platform for a specific feature of randomised content includes a specific request ID, as well as the game ID and the customer ID. 
   
   
       6 . The method according to  claim 4 , wherein the unique transaction ID is utilised for grouping the specific requests of the game during auditing. 
   
   
       7 . A computer program or suite of computer programs so arranged such that when executed on a processor said program of suite of programs cause(s) said processor to perform the method of  claim 1 . 
   
   
       8 . A computer readable data storage medium storing the computer program or at least one of the suites of computer programs of  claim 7 . 
   
   
       9 . A system for facilitating an electronic ticket lottery game network, the network utilizing at least one player terminal, a gaming platform, a random number generator, a limited access area, data storage means and a cpu means, the system comprising:
 the player terminal requests a probability game from the gaming platform,   the gaming platform request a randomised content for a ticket from the limited access area and the randomised content is encrypted in the limited access area and the ticket content is returned to the gaming platform,   the encrypted content is stored in the database and a confirmation is sent to the player terminal that a game is initiated,   characterised in the following steps:   a) a player selects one of a plurality of features of randomised content being selected on the ticket on the player terminal:   b) the gaming platform requests the encrypted content from the data storage means upon the players selection and the encrypted content is sent and decoded in the limited access area before it is returned to the gaming platform,   c) the database stores the selected content and the selected content is transferred to the gaming terminal, and   d) steps a-c are repeated as many times as the game allows.   
   
   
       10 . The system according to  claim 9 , wherein the request of a probability game from the gaming platform includes sending a game ID and a customer ID to the limited access area.

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